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00:02, 26 October 2011 Knowing how to equip your character for combat, butcher and bury a corpse (including your own, burying it at least), use a toolbelt and backpack, these are the little things that can frustrate you until you see how to do them. This article is to help you keep from getting so frustrated by these little things.
== Combat ==
First, hopefully before you get into combat, equip your character. This should be the very first thing you do after logging in or reviving after dying.
1) Open your inventory
the inventory is two sections combined - the top is your character, head, torso, arms, legs, hands, and feet. The bottom is what you are carrying.
2) Expand your torso/arms/right hand
3) Drag your short sword to your right hand
this extends the tree, showing there is more to your right hand than just your hand - you now have a sword in it.
4) Drag your shield to your left arm
you will now have two entries in the tree under your left arm - your shield (now equipped) and your (open) left hand.
Now that your weapon and shield are equipped, you can enter combat. [[fighting]] covers this rather well. This also points up the difference between equipping and activating (see "Activate a tool" further down)
== Backpack ==
Equip your backpack to your torso. There! Now you can carry more. It doesn't do that much good until you equip it. This wiki also covers other less intuitive uses of backpacks, mainly in crafting.
== Toolbelt ==
Really useful once equipped to your legs. The slots available are dependent on its quality (quality/10 rounded down). These slots correspond to your number keys, so placing a carving knife in the first slot will allow you to activate (or deactivate) by hitting "1"
== Activate a tool ==
If not on the toolbelt, you can activate a tool (or any item in your inventory) by double clicking on it. Once highlighted (in green text) it can be used on a workpiece/material (such as using a [[Carving knife]] on [[wood scraps]] of at least wt2.00 to get [[kindling]]). Items can also be activated the same way (see Storing Water below).
== Butcher that corpse ==
Activate the [[Carving knife]] and right click on the corpse - select "Butcher." The event window tells you what you got, and what you failed to get, from the corpse. Right click the corpse and select "Open" to pick the items up.
== Now, bury it ==
Activate the [[Shovel]], right click the corpse, and select "Bury." This can be done on any corpse that is sitting on dirt. A tree, bush, or grass tile is the same as dirt for burial. If not on dirt, you will have to take it to dirt or leave it and let it rot (many are too large to take).
== Combining Items ==
Activate one of the items to be combined, then right click the second and choose combine. Only basic item type matters - a scrap of pinewood q30.00 wt1.50 will combine with a scrap of olivewood q80.00 wt0.50. Metals such as [[Iron lump]] need to be glowing hot for a combine to work.
== Storing Water ==
One of the first things recommended for any new player to do is to make (at least one) clay jar(s). One is adequate and will hold enough water for personal use over a few game days. First, though, you have to:
1) Find some clay - on Freedom Deliverance, where you enter the world at Green Dog, the closest I have found is south of The Sanctuary. At the lake on the south border of The Sanctuary, on the far side of the land bridge (which is on the left/east side) is a deposit of both sand and clay.
2) Make a [[Clay jar]]. You might as well make a [[Clay bowl]] too. Activate your had as if it were a tool (double click on it - you can't be holding your sword or anything else). You will probably not be completely successful on the first try. This will result in an unfinished clay jar or bowl , and the icon is a darker grey than the clay icon. If you do succeed, the icon for the clay jar or bowl will be the same color as the clay icon.
2.1) If it is unfinished, you will need to finish it by applying the suggested tool (or water if that was suggested). Make the tool required (you probably won't have it - check [[clay shaper]] or [[spatula]]) if you need to.
2.2) Activate the required tool (hand, [[clay shaper]], [[spatula]], or water). Apply it by right clicking the [[Clay jar]] and selecting "Mold" or "Water" if the tool is water.
2.3) Repeat the process with the suggested tool until the work is finished.
3) You will need to start a [[campfire]] (or use a [[forge]]). To start a campfire:
3.1) Cut down a tree (not a fruit tree, you won't get enough wood). Activate the hatchet, right click a tree tile, and select "Chop Down," just like the tutorial. You will probably have to take several chops at it.
3.2) Chop up the tree, again just like the tutorial; activate the hatchet, right click the downed tree, and select "Chop up."
3.3) Make something from a log. I suggest [[Planks]] as you will need more later. Cut up the whole log - for the fire, we are needing the [[wood scraps]] to make [[kindling]] (see "Activate a Tool" above).
3.4) Activate your [[flint and steel]]. Right click one of the [[kindling]] you just made and select "Make Container > campfire." If it gives you [[wood scraps]], continue lighting [[kindling]] until you get a [[campfire]].
4) Put a log in the campfire. You can do this the tutorial way or right click the campfire, select "Open," and drag a log into it (it will burn eventually). You can also add some [[wood scraps]] too.
5) Put your [[Clay jar]] and [[Clay bowl]] in the campfire (right click the campfire, select "Open," and drag the clay jars and bowls into it). You can fire several at a time.
6) Once they turn pinkish red (terra cotta) they are done. If they do not and the fire goes out, you will need to fire them again - this time, put a few more [[wood scraps]] or another log on the fire. Their description will be [[Pottery jar]] or [[Pottery bowl]] as well.
7) Take the [[Pottery jar]](s) to a water source.
8) Activate a [[Pottery jar]], right click the water source (if it is a well or another container you will have to "Open" it first), and select "Fill." Voila! A filled water jar!