Difference between revisions of "Healing cover"
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Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20. | Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20. | ||
− | 5 : Black Mushroom, Twisted Unicorn Horn | + | 5 : Black Mushroom, Gland, Twisted Unicorn Horn |
− | 4 : | + | 4 : Green Mushroom, Lovage, Rosemary, Tooth |
− | 3 : | + | 3 : Blue Mushroom, Camelia, Eye, Nettles, Sage, Yellow Mushroom |
− | 2 : | + | 2 : Acorns, Barley, Bladder, Brown Mushroom, Garlic, Hoof, Lavender, Lemon, Paw, Sassafras, Tail |
− | 1 : | + | 1 : Corn, Onion, Parsley, Pumpkin, Rose, Wemp plant, Wheat |
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|style="text-align:center; background-color:#33CC33;" rowspan="3" | 5 | |style="text-align:center; background-color:#33CC33;" rowspan="3" | 5 | ||
| [[Black mushroom]] | | [[Black mushroom]] | ||
+ | |- | ||
+ | | [[Gland]] | ||
|- | |- | ||
| [[Twisted unicorn horn|Unicorn Twisted horn]] | | [[Twisted unicorn horn|Unicorn Twisted horn]] | ||
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|- | |- | ||
| style="text-align:center; background-color:#79A526;" rowspan="4"| 4 | | style="text-align:center; background-color:#79A526;" rowspan="4"| 4 |
Revision as of 15:14, 15 August 2010
Main / Skills / Alchemy / Natural substances / Healing cover
A healing cover is an alchemy item made from natural substances that consists of a cream to be applied on a wound. It can be applied in addition to a bandage or used on its own.
Contents
Method
- Activate the first item
- Right-click the second item
- To preview its effectiveness, choose "Alchemy > Lore" (requires at least 10 natural substances skill)
- To make the healing cover, choose "Alchemy > Mix".
Result
- Healing cover (0.02-0.8 kg)
Skill used
Usage
- Activate a healing cover
- Right-click a wound
- Choose "Treat"
Chance of success is affected by First Aid skill, the quality of the cover and the severity of the wound. Failure to apply has a small chance to make the wound worse.
Cover strength
The strength of the cover is the value of the first ingredient multiplied by the value of the second:
- substance1.potency * substance2.potency = cover.power
For example, a cover made from garlic (2) and nettles (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.
Potency
Strength identification
The quality of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, examine it:
- A bunch of interwoven grass mixed with various healing ingredients. It will help some against wounds. (1-5)
- A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. (6-8)
- A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. (9-11)
- A bunch of interwoven grass mixed with various healing ingredients. It will be pretty good against wounds. (12-15)
- A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds. (16-20)
- A bunch of interwoven grass mixed with various healing ingredients. It will be supreme against wounds. (20+)
Effectiveness
The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 20 minutes. Effectiveness is determined by the substances used to make the covers. Effectiveness can be seen, once applied, while examining a wound, shown as a number between parenthesis at the end of the wound description:
- You see a small bruise at the lower back.
- It is covered with some healing plants (2).
Weak covers will have an effectiveness of 1 to 10 while strong covers will have an effectiveness of 10 or more.
Notes
- 2 items of the same type can't be mixed except mushrooms.
- Butchered items can last for more than one creation.
- Healing Cover Calculator
- When training natural substances skill by making covers, higher potency covers will give more skill.