Difference between revisions of "Decay"

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m (→‎Description: Added a better Description for a quick overall recap of what Decay is.)
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== Description ==
 
== Description ==
'''Decay''' is the [[wikipedia:erosion|erosion]] of objects over time. The decay rate depends on the item type and where the item is stored. [[Logs]], [[rock shards]] or [[dirt]] for example will completely decay within days while other items may even last months and years. Items made from [[cedar]] trees decay slower. However containers made from cedar do NOT protect their content better.
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'''Decay''' is the [[wikipedia:erosion|erosion]] of objects over time. The decay rate depends on the item type and where the item is stored. [[Log|Logs]], [[rock shards]] or [[dirt]] for example will completely decay within days while other items may even last months and years. Items made from [[cedar]] trees decay slower. However containers made from cedar do NOT protect their content better.
  
 
Both Decay and [[Damage]] are combined and displayed in the DMG column. Damage is done to items from being used or failing an improvement attempt.
 
Both Decay and [[Damage]] are combined and displayed in the DMG column. Damage is done to items from being used or failing an improvement attempt.

Revision as of 01:45, 27 June 2013

Main / Decay

Description

Decay is the erosion of objects over time. The decay rate depends on the item type and where the item is stored. Logs, rock shards or dirt for example will completely decay within days while other items may even last months and years. Items made from cedar trees decay slower. However containers made from cedar do NOT protect their content better.

Both Decay and Damage are combined and displayed in the DMG column. Damage is done to items from being used or failing an improvement attempt.

There are various ways to reduce decay.

Item decay modifiers

Kingdom

  • Kingdoms reduce wall decay by 2x.
  • Non-kingdom zones have no reduced decay.

Deeds

  • Deeds decrease decay on walls of any kind by 10x, if the upkeep is higher than 7 days.
  • Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days.
  • Deeds also stop decay on Lamps, Flags, and Banners

Houses

  • Houses reduce item decay by 2x? Possibly 3x?. Some evidence that wood is 2x, and stone is 3x ... more testing needed.

Containers

  • Containers will reduce decay by 2x.
  • Containers in houses might get both bonus. (Testing required)

Other

  • Items made out of cedar wood decay slower (they have reduced decay tick frequency).
  • Items with normal QL based decay that are made out of Oak or Steel will suffer 20% reduced damage per decay tick.
  • Raw materials (clay, dirt, logs, rocks,meat etc) decay faster than finished materials (weapons, tools, etc.)
  • There is a 2-day period of no decay after a wall is finished.
  • Items do not decay in inventories or on merchants (note that merchants can be threatened on Elevation), with the exception of food items, and lanterns.
  • Houses that are abandoned get greatly increased decay. A house is considered abandoned when the writ owner does not log in to the same server for more than 1.5 months (real life). The decay rate for abandoned houses is currently unknown.
  • For non-abandoned houses that are off deed the decay rate is (perish-ability/QL) total damage per decay tick.
  • A stone houses(walls/windows/doors) perish-ability is 3, making its average decay per tick (3/wall QL).
  • A wooden houses(walls/windows/doors) perish-ability is 10, making its average decay per tick (10/wall QL).
  • Perimeter is treated the same with wilderness, thus do not reduce decay.

Myths

  • Containers made out of cedar do not reduce the decay of its contents any more than a non-cedar container would.
  • Stacking a container inside another container does NOT improve the bonus
  • Containers in the inventory do not modify the decay rate of their contents at all.
  • Bless has no affect on decay. Its only use is to activate metal altars.

Notes

  • An item in a container, in a house, in kingdom territory probably multiplies the bonus, but this needs verifying.
  • It is possible for items to "miss" their decay ticks for some period of time, and then experience "catch up" decay that can result in the destruction of very low ql items.

See Also

Damage

Empirical Evaluation of Fences