Difference between revisions of "Healing cover"

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(gland and wemp plant added to client version, lists organized by alphabetical order (now completely), few letters fixed.)
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Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20.
 
Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20.
  
5 : Black Mushroom, Twisted Unicorn Horn
+
5 : Black Mushroom, Gland, Twisted Unicorn Horn
4 : Tooth, Rosemary, Green Mushroom, Lovage
+
4 : Green Mushroom, Lovage, Rosemary, Tooth
3 : sage, nettles, eye, yellow mushroom, blue mushroom, camelia
+
3 : Blue Mushroom, Camelia, Eye, Nettles, Sage, Yellow Mushroom
2 : Paw, Hoof, Barley, Sassafras, Brown Mushroom, Garlic, Tail, Bladder, Acorns, Lavender, Lemon
+
2 : Acorns, Barley, Bladder, Brown Mushroom, Garlic, Hoof, Lavender, Lemon, Paw, Sassafras, Tail
1 : Rose, Parsley, Pumpkin, Wheat, Corn, Onion
+
1 : Corn, Onion, Parsley, Pumpkin, Rose, Wemp plant, Wheat
 
-->
 
-->
  
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|style="text-align:center; background-color:#33CC33;" rowspan="3" | 5
 
|style="text-align:center; background-color:#33CC33;" rowspan="3" | 5
 
| [[Black mushroom]]
 
| [[Black mushroom]]
 +
|-
 +
| [[Gland]]
 
|-
 
|-
 
| [[Twisted unicorn horn|Unicorn Twisted horn]]
 
| [[Twisted unicorn horn|Unicorn Twisted horn]]
|-
 
| [[Gland]]
 
 
|-
 
|-
 
| style="text-align:center; background-color:#79A526;" rowspan="4"| 4
 
| style="text-align:center; background-color:#79A526;" rowspan="4"| 4

Revision as of 15:14, 15 August 2010

Main / Skills / Alchemy / Natural substances / Healing cover


A healing cover is an alchemy item made from natural substances that consists of a cream to be applied on a wound. It can be applied in addition to a bandage or used on its own.

Method

  1. Activate the first item
  2. Right-click the second item
  3. To preview its effectiveness, choose "Alchemy > Lore" (requires at least 10 natural substances skill)
  4. To make the healing cover, choose "Alchemy > Mix".

Result

  • Healing cover (0.02-0.8 kg)

Skill used

Usage

  1. Activate a healing cover
  2. Right-click a wound
  3. Choose "Treat"

Chance of success is affected by First Aid skill, the quality of the cover and the severity of the wound. Failure to apply has a small chance to make the wound worse.

Cover strength

The strength of the cover is the value of the first ingredient multiplied by the value of the second:

substance1.potency * substance2.potency = cover.power

For example, a cover made from garlic (2) and nettles (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.

Potency

Potency Substance
5 Black mushroom
Gland
Unicorn Twisted horn
4 Green mushroom
Lovage
Rosemary
Tooth
3 Blue mushroom
Camelia
Eye
Nettles
Sage
Yellow mushroom
2 Acorns
Barley
Bladder
Brown mushroom
Garlic
Hoof
Lavender
Lemon
Paw
Sassafras
Tail
1 Corn
Onion
Parsley
Pumpkin
Rose
Wemp plant
Wheat

Strength identification

The quality of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, examine it:

  • A bunch of interwoven grass mixed with various healing ingredients. It will help some against wounds. (1-5)
  • A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. (6-8)
  • A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. (9-11)
  • A bunch of interwoven grass mixed with various healing ingredients. It will be pretty good against wounds. (12-15)
  • A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds. (16-20)
  • A bunch of interwoven grass mixed with various healing ingredients. It will be supreme against wounds. (20+)

Effectiveness

The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 20 minutes. Effectiveness is determined by the substances used to make the covers. Effectiveness can be seen, once applied, while examining a wound, shown as a number between parenthesis at the end of the wound description:

  • You see a small bruise at the lower back.
  • It is covered with some healing plants (2).

Weak covers will have an effectiveness of 1 to 10 while strong covers will have an effectiveness of 10 or more.

Notes

  • 2 items of the same type can't be mixed except mushrooms.
  • Butchered items can last for more than one creation.
  • Healing Cover Calculator
  • When training natural substances skill by making covers, higher potency covers will give more skill.

See also