Difference between revisions of "Guides:Healing Guide"
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A [[character]] can suffer [[wounds]] from many different sources. These wounds can be viewed in the character's [[inventory window]] under the [[body part]] affected by the wound. Wounds on other [[players]], [[pets]], and [[creatures]] can be viewed by right clicking them and choosing Look > Equipment. | A [[character]] can suffer [[wounds]] from many different sources. These wounds can be viewed in the character's [[inventory window]] under the [[body part]] affected by the wound. Wounds on other [[players]], [[pets]], and [[creatures]] can be viewed by right clicking them and choosing Look > Equipment. | ||
− | Wounds vary in type and severity, and each wound is calculated individually. A character who suffers 100 [[ | + | Wounds vary in type and severity, and each wound is calculated individually. A character who suffers 100 [[damage]] total, spread across all wounds, will [[die]]. Wounds are represented by their severity, as a percentage of the player's total [[health]]. |
+ | |||
+ | Wounds accumulate [[damage]] proportional to their severity. Characters have natural regeneration, which may offset the damage accumulated on each wound. When the character's regeneration is greater than the wound damage factor, the wound will heal. If the character's regeneration is equal to the wound damage factor, the wound will stabilize (neither heal nor worsen). When the character's regeneration is less than the wound damage factor, the wound will worsen. | ||
+ | |||
+ | The character's regeneration can be boosted through usage of [[bandages]] and [[healing covers]]. This is the focus of the remainder of this article. | ||
[[Category:Babel/H]] | [[Category:Babel/H]] |
Revision as of 01:47, 7 July 2011
Beginner Guide to Healing
Preface
This guide is designed to help Beginners with the concept of healing. Most concepts discussed here are covered in more detail on specific pages. This page will focus primarily on wound severity, and not wound types.
Healing Basics
A character can suffer wounds from many different sources. These wounds can be viewed in the character's inventory window under the body part affected by the wound. Wounds on other players, pets, and creatures can be viewed by right clicking them and choosing Look > Equipment.
Wounds vary in type and severity, and each wound is calculated individually. A character who suffers 100 damage total, spread across all wounds, will die. Wounds are represented by their severity, as a percentage of the player's total health.
Wounds accumulate damage proportional to their severity. Characters have natural regeneration, which may offset the damage accumulated on each wound. When the character's regeneration is greater than the wound damage factor, the wound will heal. If the character's regeneration is equal to the wound damage factor, the wound will stabilize (neither heal nor worsen). When the character's regeneration is less than the wound damage factor, the wound will worsen.
The character's regeneration can be boosted through usage of bandages and healing covers. This is the focus of the remainder of this article.