Difference between revisions of "Custom timer"

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(New page for timers.)
 
m (Timers sometimes don't display properly.)
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* On reconnect the timers will reset to their full time but not start counting down until started by the player.
 
* On reconnect the timers will reset to their full time but not start counting down until started by the player.
 
* Start counts do not reset on reconnect.
 
* Start counts do not reset on reconnect.
 +
* Timers may be hidden when resizing the game window.  To re-display simply drag the timer header around the screen.
 
[[Category:Babel/C]][[Category:Technical Details]]
 
[[Category:Babel/C]][[Category:Technical Details]]

Revision as of 17:23, 4 March 2013

Description

User defined times allows players to add count-down timers to their GUI.

Usage

Enable

Two custom timers

To enable or disable the timer window on your GUI:

  • open up the main menu/options

Esc and select Timers or

  • open up the console

F1 and enter: toggle timers. The window, which is a label named Custom Timers, can be moved around as required by left-click/dragging.

Add timers

  1. Right click on the timer window and select Add timer.
  2. Enter a name for the timer.
    • No name may be used but it will be called null by the server.
    • Maximum name length is 10 characters.
  3. Enter a duration for the timer
    • Any integer not required may be left blank.
  4. Select whether or not the timer should begin immediately.
  5. Click 'Add Timer' to begin the timer or add it to the list ready to start.

Manage timers

The right-click interface will present the player with a number of options.

Lock window
This will prevent accidental moving of the timer window. Repeat to remove the lock.
Hide timers
This will hide the window from the GUI. To display the window again see the relevant section above.
Add timer
See above.
Timer name
  • Restart
  • Pause/Resume
  • Reset counter (resets the number of times the counter has run).
  • Remove

Hovering the mouse over a particular timer will display the name, time remaining and how many times the counter has been started. Pausing and resuming does not count towards the starts counter however restarting or stopping and starting the timer does.

Notes

  • A maximum of 5 timers may be created at any one time.
  • On reconnect the timers will reset to their full time but not start counting down until started by the player.
  • Start counts do not reset on reconnect.
  • Timers may be hidden when resizing the game window. To re-display simply drag the timer header around the screen.