Difference between revisions of "Talk:Compass"

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Someone please doublecheck the amount of oil a compass uses - I used 1.9kg, it may just use all available oil above a certain weight, in which case a decanting method to minimize oil overusage should be outlined somewhere on this page.
 
Someone please doublecheck the amount of oil a compass uses - I used 1.9kg, it may just use all available oil above a certain weight, in which case a decanting method to minimize oil overusage should be outlined somewhere on this page.
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heh. I used 0.1 --[[User:Uzetaab|Uzetaab]] 10:01, 28 June 2006 (CDT)
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It seems that the amount of oil used has been changed. No matter how much oil you activate, it only uses 0.06kg of it. [[User:Discon|Discon]] 06:05, 13 March 2007 (CDT)
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If you put one potato and one corn in a Pottery Flask and add oil it will give you exactly 0.06kg of oil. Usefull to minimize waste if you ruin oil with low ql experiments. -- [[user:Schwanke|Schwanke]]
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==skills involved?==
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Anyone know what skills are involved in making the compass? I doubt it purely depends on the ql of the needle and the unfinished compass.
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[[User:Mallaboro|Mallaboro]] 17:06, 18 August 2010 (GMT)
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Uses misc skill.
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--[[User:Bisu|Bisu]] 13:09, 22 March 2011 (UTC)
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==Notes to add==
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I used 24 50 ql jars and varying olive oil and needle ql and came to the following conclusions:
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*Unfinished compasses come out at different weights.
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*Olive oil affect the initial creation percent as well as the unfinished compass ql.
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*An unfinished compass will never come out more than double the ql of the olive oil and never higher than the jar ql.
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*Adding a needle will add a random amount of needle ql to the compass.
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So it seems that olive oil and jar ql has the biggest impact on creating a compass. However, I did have a compass just 20 ql from adding a 68ql needle so having all components be high ql is important.
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Can anyone else confirm or deny any of this as well? I will do further testing as well.
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--[[User:Bisu|Bisu]] 13:09, 22 March 2011 (UTC)

Latest revision as of 14:12, 22 March 2011

Are the materials used confirmed? --Ketza 10:56, 27 June 2006 (CDT)

Past confirmed. Made an 8.1QL compass using 1.9W olive oil (incidentally the amount a pottery jar holds), a pottery jar, and a needle. --Joshu 06:36, 28 June 2006 (CDT)

This was at the end of the page:

Thunderstruck :D
 note:Sry its fucked up it was late at night and cant be F***ed fixing it

Olive Oil Amount

Someone please doublecheck the amount of oil a compass uses - I used 1.9kg, it may just use all available oil above a certain weight, in which case a decanting method to minimize oil overusage should be outlined somewhere on this page.

heh. I used 0.1 --Uzetaab 10:01, 28 June 2006 (CDT)


It seems that the amount of oil used has been changed. No matter how much oil you activate, it only uses 0.06kg of it. Discon 06:05, 13 March 2007 (CDT)


If you put one potato and one corn in a Pottery Flask and add oil it will give you exactly 0.06kg of oil. Usefull to minimize waste if you ruin oil with low ql experiments. -- Schwanke

skills involved?

Anyone know what skills are involved in making the compass? I doubt it purely depends on the ql of the needle and the unfinished compass.

Mallaboro 17:06, 18 August 2010 (GMT)

Uses misc skill.

--Bisu 13:09, 22 March 2011 (UTC)

Notes to add

I used 24 50 ql jars and varying olive oil and needle ql and came to the following conclusions:

  • Unfinished compasses come out at different weights.
  • Olive oil affect the initial creation percent as well as the unfinished compass ql.
  • An unfinished compass will never come out more than double the ql of the olive oil and never higher than the jar ql.
  • Adding a needle will add a random amount of needle ql to the compass.

So it seems that olive oil and jar ql has the biggest impact on creating a compass. However, I did have a compass just 20 ql from adding a 68ql needle so having all components be high ql is important.

Can anyone else confirm or deny any of this as well? I will do further testing as well.

--Bisu 13:09, 22 March 2011 (UTC)