Difference between revisions of "Foraging"
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m (→Messages: when a tile had nothing to forage and you tried to for, but there was something to botanize, it would say it looks picked clean. this was changed so you don't only do successful actions) |
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− | [[CDB|Main]] / [[:Category:Skills|Skills]] / [[Foraging]] | + | [[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / [[Foraging]] |
'''Foraging''' is the [[skill]] used when searching a [[grass tile]] for [[berries]] and some [[herbs]], [[vegetables]] and [[nut]]s. Eating this [[food]] directly (raw and uncooked) will solve [[starvation]], but it is more [[nutrition]]al when used in [[cooking]]. It is believed that a higher foraging skill increases the likelihood of finding something. | '''Foraging''' is the [[skill]] used when searching a [[grass tile]] for [[berries]] and some [[herbs]], [[vegetables]] and [[nut]]s. Eating this [[food]] directly (raw and uncooked) will solve [[starvation]], but it is more [[nutrition]]al when used in [[cooking]]. It is believed that a higher foraging skill increases the likelihood of finding something. |
Revision as of 19:18, 31 July 2010
Main / Skills / Nature / Foraging
Foraging is the skill used when searching a grass tile for berries and some herbs, vegetables and nuts. Eating this food directly (raw and uncooked) will solve starvation, but it is more nutritional when used in cooking. It is believed that a higher foraging skill increases the likelihood of finding something.
Contents
Method
- Right-click a grass tile
- Select "Nature > Forage".
Items
Berries |
Herbs |
Nuts |
Vegetables |
Sometimes you may get a botanizing item even when foraging.
Messages
- "This area looks picked clean."
- There is nothing to be found on the tile.
- "You find nothing edible."
- There is nothing to be foraged, but you will find something botanizing.
Tips
- A grass tile can be foraged every 24 real hours. It is believed that the timer is triggered by an attempt, and not by an actual item being found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one.
- Tiles that are not foraged for long periods of time (a week or longer) have a higher chance of giving something than tiles that are checked 24 to 36 hours apart.
- It also seems that there is a higher chance of getting something if the tile has flowers on it.
- Higher skill reduces the action timer and increases the average QL of the items found.
- Tree tiles cannot be foraged or botanized on.
- It is possible to both forage and botanize on the same tile as these actions are on separate timers.