Difference between revisions of "Animal conditions"
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(added color to Hardened and changed color of Diseased to Yellow-Green) |
(I've not noticed lurking animals only being visible from close up.) |
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<tr><td>Champion</td><td>No Change</td><td>Increased Greatly</td><td>Larger Aggro Range<br>Faster Attack Speed<br>Increased Attack Power<br>Increased Defence</td></tr> | <tr><td>Champion</td><td>No Change</td><td>Increased Greatly</td><td>Larger Aggro Range<br>Faster Attack Speed<br>Increased Attack Power<br>Increased Defence</td></tr> | ||
<tr><td>Diseased</td><td>Yellow-Green</td><td>No Change</td><td>Attack Speed Decreased<br>Attack Power Decreased<br>Stamina Decreased</td></tr> | <tr><td>Diseased</td><td>Yellow-Green</td><td>No Change</td><td>Attack Speed Decreased<br>Attack Power Decreased<br>Stamina Decreased</td></tr> | ||
− | <tr><td>Fierce</td><td>Red</td><td>Slightly Increased</td><td>Increased Attack Speed<br>Increased Stamina<br> | + | <tr><td>Fierce</td><td>Red</td><td>Slightly Increased</td><td>Increased Attack Speed<br>Increased Stamina<br>Frenzies More</td></tr> |
<tr><td>Greenish</td><td>Green</td><td>Increased</td><td>Attack Speed Increased<br>Attack Power Increased</td></tr> | <tr><td>Greenish</td><td>Green</td><td>Increased</td><td>Attack Speed Increased<br>Attack Power Increased</td></tr> | ||
<tr><td>Hardened</td><td>Gray</td><td>Increased</td><td>Increased Stamina<br>Increased Defence</td></tr> | <tr><td>Hardened</td><td>Gray</td><td>Increased</td><td>Increased Stamina<br>Increased Defence</td></tr> | ||
− | <tr><td>Lurking</td><td>Dark Green</td><td>Decreased</td><td>Stealths (Only visible within 5 tiles)<br>Faster Attack Speed</td></tr> | + | <tr><td>Lurking</td><td>Dark Green</td><td>Decreased</td><td>Stealths (Only visible within 5 tiles)((TO BE CONFIRMED))<br>Faster Attack Speed</td></tr> |
<tr><td>Raging</td><td>Red</td><td>No Change</td><td>Larger Aggro Range<br>Attack Speed Increased<br>Frenzies More<br>Focuses More</td></tr> | <tr><td>Raging</td><td>Red</td><td>No Change</td><td>Larger Aggro Range<br>Attack Speed Increased<br>Frenzies More<br>Focuses More</td></tr> | ||
<tr><td>Scared</td><td>Yellow</td><td>Slightly Increased</td><td>Smaller Aggro Range<br>Attack Speed Decreased<br>Attack Power Decreased<br>Stamina Decreased</td></tr> | <tr><td>Scared</td><td>Yellow</td><td>Slightly Increased</td><td>Smaller Aggro Range<br>Attack Speed Decreased<br>Attack Power Decreased<br>Stamina Decreased</td></tr> |
Revision as of 19:43, 22 June 2010
Main / Animals / Animal conditions
A list comprised of unique conditions or statuses for many animals or creatures that players may encounter:
Condition | Colour | Relative Model Size | Extra Information |
Alert | Yellow | No Change | Larger Aggro Range Increased Attack Power |
Angry | Red | No Change | Faster Attack Speed Less Stamina Focuses More Frenzies More |
Champion | No Change | Increased Greatly | Larger Aggro Range Faster Attack Speed Increased Attack Power Increased Defence |
Diseased | Yellow-Green | No Change | Attack Speed Decreased Attack Power Decreased Stamina Decreased |
Fierce | Red | Slightly Increased | Increased Attack Speed Increased Stamina Frenzies More |
Greenish | Green | Increased | Attack Speed Increased Attack Power Increased |
Hardened | Gray | Increased | Increased Stamina Increased Defence |
Lurking | Dark Green | Decreased | Stealths (Only visible within 5 tiles)((TO BE CONFIRMED)) Faster Attack Speed |
Raging | Red | No Change | Larger Aggro Range Attack Speed Increased Frenzies More Focuses More |
Scared | Yellow | Slightly Increased | Smaller Aggro Range Attack Speed Decreased Attack Power Decreased Stamina Decreased |
Slow | Blue | Slightly Increased | Attack Speed Decreased Attack Power Decreased Stamina Increased |
Sly | Dark Blue | Slightly Decreased | Attack Speed Decreased Attack Power Increased Stamina Decreased Movement Speed Decreased |
All prefixed animals give additional fighting skill, and provide optimal gain at aged or above.