Difference between revisions of "Decay"
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(→Other: less decay for some items made of oak and steel) |
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=== Other === | === Other === | ||
* Items made out of [[cedar]] wood decay slower (they have reduced decay tick frequency). | * Items made out of [[cedar]] wood decay slower (they have reduced decay tick frequency). | ||
+ | * Items with normal QL based decay that are made out of [[Oak]] or [[Steel]] will suffer 20% reduced damage per decay tick. | ||
* Raw materials ([[clay]], [[dirt]], [[log]]s, [[rock shards|rock]]s,[[meat]] etc) decay faster than finished materials ([[weapon]]s, [[tool]]s, etc.) | * Raw materials ([[clay]], [[dirt]], [[log]]s, [[rock shards|rock]]s,[[meat]] etc) decay faster than finished materials ([[weapon]]s, [[tool]]s, etc.) | ||
* There is a 2-day period of no decay after a wall is finished. | * There is a 2-day period of no decay after a wall is finished. |
Revision as of 03:35, 4 January 2013
Main / Decay
Contents
Description
Decay is the erosion over time of items and man-made structures. There are various ways to reduce decay.
Item decay modifiers
Kingdom
- Kingdoms reduce wall decay by 2x.
- Non-kingdom zones have no reduced decay.
Deeds
- Deeds decrease decay on walls of any kind by 10x, if the upkeep is higher than 7 days.
- Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days.
- Deeds also stop decay on Lamps, Flags, and Banners
Houses
- Houses reduce item decay by 2x? Possibly 3x?. Some evidence that wood is 2x, and stone is 3x ... more testing needed.
Containers
- Containers will reduce decay by 2x.
- Containers in houses might get both bonus. (Testing required)
Other
- Items made out of cedar wood decay slower (they have reduced decay tick frequency).
- Items with normal QL based decay that are made out of Oak or Steel will suffer 20% reduced damage per decay tick.
- Raw materials (clay, dirt, logs, rocks,meat etc) decay faster than finished materials (weapons, tools, etc.)
- There is a 2-day period of no decay after a wall is finished.
- Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on Epic), with the exception of food items, and lanterns.
- Houses that are abandoned get greatly increased decay. A house is considered abandoned when the writ owner does not log in to the same server for more than 1.5 months (real life). The decay rate for abandoned houses is currently unknown.
- For non-abandoned houses that are off deed the decay rate is (perish-ability/QL) total damage per decay tick.
- A stone houses(walls/windows/doors) perish-ability is 3, making its average decay per tick (3/wall QL).
- A wooden houses(walls/windows/doors) perish-ability is 10, making its average decay per tick (10/wall QL).
Myths
- Containers made out of cedar do not reduce the decay of its contents any more than a non-cedar container would.
- Stacking a container inside another container does NOT improve the bonus
- Containers in the inventory do not modify the decay rate of their contents at all.
- Bless has no affect on decay. Its only use is to activate metal altars.
Notes
- An item in a container, in a house, in kingdom territory probably multiplies the bonus, but this needs verifying.