Difference between revisions of "Target"
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==Multiple targets== | ==Multiple targets== | ||
− | + | The ''target'' is generally the sole focus of the [[player]]'s offensive capabilities, whereas the player will attempt to defend all incoming attacks whether the aggressor is targeted or not. Normally, if a player has no target selected, any aggression from creatures is met with automatic targeting and retaliation. However, if a player targets one creature afar and is attacked by another, this is not the case - the target will not change. This introduces the possibility that the player will accidentally just stand there doing no attacks. The player will also not be able to change his aim or shield bash in this circumstance. | |
'' Be aware of what is targeted '' | '' Be aware of what is targeted '' |
Revision as of 16:30, 20 June 2012
Main / Skills / Fighting / Target
Fighting in Wurm uses a target-to-attack system.
To enter combat, simply right-click the entity, and select target. Then, move within fighting range. There are 3 distances:
- Melee - move right up against the target
- Throwing - 1 to 5 tiles from the target
- Archery - up to 20 tiles depending on the bow
- Short Bows are best shot from 5 tiles away
- Bows are best shot from 10 tiles away
- Long Bows are best shot from 20 tiles away
Multiple targets
The target is generally the sole focus of the player's offensive capabilities, whereas the player will attempt to defend all incoming attacks whether the aggressor is targeted or not. Normally, if a player has no target selected, any aggression from creatures is met with automatic targeting and retaliation. However, if a player targets one creature afar and is attacked by another, this is not the case - the target will not change. This introduces the possibility that the player will accidentally just stand there doing no attacks. The player will also not be able to change his aim or shield bash in this circumstance.
Be aware of what is targeted
You show off some moves means you have no target or the target is out of melee range.