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Historical:Champion player

152 bytes removed, 14:58, 20 February 2011
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* Every champion starts with 15 champion points. When these == The [[Altar of Three]] text ==Your faith and soul are used they lose champion statusstrong enough to become a Champion of <god>.<br>* You lose 1 point every day.<br>* You can have max 30 pointsThe decision to do this is extremely dangerous.<br>* You gain 5 points for being involved in will immediately get a kill on an enemy championboost of power, granted by Magranon.<br>* You lose 10 will get some temporary bonuses to your characteristics (5 points when you die for whatever reasoneach) and certain other skills.<br>* You gain 1 point every time you drain will be able to withstand a lot more than 1 silver a deed with at least 5 guards hiredphysical damage.<br>* You gain 1 point when you Champions are involved in a kill on an expected to face dangers and assault the enemy with 70+ fs to prevent abuse of killing alts. You may gain point like this 1 time per day.<br>* You may also gain one point for destroying an This means that unless they enter enemy guard tower* Maximum 3 Magranon champions for Mol Rehan, 3 Vynora or Fo champions for Jenn Kellon, territory now and 6 Libila champions for Horde of the Summonedthen they will lose certain powers.<br>
== The [[Altar of Three]] text ==Champion points: <br>Your faith and soul are strong enough to become a Champion of You start out with 15 champion points.<godbr>You lose 1 point every day. The decision to do this is final, and extremely dangerous<br>You can have max 30 points. If you choose this path, you will eventually pass the spirit currently blocking the path to the netherworld, effectively dying forever<br>You gain 3 points for draining an enemy deed with 5+ guards. He will block your passage three times more<br>You gain 5 points for being involved in a kill on an enemy champion. This means you will not be able to play this character any more after <br>You lose 10 points when you die the forth timefor whatever reason. It does however have its advantages: <br>You will immediately get gain 1 point when you are involved in a boost of power, granted <god>kill on an enemy with 50+ fight skill. You will also may gain a permanent bonus when fighting point like this 1 time per day from the same player and performing certain other tasks10 times from the same player. Your faith and favor will be set to max, and <br><br>Losing champion status:<br>When you lose champion status you may never lose or change deity. But first and foremost, your name will live 1 extra point in every stat on top of the history of Wurm forever! Do 5 you gained when you want became champion. Your channeling is reset to what it was before. Faith is set to become a 50. You can't go champion of in 6 months.<godbr>, realizing that this is a final and irrevocable decision?
==Becoming a champion==
* Once you trigger championhood, a server wide event message is spread informing everybody on the server that you are now a champion.
e.g ''<Player name> is now a Champion of <God name>!''
* Maximum 3 Magranon champions for Mol Rehan, 3 Vynora or Fo champions for Jenn Kellon, and 6 Libila champions for Horde of the Summoned.
==Bonuses==
* You will get a new title: Champion of <your god>(this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Fo' for example).
* You can never lose your Deity
 
 
==The trade-off==
 
 
[[Category:Babel/C]]
[[Category:Religion]]
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