Difference between revisions of "Talk:Rare item"
(Created page with 'Rolf Explains rare "drumroll" on Irc <&Rof> the drumroll when praying <&Rof> is only when the window appears yes <Led> what window ? <&Rof> not always i hope <&Rof> rarity windo…') |
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− | Rolf Explains rare "drumroll" on Irc | + | '''Rolf Explains rare "drumroll" on Irc''' |
− | <&Rof> the drumroll when praying | + | <&Rof> the drumroll when praying<br/> |
− | <&Rof> is only when the window appears yes | + | <&Rof> is only when the window appears yes<br/> |
− | <Led> what window ? | + | <Led> what window ?<br/> |
− | <&Rof> not always i hope | + | <&Rof> not always i hope<br/> |
− | <&Rof> rarity window | + | <&Rof> rarity window<br/> |
− | <Syncaidius> happy birthday Rolf | + | <Syncaidius> happy birthday Rolf<br/> |
− | <&Rof> thanks:) | + | <&Rof> thanks:)<br/> |
− | <Led> ahhh so it's a window! | + | <Led> ahhh so it's a window!<br/> |
− | <&Rof> yes | + | <&Rof> yes<br/> |
− | * Rudie (cgiirc@Rizon-DBA37BBB.kgqa1.cht.bigpond.net.au) has joined #wurm | + | * Rudie (cgiirc@Rizon-DBA37BBB.kgqa1.cht.bigpond.net.au) has joined #wurm<br/> |
− | <Led> but its more likely work on short term actions than on long term actions then | + | <Led> but its more likely work on short term actions than on long term actions then<br/> |
− | * Sincor|Axe goes and build a few more windoes in his house... | + | * Sincor|Axe goes and build a few more windoes in his house...<br/> |
− | <reddd> Rolf, you should make rare coalpiles produce more coal | + | <reddd> Rolf, you should make rare coalpiles produce more coal<br/> |
− | <RaidSoft> how does that window work though.. I mean do you have a chance during the time the music plays? or is it just 1 chance if you make an action during that time... | + | <RaidSoft> how does that window work though.. I mean do you have a chance during the time the music plays? or is it just 1 chance if you make an action during that time...<br/> |
− | <reddd> That would be nice | + | <reddd> That would be nice<br/> |
− | <Led> if its a lenght of few seconds thats drumroll is played | + | <Led> if its a lenght of few seconds thats drumroll is played<br/> |
− | <GiuseppeP> Rof I listen sound (when I make rare tools or object) when I make a tower guard, but the tower guard doesn't have rare in the name | + | <GiuseppeP> Rof I listen sound (when I make rare tools or object) when I make a tower guard, but the tower guard doesn't have rare in the name<br/> |
− | <Led> silly RaidSoft asking same stuff as I did :P | + | <Led> silly RaidSoft asking same stuff as I did :P<br/> |
− | <RaidSoft> :P | + | <RaidSoft> :P<br/> |
− | <RaidSoft> the window doesn't guarantee it becomes a rare, I have understood that much, it only gives you a chance to | + | <RaidSoft> the window doesn't guarantee it becomes a rare, I have understood that much, it only gives you a chance to<br/> |
− | <%Tich> should have a failed sound as well, then i would know i am just not destined to get a rare item | + | <%Tich> should have a failed sound as well, then i would know i am just not destined to get a rare item<br/> |
− | * Rudie (cgiirc@Rizon-DBA37BBB.kgqa1.cht.bigpond.net.au) Quit | + | * Rudie (cgiirc@Rizon-DBA37BBB.kgqa1.cht.bigpond.net.au) Quit<br/> |
− | <%jberg> Another idea for rare items is to put an event message when you get the drumroll. | + | <%jberg> Another idea for rare items is to put an event message when you get the drumroll.<br/> |
− | <RaidSoft> but yea, knowing if it's just for any action that just completed or for an action that starts during that time is fairly important.. | + | <RaidSoft> but yea, knowing if it's just for any action that just completed or for an action that starts during that time is fairly important..<br/> |
− | * Lancelot (~Lancelot@Rizon-7EB01C83.as13285.net) has joined #wurm | + | * Lancelot (~Lancelot@Rizon-7EB01C83.as13285.net) has joined #wurm<br/> |
− | <Lancelot> morning wurm | + | <Lancelot> morning wurm<br/> |
− | <&Rof> if you start an action during the window you hear a drumroll (usually) and the window is closed | + | <&Rof> if you start an action during the window you hear a drumroll (usually) and the window is closed<br/> |
− | * Alsosmketreez (cgiirc@FA3009C1.2ADAADA3.C83C17BC.IP) Quit (Quit: http://www.mibbit.com ajax IRC Client�) | + | * Alsosmketreez (cgiirc@FA3009C1.2ADAADA3.C83C17BC.IP) Quit (Quit: http://www.mibbit.com ajax IRC Client�)<br/> |
− | <Led> so it's action specific event | + | <Led> so it's action specific event<br/> |
− | <Led> one action = one windo | + | <Led> one action = one windo <br/> |
− | <Led> windows | + | <Led> windows<br/> |
− | <%Tich> you do... oh never been in the window then | + | <%Tich> you do... oh never been in the window then<br/> |
− | <Led> hey Tich :D | + | <Led> hey Tich :D<br/> |
− | <Bloodth1rst> i had 3 drumrolls in 3h :( | + | <Bloodth1rst> i had 3 drumrolls in 3h :(<br/> |
− | <Bloodth1rst> such a let down xD | + | <Bloodth1rst> such a let down xD<br/> |
− | <%Tich> thats 3 more than i've had total | + | <%Tich> thats 3 more than i've had total<br/> |
− | <Led> can i have drumroll sound only without enabling other annoying sounds? | + | <Led> can i have drumroll sound only without enabling other annoying sounds?<br/> |
− | <Joona> no sounds <3 | + | <Joona> no sounds <3<br/> |
− | <%Tich> i only switched sound on to hear this drumroll | + | <%Tich> i only switched sound on to hear this drumroll<br/> |
− | <RaidSoft> though hearing it doesn't really help then | + | <RaidSoft> though hearing it doesn't really help then<br/> |
− | <Led> ya, smithing for 10 hours straight with sounds can make you angry :P | + | <Led> ya, smithing for 10 hours straight with sounds can make you angry :P<br/> |
− | <RaidSoft> since when you hear it it's already too late :D | + | <RaidSoft> since when you hear it it's already too late :D<br/> |
− | + | <br/> | |
− | So as I understand it you should hear a drum roll whenever you do an action in the time frame zone in which you can make a rare, Fails included. | + | So as I understand it you should hear a drum roll whenever you do an action in the time frame zone in which you can make a rare, Fails included. <br/> |
--[[User:Axeblade|Axeblade]] 10:01, 23 April 2012 (UTC) | --[[User:Axeblade|Axeblade]] 10:01, 23 April 2012 (UTC) |
Revision as of 11:04, 23 April 2012
Rolf Explains rare "drumroll" on Irc
<&Rof> the drumroll when praying
<&Rof> is only when the window appears yes
<Led> what window ?
<&Rof> not always i hope
<&Rof> rarity window
<Syncaidius> happy birthday Rolf
<&Rof> thanks:)
<Led> ahhh so it's a window!
<&Rof> yes
- Rudie (cgiirc@Rizon-DBA37BBB.kgqa1.cht.bigpond.net.au) has joined #wurm
<Led> but its more likely work on short term actions than on long term actions then
- Sincor|Axe goes and build a few more windoes in his house...
<reddd> Rolf, you should make rare coalpiles produce more coal
<RaidSoft> how does that window work though.. I mean do you have a chance during the time the music plays? or is it just 1 chance if you make an action during that time...
<reddd> That would be nice
<Led> if its a lenght of few seconds thats drumroll is played
<GiuseppeP> Rof I listen sound (when I make rare tools or object) when I make a tower guard, but the tower guard doesn't have rare in the name
<Led> silly RaidSoft asking same stuff as I did :P
<RaidSoft> :P
<RaidSoft> the window doesn't guarantee it becomes a rare, I have understood that much, it only gives you a chance to
<%Tich> should have a failed sound as well, then i would know i am just not destined to get a rare item
- Rudie (cgiirc@Rizon-DBA37BBB.kgqa1.cht.bigpond.net.au) Quit
<%jberg> Another idea for rare items is to put an event message when you get the drumroll.
<RaidSoft> but yea, knowing if it's just for any action that just completed or for an action that starts during that time is fairly important..
- Lancelot (~Lancelot@Rizon-7EB01C83.as13285.net) has joined #wurm
<Lancelot> morning wurm
<&Rof> if you start an action during the window you hear a drumroll (usually) and the window is closed
- Alsosmketreez (cgiirc@FA3009C1.2ADAADA3.C83C17BC.IP) Quit (Quit: http://www.mibbit.com ajax IRC Client�)
<Led> so it's action specific event
<Led> one action = one windo
<Led> windows
<%Tich> you do... oh never been in the window then
<Led> hey Tich :D
<Bloodth1rst> i had 3 drumrolls in 3h :(
<Bloodth1rst> such a let down xD
<%Tich> thats 3 more than i've had total
<Led> can i have drumroll sound only without enabling other annoying sounds?
<Joona> no sounds <3
<%Tich> i only switched sound on to hear this drumroll
<RaidSoft> though hearing it doesn't really help then
<Led> ya, smithing for 10 hours straight with sounds can make you angry :P
<RaidSoft> since when you hear it it's already too late :D
So as I understand it you should hear a drum roll whenever you do an action in the time frame zone in which you can make a rare, Fails included.
--Axeblade 10:01, 23 April 2012 (UTC)