War (0.0002) damage: 0.000133% CR: 0.000133%, Healing (0.827653): 0.551768%, Enchanting (2.791713): 1.861142%, Rarity window: 2 bonus seconds
These can be increased, the first three to a maximum of 10% each, and we don't know the maximum Rarity Window yetto 10 seconds, by [[Sacrificing]] at an alter when your Favor is full. (Followers are good for this, as they never spend their favor.)
'''However, these bonuses decrease over time (15% / real life day), and must be actively maintained if you wish to keep them at full strength.'''
This is a partial list of which items contribute to which category. ''(Please update if you have additional information.)''
{| border="1" cellspacing="0" cellpadding="3" "
! Rarity window
| align="left" | ''See below''
| align="left" | ''unknown ''
|}
''Rarity window '' : I managed This seems to increase this when sac'ing a batch be the Integer of Cordage Rope to gain Enchantingthe Enchantment bonus. Speculation - perhaps the two are linked ? From : Enchanting (2.791713): 1.861142%, Rarity window: 2 bonus seconds To : Enchanting (3.606604): 2.404403%, Rarity window: 3 bonus seconds Enchanting (4.556634): 3.037756%, Rarity window: 4 bonus seconds Enchanting (5.059084): 3.372723%, Rarity window: 5 bonus seconds
As with sacrificing for Favor, the Get Price value influences how much bonus is rewarded. So Cordage Rope is a good item to sacrifice if you want to increase your Enchanting bonus for example.