Difference between revisions of "Combat rating"
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== Other notes == | == Other notes == | ||
− | + | Fighting subskill currently have no effect on combat rating. They may have other effects however. Due to the double-working nature of combat rating, getting more will not only make you hit more, but also get hit less. So saying that aggressive fighters should get a higher combat rating than defensive fighters is false, since the added combat rating would also cause them to get missed more. | |
It is also important to note that due to the different combat ratings given out by fighting skill in PvP and PvE, fighting skill is less important in PvE than it is in PvP. That is, it is more important to have good weapons when fighting animals than it is to have high fighting skill, when compared to PvP. | It is also important to note that due to the different combat ratings given out by fighting skill in PvP and PvE, fighting skill is less important in PvE than it is in PvP. That is, it is more important to have good weapons when fighting animals than it is to have high fighting skill, when compared to PvP. |
Revision as of 05:43, 10 August 2010
Introduction
Combat rating is the system in wurm, which decides how often you miss and get missed in combat. It is a numerical value calculated from a variety of factors. A higher combat rating makes you hit your opponent more, while making your opponent hit you less.
The system
When two players do battle, combat rating is used to decide how large a percentage chance each player has to hit their opponent.
Combat rating is a value derived from many variables. It can be affected by the environment.
Acquiring combat rating
Every player in wurm and every creature has assigned a specific combat rating at all times. However, it is a large bundle of variables, not only determined by your skill, but also by your location and your kingdom population.
Confirmed variables to effect your combat rating:
Fighting skill. One of the basic ways of acquiring a high combat rating is, of course, to get a high fighting skill. Your fighting skill gives different combat rating depending on whether you are fighting an NPC creature, or you're fighting in PvP combat. When fighting versus other players in PvP, every bit of fighting skill yields a bit of extra combat rating.
Kingdom bonus. A wild-only feature, there are two steps to this kingdom bonus. If your kingdom has less than 20% of the server online, you receive and extra 1 combat rating (untested). If your kingdom constitutes less than 10% of the server population, you gain another point of combat rating, yielding a total of 2 extra (untested).
Suspected variables to effect your combat rating:
- Flanking
- Footing
- Height advantage
- Distance to target
- High-faith bonuses from Magranon and Libila
- Combat bonuses from being near an altar of your deity
- Ruler bonus
- Appointed assassin, executioner or avenger bonus
- Champion bonus
- Focus levels
- Potions
Other notes
Fighting subskill currently have no effect on combat rating. They may have other effects however. Due to the double-working nature of combat rating, getting more will not only make you hit more, but also get hit less. So saying that aggressive fighters should get a higher combat rating than defensive fighters is false, since the added combat rating would also cause them to get missed more.
It is also important to note that due to the different combat ratings given out by fighting skill in PvP and PvE, fighting skill is less important in PvE than it is in PvP. That is, it is more important to have good weapons when fighting animals than it is to have high fighting skill, when compared to PvP.