Difference between revisions of "Wurm Server Release History"

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#REDIRECT [[Wurm Server Release Notes 2013]]
 
 
== 110124 Zombie skill-gain ==
 
*Skill-gain when fighting summoned Zombies is now lower since people suspected exploits. Skill-gain shouldn't need to be 0 since it has summoning cost but it shouldn't be safe skill-gain either.
 
 
 
== 110121 Jewelry enchantments ==
 
*You can now cast no-locate on rings, bracelets and necklaces. This is a first jewelry enchantment and we may get a few more. The chance that it will hide you against a Locate Soul is (ql+power)/2 %. The enchantment slowly gets worn out when a locate soul is cast.
 
*You will now see how many more items your personal merchant may put up for sale in the management windows.
 
*No-locate cast on creatures now stays 3 times longer as well. Locate Soul was unchanged and never increased favor cost. The time to cast was increased instead but that was reverted.
 
 
 
== 110120 Locate, creature enchants, and healing ==
 
*The locate player spell cost was increased to 20 favor because it made it too cheap to keep track of invaders
 
*Creature enchantments and healing now works on allies like they should
 
 
 
== 110117 More spell and champion tweaks ==
 
*Vulnerable actions such as casting and healing are more often interrupted by being hit now
 
*A speed bug with web armor was fixed
 
*Frantic charge now updates movement properly
 
*Using key-bind to repair through walls was fixed
 
*Area spells still are too dominant on the battle field so favor cost was increased to 30
 
*Fire Pillar no longer targets creatures. Instead Fire Heart received a buff. The corresponding Vynora spell is Shard of Ice which is a bit slower but with more damage.
 
*Willow-spine should work better now
 
*Being overheated invalidates your link just as if you are out of range
 
*Champions no longer receive Faith bonus in their own territory
 
 
 
== 110114 Spell tweaks ==
 
*The Fo spell Charm Animal is now available, and the Magranon spell Frantic Charge is now available.
 
*Ward should have more effect. Creatures should become more careful overall.
 
*Web Armour didn't have the slow down effect it was supposed to which was fixed.
 
*Zombie infestation now creates more powerful zombies.
 
*Scorn of Libila casting time was reduced to 15 (from 20) and favor cost to 40 (from 50)
 
*Signs, lamps, banners and flags will be maintained by existing spirit guards in villages now
 
 
 
== 110112 Favor overheating test ==
 
*We are going to test a form of cool-down where you get overheated if you use a lot of favor in a short time. The reason behind the solution is that linking was deemed to be a bit too powerful sometimes. If this initial code is too much we'll have to ease it up but we need real fight situations to test it on.
 
*Area spells now cost 20 favor instead of 10. Pain rain cost was reduced to 40 since the new favor cool-down should make it harder to create death zones with it now.
 
*A minor tweak: you should now be able to dig 1 deeper than you can flatten.
 
 
 
== 110110 Area spell & leading bug-fix ==
 
*Casting area spells below ground now properly is obstructed by cave walls
 
*The bug with leading your mounts on foreign deeds was fixed
 
 
 
== 110105 Lag situations reduced ==
 
*The lag that occurred after a Fire-pillar spell was cast has been remedied
 
*A situation where the server froze like last Friday because of a chase-case with Tweets has also been sorted
 
 
 
[[Category: Technical Details]]
 
[[Category: Babel/W]]
 

Latest revision as of 11:09, 29 May 2013