Difference between revisions of "Category:Traps"

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== Traps ==
 
== Traps ==
  
Traps are devious devices uses to damage or cause other ill effects on those who trigger them. The [[Traps]] skill is used when placing or disarming Traps and affects the success rate. When failing to set a trap the message, "Sadly you fail to set the trap properly, the trap triggers and is destroyed" and successfully setting a trap prompts the message "You carefully set the trap" To set a trap, [[activate]] the trap and right click the corresponding tile for the type of trap and click "Set trap." Once set, Traps can only be activated by enemy [[kingdom]]s or villages, allies and neutrals remain unaffected.  
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Traps are devious devices uses to damage or cause other ill effects on those who trigger them. The [[traps]] skill is used when placing or disarming Traps and affects the success rate. When failing to set a trap the message, "Sadly you fail to set the trap properly, the trap triggers and is destroyed" and successfully setting a trap prompts the message "You carefully set the trap" To set a trap, [[activate]] the trap and right click the corresponding tile for the type of trap and click "Set trap." Once set,traps begind to decay and can only be activated by enemy [[kingdom]]s or villages, allies and neutrals remain unaffected.  
  
Creating traps uses several different skills to create traps, these include: [[carpentry]], [[blacksmithing]], [[ropemaking]], [[pottery]], and [[masonry]]. For more detailed information of the various different traps, see the list below
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Creating traps uses several different skills, these include: [[carpentry]], [[blacksmithing]], [[ropemaking]], [[pottery]], and [[masonry]]. For more detailed information of the various types traps, see the list below.
  
 
'''Quality Scale:'''
 
'''Quality Scale:'''
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== Countering Traps ==
 
== Countering Traps ==
  
To remove a trap you must disarm it, the chance to successfully disarm relies on the '''Traps''' skill, when failing to disarm you will simply prompt the message "You fail to trigger any traps." To disarm a verity of tools and items are used, such as, [[rake]], [[plank]], [[shovel]], [[log]], and a [[shaft]]. It is advised to use something expendable such as a '''shaft''', as when the trap is triggered, the item is destroyed.
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To remove a trap you must disarm it, the chance to successfully disarm relies on the '''Traps''' skill, when failing to disarm you will simply prompt the message "You fail to trigger any traps." To disarm a varity of tools and items are used, such as, [[rake]], [[plank]], [[shovel]], [[log]], and a [[shaft]]. It is advised to use something expendable such as a '''shaft''', as when the trap is triggered, the item is destroyed or damaged.
  
 
There are three ways to detect traps, the [[Sixth Sense]] spell, being a [[Blacklighter]], and [[examining]] the tile on which the trap is set. When using '''Sixth Sense''' or when walking within 1 tile of a trap as a '''Blacklighter''' a message is displayed in the event window, "You detect a trap!" No further information on the trap is given.
 
There are three ways to detect traps, the [[Sixth Sense]] spell, being a [[Blacklighter]], and [[examining]] the tile on which the trap is set. When using '''Sixth Sense''' or when walking within 1 tile of a trap as a '''Blacklighter''' a message is displayed in the event window, "You detect a trap!" No further information on the trap is given.

Revision as of 17:46, 3 January 2012

Traps

Traps are devious devices uses to damage or cause other ill effects on those who trigger them. The traps skill is used when placing or disarming Traps and affects the success rate. When failing to set a trap the message, "Sadly you fail to set the trap properly, the trap triggers and is destroyed" and successfully setting a trap prompts the message "You carefully set the trap" To set a trap, activate the trap and right click the corresponding tile for the type of trap and click "Set trap." Once set,traps begind to decay and can only be activated by enemy kingdoms or villages, allies and neutrals remain unaffected.

Creating traps uses several different skills, these include: carpentry, blacksmithing, ropemaking, pottery, and masonry. For more detailed information of the various types traps, see the list below.

Quality Scale:

1 - 9.99 - Low

10 - 19.99 - Low

20 - 29.99 - Average

30 - 39.99 - Average

40 - 49.99 - Average

50 - 59.99 - Average

60 - 69.99 - High

70 - 79.99 - High

80 - 89.99 - High

90 - 99.99 - High

Countering Traps

To remove a trap you must disarm it, the chance to successfully disarm relies on the Traps skill, when failing to disarm you will simply prompt the message "You fail to trigger any traps." To disarm a varity of tools and items are used, such as, rake, plank, shovel, log, and a shaft. It is advised to use something expendable such as a shaft, as when the trap is triggered, the item is destroyed or damaged.

There are three ways to detect traps, the Sixth Sense spell, being a Blacklighter, and examining the tile on which the trap is set. When using Sixth Sense or when walking within 1 tile of a trap as a Blacklighter a message is displayed in the event window, "You detect a trap!" No further information on the trap is given.

When examining a trapped tile you will receive the message "You detect a (Trap Type) of (Quality Value) quality, it was set by the (Kingdom) people."*

Someone who is rank 4 in the Path of Power can use the Trap Immunity perk.

Notes

  • A 5QL bow trap produced a 2.15 damage wound (unarmored)
  • A 15QL stick trap produced a 5.5 damage wound (unarmored)
  • A 50QL stick trap produced two 20 damage wounds (unarmored)

When a trap is set on a dirt tile it is impossible to be detected by examining, this appears to be a bizarre glitch.*

Terraforming on tiles that are trapped does not effect the trap.

Pages in category "Traps"

The following 11 pages are in this category, out of 11 total.