Difference between revisions of "KoS"

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m (→‎KoS: Changed phrasing to Spirit Templars)
m (updated Tower KoS information)
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When a person is placed on KoS, any deed [[Spirit Templars]] will attack the person if he attempts to enter the deed. Kill on Sight also denotes when a player should be attacked when sighted, regardless of the circumstances. This is usually reserved for known spies, thieves and people the deed owners generally don't like.  
 
When a person is placed on KoS, any deed [[Spirit Templars]] will attack the person if he attempts to enter the deed. Kill on Sight also denotes when a player should be attacked when sighted, regardless of the circumstances. This is usually reserved for known spies, thieves and people the deed owners generally don't like.  
  
Tower [[Guards]] will also attack KoS'ed players once they enter the perimeter, if their tower is nearby, and is actually on the deed.
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Tower [[Guards]] will also attack KoS'ed players once they enter the perimeter, if their tower is nearby - the KoS'd player only needs to enter the perimeter to trigger this attack after the initial warning.
  
 
KoS is accessed at on the deed item or at the token on ''Manage Reputations''. In order to gain the effect of KoS, a person's name must have a reputation below -30, set to permanent. KoS can also occur automatically when someone violates the laws of the settlement on the Wild Server, or attacks the guards on a settlement on any server.
 
KoS is accessed at on the deed item or at the token on ''Manage Reputations''. In order to gain the effect of KoS, a person's name must have a reputation below -30, set to permanent. KoS can also occur automatically when someone violates the laws of the settlement on the Wild Server, or attacks the guards on a settlement on any server.

Revision as of 02:12, 14 September 2013

KoS

KoS (Kill on Sight) is a feature used by deed owners to keep criminals and other people off of their land.

When a person is placed on KoS, any deed Spirit Templars will attack the person if he attempts to enter the deed. Kill on Sight also denotes when a player should be attacked when sighted, regardless of the circumstances. This is usually reserved for known spies, thieves and people the deed owners generally don't like.

Tower Guards will also attack KoS'ed players once they enter the perimeter, if their tower is nearby - the KoS'd player only needs to enter the perimeter to trigger this attack after the initial warning.

KoS is accessed at on the deed item or at the token on Manage Reputations. In order to gain the effect of KoS, a person's name must have a reputation below -30, set to permanent. KoS can also occur automatically when someone violates the laws of the settlement on the Wild Server, or attacks the guards on a settlement on any server.

KoS is a drastic way to keep people away, and should not be used to block roads or exclude everyone from an area on the Freedom server. It is considered to be in bad taste to KoS without reason, and can be devastating for anyone who wanders on deed and is killed without reason. Using the guards to ambush people to steal their items on the Freedom Server constitutes griefing.

Recent change on Freedom:

KoS now 1st gives KoSed players a popup warning when they enter the perimeter or deed the 1st time.

If they enter the Perimeter the get an event window warning.

If they enter the deed a 3min count down timer starts and it pauses when they leave.

They also get a event window warning that they are in that count down frame.

After the 3 Mins are up they are on Permanant KoS just like before.

The timer resets only if they are removed from KoS and added back again later.

Event Messages:

Perimeter:[18:29:38] You are now within the hostile perimeter of Port Side and will be attacked by kingdom guards.

On Deed but KoS is in Countdown: [12:05:48] You must leave the settlement of Port Side immediately or you will be attacked by the guards!

In Perimeter but KoS is in Countdown: [12:04:18] Make sure to stay out of Port Side since you soon will be killed on sight there!

Alarm when KoS is triggered: [18:29:38] Portsideinviter raises the village alarm! [18:29:38] A horn sounds and the gates are locked. Port Side is put on alert!