Difference between revisions of "Trader"
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== Placement == | == Placement == | ||
− | Traders are placed by using a [[trader contract]], which is purchased from other traders at a cost of 50s. A new trader must be placed at a minimum distance of 63 tiles away from other traders. Traders must be placed inside a [[building]] (not a [[market stall]]), but stay functional if the building disappears. Traders cannot be moved after they have been placed. Unlike Personal Merchants, Traders will not disappear if they haven't had any activity for 30 or more. If own the writ to the building the trader is in and bring that building ondeed (EX Resizing) the Trader will automatically become a Citizen of your settlement. | + | Traders are placed by using a [[trader contract]], which is purchased from other traders at a cost of 50s. A new trader must be placed at a minimum distance of 63 tiles away from other traders. Traders must be placed inside a [[building]] (not a [[market stall]]), but stay functional if the building disappears. Traders cannot be moved after they have been placed. Unlike Personal Merchants, Traders will not disappear if they haven't had any activity for 30 or more. If you own the writ to the building the trader is in and bring that building ondeed (EX Resizing) the Trader will automatically become a Citizen of your settlement. |
== Item stocks == | == Item stocks == |
Revision as of 23:12, 11 August 2010
Main / Trader
A trader is a NPC who buys and sells items.
Contents
Placement
Traders are placed by using a trader contract, which is purchased from other traders at a cost of 50s. A new trader must be placed at a minimum distance of 63 tiles away from other traders. Traders must be placed inside a building (not a market stall), but stay functional if the building disappears. Traders cannot be moved after they have been placed. Unlike Personal Merchants, Traders will not disappear if they haven't had any activity for 30 or more. If you own the writ to the building the trader is in and bring that building ondeed (EX Resizing) the Trader will automatically become a Citizen of your settlement.
Item stocks
A trader will always have the following items in stock:
- A settlement form
- A personal merchant contract
- A trader contract
- 3 farwalker stones
- 3 farwalker twigs
- 3 large magical chests
- 3 resurrection stones
- 3 Rod of transmutation
- 3 shaker orbs
- 3 silver tuning fork of metal detection
- 3 sleep powder
- 3 small magical chests
- 3 steel and flint
Beyond this, traders only have the items they have bought from players. When the king distributes new funds to traders (see below), he may claim some items from the stock.
Cash flow
Traders will buy almost any item, unless he considers it worthless, it cannot be traded, or he is broke. Every item has a base price, which is modified by the trader according to local supply and demand. For each transaction performed by the trader, a small portion is added to the village upkeep fund as a tax. The remaining money goes to the seller.
Exception: Money from deed and contract purchases go straight to the king.
A new trader starts out with 1 silver coin in funds. Periodically, the king will distribute new funds to traders, provided the trader has sold at least 10% of what it purchased. You can see what amounts a trader has bought and sold with the Get Info ability.
The main source of the kings funds is settlement upkeep. The king will not grant funds to traders holding 50 silver or more.