Difference between revisions of "Animal husbandry"
(→Notes: The name is determined at birth, the traits are determined at breeding) |
(grooming once per hour) |
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== Method == | == Method == | ||
*Both of the [[animals]] you wish to breed must be not hungry. One must be a male and the other one a female. Lead one of them with a [[rope]] (note that some animals must be [[animal taming|tamed]] to be led) and move it close to the other one. Right-click on the animal you are '''not''' leading and select the "Breed" option. | *Both of the [[animals]] you wish to breed must be not hungry. One must be a male and the other one a female. Lead one of them with a [[rope]] (note that some animals must be [[animal taming|tamed]] to be led) and move it close to the other one. Right-click on the animal you are '''not''' leading and select the "Breed" option. | ||
− | *Grooming also gives animal husbandry skill gains. | + | *Grooming also gives animal husbandry skill gains. Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. You can groom animals once per hour. |
== Notes == | == Notes == |
Revision as of 03:14, 8 March 2011
Main / Skills / Nature / Animal husbandry
Description
Animal husbandry allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new spawns.
Characteristics gained
Soul / Soul depth
Method
- Both of the animals you wish to breed must be not hungry. One must be a male and the other one a female. Lead one of them with a rope (note that some animals must be tamed to be led) and move it close to the other one. Right-click on the animal you are not leading and select the "Breed" option.
- Grooming also gives animal husbandry skill gains. Activate a grooming brush and select groom while right-clicking on a groomable creature. You can groom animals once per hour.
Notes
- Animals must be of the same species.
- If breeding fails, you will receive a message that the male "shys away and interrupts the action".
- If breeding fails or is successful and you attempt to breed again, the male animal will show that he's "not in the mood" until 45 real life minutes pass.
- Females will not breed while they are pregnant. Once the female gives birth, the animal can breed again.
- Animals do not have to be "fat" to breed, only "no longer interested in food" (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.
- Age is not a factor in breeding (calves or foals will not breed though).
- Breeding increases a player's soul depth.
- Pregnancy times varies from 5-11 wurm weeks, regardless of species.
- Animals can have a miscarriage.
- If too hungry or low on fat animals can die when giving birth.
- Breeding animals with characteristics such as Champion will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two characteristics of the same type together. (Two Champions for example.)
- The same applies to Traits as well.
- Longer blood lines will support more traits. (For example: A 4th generation dog can have up to 6 or so traits where a 1st generation dog (the first offspring from wild dogs) usually only have 0-3 traits.)
- The name is determined at birth, the traits are determined at breeding (noticed on a server revert on 2011-03-01)
Traits
Bred animals have a chance of having traits.(Enhancement/Deformity). Animals can have multiple traits. Examining an animal will show traits, if one has the required skill level:
- 20 skill: "It will fight fiercely." (High fighting skill?)
- 21 skill: "It has fleeter movement than normal." (Minor speed boost)
- 22 skill: "It is a tough bugger." (Withstands more damage)
- 23 skill: "It has a strong body." (Improved body strength?)
- 24 skill: "It has lightning movement." (Randomly increases speed for a short duration)
- 25 skill: "It can carry more than average." (Less penalty to speed due to high load)
- 26 skill: "It has very strong leg muscles." (Less penalty to speed due to slope?)
- 27 skill: "It has keen senses." (Increased agro range or possibly harder to tame?)
- 28 skill: "It has malformed hindlegs." (Minor speed penalty)
- 29 skill: "The legs are of different length." (Major speed penalty)
- 30 skill: "It seems overly aggressive." (Goes into frenzy when attacked)
- 31 skill: "It looks very unmotivated." (Seldom uses speed boosts?)
- 32 skill: "It is unusually strong willed." (Randomly refuses to follow)
- 33 skill: "It has some illness." (Usually unridable. Penalty to body strength)
- 34 skill: "It looks constantly hungry." (Slows after traveling long distances. Will eat twice as much as a normal horse?)
- 39 skill: "It looks feeble and unhealthy." (Prone to disease)
- 40 skill: "It looks unusually strong and healthy." (Has a higher resistance to disease)
(All "?" are unconfirmed.)
Wether a newborn has a specific trait is determined by chance depending on the parents traits:
- Both parents have the trait: ~60%
- One parent has the trait: ~40%
- Neither parent has the trait: ~12%
(Those numbers were determined by Ago from the stats of about 200 horses) Note: The 12% chance for a trait to appear even if neither parent had it adds up to about 60% chance that two completly healthy horses have offspring with at least one of the 7 bad traits.
Inbreeding between siblings or with a parent does not seem to have any effect on traits. The number of odd breeding results was not much different from regular breeding.
Titles
- Drover at 50 skill
- Granger at 70 skill