Difference between revisions of "Guides:New Player Walkthrough"

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Revision as of 00:51, 4 December 2012

This is just an example of how a new player can begin their adventure in Wurm. Please do not mistake this for "the most optimized" way to play the game. Part of Wurm, imo, is discovering what you find joy in doing. Without further ado, here is my New Player Walkthrough. :)

Part 1: Gear up!

The first part of the walkthrough takes place in and around the starting settlement. This way you can use the spirit guards for protection, and the bartenders for food. Also, starting settlements often have clay, iron and water nearby.

Starter kit

When you start you will be at a settlement token. Open a bank account and deposit the following:

  • rake
  • backpack
  • toolbelt
  • birchwood sheild

Get some wood

  • find a 4kg log and create the following:
    • mallet
    • spindle
    • clay shaper
    • clay spatula
  • pick up about 10kg of woodscrap or logs.

Get some clay

  • Find out where the nearest clay is, and dig clay until your body strength reaches 10 or more.
    • press F2 and check out what your Body Strength is. The maximum weight in kg you can carry is equal to 2 times your Body Strength, before taking a 25% walking speed penalty. (3.5 x Body Strength) results in a 75% speed penalty.
  • create 2 jars, and use the woodscrap to make a fire and cook the jars.

Get some fuel

(you should now be able to carry more weight now)

  • pick up as much tar, peat or woodscrap as you can without a speed penalty. (dont forget kindling if you are using tar or peat)
  • head to the nearest mine in search for Iron

Get some iron

  • mine rock until your body strength is 20
  • mine about 5kg of iron ore.
  • create a campfire if no forge exists, and make the following:
    • small anvil
    • 2 large nails (for a mine door)
    • 1 door lock (for a mine door)
    • 3 or 4 small nails (for a bucket, and maybe a cart)

Check the trader

trade foraged items, pottery and spindles for the following (if possible):

  • pelt
  • teeth and glands (low weight highly effective healing covers)
  • cotton or cotton string (fishing rod)
  • seeds (to start a farm)

Part 2: Embark on your adventure

It's time to hit the open road! Eat at the bartenders for the last time. Use your jars to fill up your small barrel with about 10kg water. Pick a compass heading and hit the open road.

First Kill

Now that your Body Strength is 20 you should be able to defend yourself in a fight (to some extent). Make sure your short sword is in your right hand. And turn off Autofight, so that you can see if you are too far, or too close to your target. Most animals are still stronger than you. However you should be able to kill the following:

  • wild cats
  • dogs
  • "young" cave bugs

Once you have a fight skill of 5 or 10 you can try Older Cave Bugs, Mountain Lions and Black Wolves. If you are having trouble, retreat into the nearest lake, most animals in Wurm cant swim. Also, if you need to you can train your skills, by chopping down trees with your sword. This will damage your sword, but you will fighting experience.

Settle Down

Find a place to settle. All you really need is Iron and Water to get started. Nearby Clay can be used for creating a forge. Tar is great for filling Lanterns. And nearby Peat is good for fueling fires. But Iron and Water are the most critical. Prospect for iron and start tunneling, leaving space to expand your cave. Use your door lock and large nails to create a mine door, and presto! Home Sweet Home.