Difference between revisions of "Animal husbandry"

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(→‎Traits: Fixed ambiguity / misconception about stronger legs affecting max slope.)
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* 40 skill: "It looks unusually strong and healthy." (Has a higher resistance to disease)  
 
* 40 skill: "It looks unusually strong and healthy." (Has a higher resistance to disease)  
 
(All "?" are unconfirmed.)
 
(All "?" are unconfirmed.)
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==[[Titles]]==
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* Drover at 50 skill
  
 
[[Category:Babel/A]]
 
[[Category:Babel/A]]
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 10:50, 14 May 2010

Main / Skills / Nature / Animal husbandry

Description

Animal husbandry allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new spawns.

Method

  • Both of the animals you wish to breed must be not hungry. One must be a male and the other one a female. Lead one of them with a rope (note that some animals must be tamed to be led) and move it close to the other one. Right-click on the animal you are not leading and select the "Breed" option.
  • Grooming also gives animal husbandry skill gains. (Activate a grooming brush and select groom while right-clicking on a groomable creature.)

Notes

  • Animals must be of the same species.
  • When breeding fails you will receive a message that the intercourse was interrupted.
  • Breeding may be attempted every 45 minutes after failure.
  • Animals do not have to be "fat" to breed.
  • When an animal is "no longer interested in food" they will be ready to begin breeding.
  • Age is not a factor in breeding (although, you cannot breed calves or foals).
  • Breeding increases a player's soul depth.
  • Pregnancy times can differ, from 5-11 wurm weeks, regardless of species.
  • Animals can have a miscarriage.
  • Breeding animals with characteristics such as Champion will provide a chance that the offspring will also be a Champion. Same for other characteristics (Fierce, Angry, etc...) This chance is dramatically increased when breeding two characteristics of the same type together. (Two Champions for example.)
    • The same applies to Traits as well.
  • Longer blood lines will support more traits. (For example: A 4th generation dog can have up to 6 or so traits where a 1st generation dog (the first offspring from wild dogs) usually only have 1-3 traits.)

Traits

Bred animals have a chance of having traits.(Enhancement/Deformity). Animals can have multiple traits. Examining an animal will show traits, if one has the required skill level:

  • 20 skill: "It will fight fiercely." (High fighting skill?)
  • 21 skill: "It has fleeter movement than normal." (Minor speed boost)
  • 22 skill: "It is a tough bugger." (Withstands more damage)
  • 23 skill: "It has a strong body." (Improved body strength?)
  • 24 skill: "It has lightning movement." (Randomly increases speed for a short duration)
  • 25 skill: "It can carry more than average." (Less penalty to speed due to high load)
  • 26 skill: "It has very strong leg muscles." (Less penalty to speed due to slope?)
  • 27 skill: "It has keen senses." (Increased agro range or possibly harder to tame?)
  • 28 skill: "It has malformed hindlegs." (Minor speed penalty)
  • 29 skill: "The legs are of different length." (Major speed penalty)
  • 30 skill: "It seems overly aggressive." (Goes into frenzy when attacked)
  • 31 skill: "It looks very unmotivated." (Seldom uses speed boosts?)
  • 32 skill: "It is unusually strong willed." (Randomly refuses to follow)
  • 33 skill: "It has some illness." (Usually unridable)
  • 34 skill: "It looks constantly hungry." (Slows after traveling long distances. Will eat twice as much as a normal horse?)
  • 39 skill: "It looks feeble and unhealthy." (Prone to disease)
  • 40 skill: "It looks unusually strong and healthy." (Has a higher resistance to disease)

(All "?" are unconfirmed.)

Titles

  • Drover at 50 skill