Difference between revisions of "Historical:Meal"

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[[CDB|Main]] / [[Skills]] / [[Cooking]] / [[Hot food cooking]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / [[Skills]] / [[Cooking]] / [[Hot food cooking]] / '''{{PAGENAME}}'''
  
The most nutricious type of food. When eaten hot it gives more nutrition.
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The most nutritious type of food. When eaten hot it gives more nutrition.
  
 
== Method ==
 
== Method ==

Revision as of 07:19, 9 March 2011

Main / Skills / Cooking / Hot food cooking / Meal

The most nutritious type of food. When eaten hot it gives more nutrition.

Method

Making meals can be very simple: Put meat / fish and potato / corn / onion / pumpkin (commonly referred to as vegetables) in a frying pan and heat it up. Voila, a meal. Do not use fish and meat at the same time, as that will only make a stew.

If there are no vegetables available, they can be substituted by bread. Adding salt halves the meal's decay rate.

Examine the frying pan before cooking to determine the difficulty and whether or not it will become a meal. Herbs, cheese, berries and some other foraged and harvested items can be added for additional difficulty. The more ingredients a meal has, the more difficult it will be to cook.

Meals made with onions are less difficult to make than meals made with potato or corn. Pumpkin and bread are cooking ingredients with an even higher difficulty.

Meals have higher base difficulty than other cooking, so beginners are recommended to use stone ovens when cooking them. If difficulty isn't an issue, any fire source can be used. Experienced cooks will sometimes use campfires or stone forges to intentionally increase the difficulty and therefore their skill gain. Added difficulty:

  • Oven 0
  • Campfire 5
  • Forge 10


The base QL of a meal is your hot food cooking skill, and at lower skill it will match this most of the time. As hot food cooking becomes higher, it also becomes harder and harder to maintain maximum quality. When it exceeds 70, the meal QL will drop and become more dependent on the ql of the items and the difficulty of making it (the easier the meal, the higher QL meal made).

Requirements

Fire source
Campfire, Stone forge, Stone oven
Cooking implement
Frying pan
Meaty part
Either meat or fish (regular or fillet)
Vegetable part
Potato, corn, onion or pumpkin.
Alternatively: bread.

Resulting Product

  • 1x meal

Skills used


Some Recipes and Difficulty (2011 Feb 19)

  • Meat + Onion = 22 difficulty
  • Meat + Onion + Corn = 25 difficulty
  • Meat + Onion + Potato = 25 difficulty
  • Meat + Corn = 27 difficulty
  • Meat + Potato = 27 difficulty
  • Meat + Onion + Pumpkin = 28 difficulty
  • Meat + Pumpkin = 30 difficulty
  • Meat + Bread = 30 difficulty
  • Meat + Pumpkin + Potato = 33 difficulty
  • Meat + Pumpkin + Corn = 33 difficulty
  • Meat + Pumpkin + Grain = 33 difficulty
  • Meat + Pumpkin + Corn + Potato + Onion = 39 difficulty
  • Meat + Pumpkin + Corn + Potato = 40 difficulty

Additional notes

  • Meals decay very fast in inventories. You're better off storing them in a barrel
  • They do take damage in your inventory even if you are logged off