Difference between revisions of "User:Urman/Wound studies"
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Revision as of 03:39, 18 August 2010
I have a hypothesis: Each player has some (hidden) number of hit points. Our displays show 100 possible points of damage, but each point of damage we take is merely 1% of our total hit points. If this is the case, it might affect healing rates for healing covers and bandages on different players.
I will use this page to track damage for various injuries and healings to shape testing of the hypothesis. When I have enough data to make a theory, I'll post to the forums and the wound pages.
Today, Urman received a medium bite wound, 25.13 damage to legs. The wound remained stable for >10 minutes.
- I applied a [1] HC and wound improved at .36/.35/.36 for 3 healing ticks, to 24.06 dam.
- I then applied a [6] HC and wound improved at 2.16/2.16/2.16/2.16/2.16, to 13.26 dam, when it became a light wound.
- The wound improved at 5.04/5.03, to 3.19 dam, when it became a very light wound.
- At the next healing tick, the wound vanished (so >3.19 healed).
Note that 2.16 / 0.36 = 6. That suggests that healing cover potency has a linear relationship with the amount of damage healed each tick; a [6] potency HC heals at 6x the rate of a [1] potency HC.
Note that 5.04 / 0.36 = 14. So the natural healing of the light wound + the [6] HC was 14 times that of the [1] HC; this means that the natural healing rate of a light wound appears to be 8x that of a [1] HC.