Difference between revisions of "Lockpicking"

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(Copied table from Locksmithing, surely it's more important here.)
(Updating)
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On each attempt, regardless of fail or success, you will either break or damage the lock picks.  
 
On each attempt, regardless of fail or success, you will either break or damage the lock picks.  
  
The success rate of lockpicking is effected by the quality of the lock picks, the lockpicking skill, and for a minor degree its parent skill [[Thievery]]. The quality of the lock picks also affects the chances of them just outright breaking.
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The success rate of lockpicking is effected by the quality of the lock picks, the lockpicking skill, the lock ql, the wall or container ql, and for a minor degree its parent skill [[Thievery]]. The quality of the lock picks also affects the chances of them just outright breaking.
  
 
High quality locks will prevent any lockpicking attempt with lock picks that are approximately more than 20 QL lower.
 
High quality locks will prevent any lockpicking attempt with lock picks that are approximately more than 20 QL lower.
  
 
== Notes ==
 
== Notes ==
* To gain lockpicking skill you need a lock picks.
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* Approximately 30 lockpicking is needed to be considered capable.
* To make lock picks you need a minimum of 25 skill in [[locksmithing]].
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* The quality of the container or wall makes a huge difference.
* You gain more skill if there are guards close-by that may object to your lockpicking.
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* Not all lock types and the stuff they secure are equal in difficulty. As an example larger ships are more difficult than smaller.
* Followers of Libila gain 15% bonus to [[thievery]] skill gains.
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* To gain lockpicking skill you need lock picks.
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* To make lock picks you need a minimum of 25 effective* skill in [[locksmithing]].
 
* The higher your skill, the shorter the timer becomes.
 
* The higher your skill, the shorter the timer becomes.
  
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<nowiki>*</nowiki> The effective skill can differ depending on anvil ql and the skill curve on Epic servers.
 
== Lockpicking on Freedom ==
 
== Lockpicking on Freedom ==
  

Revision as of 04:50, 10 March 2012

Main / Skills / Thievery / Lockpicking

Description

Lockpicking is the skill used when picking locks, such as door locks, gate locks, and large padlocks and small padlocks on large chests, with lock picks, in order to open them without a key.

Usage

When you pick open a chest, you will receive the lock in your inventory (not the key) and the chest will be unlocked. When you pick open a house door lock or gate lock, the lock stays attached and will remain unlocked for 10 minutes real time. Examining the door will reveal how much time remains.

On each attempt, regardless of fail or success, you will either break or damage the lock picks.

The success rate of lockpicking is effected by the quality of the lock picks, the lockpicking skill, the lock ql, the wall or container ql, and for a minor degree its parent skill Thievery. The quality of the lock picks also affects the chances of them just outright breaking.

High quality locks will prevent any lockpicking attempt with lock picks that are approximately more than 20 QL lower.

Notes

  • Approximately 30 lockpicking is needed to be considered capable.
  • The quality of the container or wall makes a huge difference.
  • Not all lock types and the stuff they secure are equal in difficulty. As an example larger ships are more difficult than smaller.
  • To gain lockpicking skill you need lock picks.
  • To make lock picks you need a minimum of 25 effective* skill in locksmithing.
  • The higher your skill, the shorter the timer becomes.

* The effective skill can differ depending on anvil ql and the skill curve on Epic servers.

Lockpicking on Freedom

On the Freedom server, you cannot pick house doors, boats nor large carts.

Off-deed, gates, chests, bulk storage bins and food storage bins can be picked, unless inside a complete house. If the house has one or more walls decayed away, then lock-picking is possible.

On-deed, gates, chests and bins can be picked with Destroy buildings permission.

Lock quality

Lock Description QL range
Very poor 1 - 9.99
Poor 10 - 19.99
Below average 20 - 29.99
Okay 30 - 39.99
Above average 40 - 49.99
Pretty good 50 - 59.99
Good 60 - 69.99
Very good 70 - 79.99
Exceptional 80 - 89.99
Fantastic 90 - 99.99

Titles

  • Lock Breaker at 50 skill
  • Safe Cracker at 70 skill
  • Vault Smasher at 90 skill