Difference between revisions of "Large cart"

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(Cleaned up a bit)
(content addition/changes)
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* 4 [[small nails]]
 
* 4 [[small nails]]
 
* 1 [[yoke]]
 
* 1 [[yoke]]
 
'''Note:''' Large carts can be difficult to start and continue at very low [[fine carpentry]] skills, so it is a good idea to make a few extra parts.
 
  
 
==Hitching==
 
==Hitching==
Line 50: Line 48:
 
The owner of the large cart can attach a [[large padlock]] to it to enable permissions. The lock can be removed by everyone in posession of the key but only the owner can attach it again.
 
The owner of the large cart can attach a [[large padlock]] to it to enable permissions. The lock can be removed by everyone in posession of the key but only the owner can attach it again.
  
Even if the large cart is locked it is still possible to drag the cart if no animals are hitched to it. At server restarts animals hitched to a cart get unhitched and the cart can be dragged away again. It is adviced to store carts in a place which is only accessible to those actually allowed to use the carts.
+
Another player can [[drag]] a locked cart regarless of what [[large padlock]] enabled managment settings are used. Since server restarts unhitch animals, its possible another could drag your locked cart away. Two simple solutions are 1) to put heavy things in your cart or 2) store the cart in a secure area. As an example, if you where to put 5 of 100 kg unfinished [[Charcoal pile]] in the cart, no one could drag it. Furthermore, managment option will prevent these others from accessing the inventory or using animals to drive the cart away.
  
 
On [[Freedom]] carts can not be [[Lockpicking|lockpicked]]. Trying to do so will result in the following message:
 
On [[Freedom]] carts can not be [[Lockpicking|lockpicked]]. Trying to do so will result in the following message:
Line 56: Line 54:
  
 
== Notes ==
 
== Notes ==
* Can be locked with a [[large padlock]].
+
* Large carts can be difficult to start and continue at very low [[fine carpentry]] skill, so it is a good idea to make a few extra parts.
 
* The first plank is lost if the initial attachment is failed.
 
* The first plank is lost if the initial attachment is failed.
 
* The [[quality]] of the cart affects its [[decay]] rate.
 
* The [[quality]] of the cart affects its [[decay]] rate.
* The volume of items will affect how many can fit into a cart (see next section).
+
* The volume of items will affect what fits in the cart. See the [[Container]] page for a item volume list.
 
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.
 
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.
 
* 47.23 kg of [[dye]] is needed to paint a large cart. (which is greater than the volume of a [[small barrel]] but can be held in a [[cauldron]])
 
* 47.23 kg of [[dye]] is needed to paint a large cart. (which is greater than the volume of a [[small barrel]] but can be held in a [[cauldron]])
 
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|Body Strength]] * 7 - carried weight) * 10 - 240.
 
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|Body Strength]] * 7 - carried weight) * 10 - 240.
* A [[keel section]] cannot fit in large carts.
 
 
*Items can be stowed in large carts during construction, but will drop out when too heavy and will encumber the cart during construction. If the item becomes too heavy to remove and too heavy to finish the cart will be useless and the item cannot be removed. If boats are being made it then it is advisable to take the cart to the water before finishing the boat.
 
*Items can be stowed in large carts during construction, but will drop out when too heavy and will encumber the cart during construction. If the item becomes too heavy to remove and too heavy to finish the cart will be useless and the item cannot be removed. If boats are being made it then it is advisable to take the cart to the water before finishing the boat.
  
 
=== Useful capacity quantities ===
 
=== Useful capacity quantities ===
 +
*0 [[keel section]], they do no fit in large carts.
 
*7 [[raft]]s or finished [[support beams]].
 
*7 [[raft]]s or finished [[support beams]].
 
*18 [[felled tree]]s
 
*18 [[felled tree]]s
 
*59 [[slab]]s
 
*59 [[slab]]s
 
*73 [[log]]s
 
*73 [[log]]s
*328 pieces of rock shards (32x 200kg, 8x 20kg) or 6560kg
+
*100 [[dirt]]s, [[heap of sand]], [[peat]]s, [[ore]]s or [[Rock shards]]. This can be increased to 312 if 6 or 7 rafts are used.
*100 [[dirt]], [[heap of sand]], [[peat]], [[ore]] (312 Max if 6/7 rafts are used.)
 
 
*100 [[hull plank]]s
 
*100 [[hull plank]]s
  

Revision as of 00:22, 3 October 2010

Main / Skills / Carpentry / Fine carpentry / Large cart

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Large cart
A Large cart
Creation
  1. Activate plank (2.0 kg)
  2. Right-click small wheel axle
  3. Open submenu "Create > Containers"
Additional materials
Result

1 large cart

Skill and improvement




A large cart is a mobile container used to transport cargo or player and has a larger capacity than its smaller counterpart. A large cart can be dragged by a player or led by up to 2 animals and can be locked with a large padlock. A large cart needs to be at least 10 QL before animals can be hitched or dragged.

Subcomponents

Total Materials

Hitching

To hitch an animal to a cart, lead it with rope, right-click the cart, and select "Hitch". To unhitch it, embark the cart, right-click the animal, and select "Unhitch".

  • The large cart requires to be at least 10 quality before it can be hitched.
  • For convenient speed, it is recommended to hitch two animals; age does not affect speed.
  • Brown bears are the fastest draggers so far (discuss speeds on the talk page).
  • The cart doesn't move faster when going downhill, but it will slow down a little when going uphill, just as if riding an animal.
  • Terrain type does not affect speed.
  • Animals cannot drag a cart over tiles that have a slope of 30 or higher at any edge; move back a little and go around it.
  • Driver stamina is drained while driving the cart but it has no effect on the speed if the driver runs out of stamina. However, the driver might be in sudden trouble when being chased by an aggressive creature.
  • Maximum weight animals can drag is currently unlimited.
  • With a young bear and a young bull a speed of 12.96km is on a large cart over level cobblestone is achieved.
  • Be wary if the animals pulling the large cart are wounded the cart's speed will be affected negatively until the animals recover.

Security

Upon finishing the large cart the last person which had the unfinished cart in the inventory becomes the owner. However if it was finished in the inventory no owner is set and the Manage vehicle option is not available even to the player who finished the large cart. Ownership can be transferred by the owner to any other player in the vehicle management window.

The owner and any person with the Manage right can manage the usage permissions through a window available via the Manage vehicle menu option.

The permissions control drive (embarking as commander), mount (embarking as a passenger), accessing the inventory hold of the cart and managing the settings. Each of these rights can be granted or denied to all friends, all villagers and everyone. The owner always has all permissions. The settings only take affect if the cart is locked however.

The owner of the large cart can attach a large padlock to it to enable permissions. The lock can be removed by everyone in posession of the key but only the owner can attach it again.

Another player can drag a locked cart regarless of what large padlock enabled managment settings are used. Since server restarts unhitch animals, its possible another could drag your locked cart away. Two simple solutions are 1) to put heavy things in your cart or 2) store the cart in a secure area. As an example, if you where to put 5 of 100 kg unfinished Charcoal pile in the cart, no one could drag it. Furthermore, managment option will prevent these others from accessing the inventory or using animals to drive the cart away.

On Freedom carts can not be lockpicked. Trying to do so will result in the following message:

 Stealing carts is punished with death penalty here. You decide not to.

Notes

  • Large carts can be difficult to start and continue at very low fine carpentry skill, so it is a good idea to make a few extra parts.
  • The first plank is lost if the initial attachment is failed.
  • The quality of the cart affects its decay rate.
  • The volume of items will affect what fits in the cart. See the Container page for a item volume list.
  • Although carts cannot be dragged in water tiles, they can be pushed.
  • 47.23 kg of dye is needed to paint a large cart. (which is greater than the volume of a small barrel but can be held in a cauldron)
  • The maximum weight a player can drag in a large cart is determined by the formula: (Body Strength * 7 - carried weight) * 10 - 240.
  • Items can be stowed in large carts during construction, but will drop out when too heavy and will encumber the cart during construction. If the item becomes too heavy to remove and too heavy to finish the cart will be useless and the item cannot be removed. If boats are being made it then it is advisable to take the cart to the water before finishing the boat.

Useful capacity quantities

The capacity can be adjusted by stacking other containers, such as rafts, inside.