Difference between revisions of "Branding iron"

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m (Added some brand removal information)
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|group=Tools
 
|group=Tools
 
|materials=no
 
|materials=no
|result=* 1 '''{{PAGENAME}}''' (0.30 kg)
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|result=* '''{{PAGENAME}}''' (0.30 kg)
 
|skill=Blacksmithing
 
|skill=Blacksmithing
 
}}
 
}}
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''A metal brand on a sturdy metal shaft.''
 
''A metal brand on a sturdy metal shaft.''
  
'''Branding iron''' is a tool for [[branding]] animals to belong to a certain [[settlement]], and to also to remove the brand.
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== Usage ==
 
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* Used to [[branding|brand]] animals to belong to a certain [[settlement]].
 +
* Also used to remove a brand.
  
== Usage ==
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== Method ==
* Heat the branding iron to searing or glowing hot.
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#Heat the branding iron to searing or glowing hot.
* Make sure you and the animal are within the deed you are a member of.
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#Make sure you and the animal are within the deed you are a member of.
* Activate the branding iron, right-click the animal, and select ''Brand''.
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#Activate the branding iron, right-click the animal, and select ''Brand''.
* After use, the branding iron appears to lose 0.10Quality instead of taking actual damage.
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#After use, the branding iron loses 0.10[[QL]] instead of taking actual damage.
  
Messages given when branding:
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=== Messages given when branding ===
 
: ''You prepare to brand [animal, e.g. Young fat horse].''
 
: ''You prepare to brand [animal, e.g. Young fat horse].''
 
: ''Determined, you raise your branding iron.''
 
: ''Determined, you raise your branding iron.''
 
: ''The [animal] makes a [horrible / pleasant] sound as you press your branding iron against it.''
 
: ''The [animal] makes a [horrible / pleasant] sound as you press your branding iron against it.''
  
When examining the animal after branding, it will say: "It has been been branded by and belongs to the settlement of [Settlement]."
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== Notes ==
 
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* Removal of the brand uses the same procedure as listed above.
Once branded, members of that village can lead the animal, no matter where it is.  
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* When examining the animal after branding, it will say: "It has been been branded by and belongs to the settlement of [Settlement]."'
 
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* Once branded, members of that village can lead the animal, no matter where it is.  
 
 
If you want to remove the brand (when giving the animal to someone else for example) just repeat the above procedure.  Note that only the deed that created the brand can remove it.  A settlement cannot remove or overwrite a brand from a different settlement.
 
 
 
== Note ==
 
 
* Can only be used on animals that are leadable.
 
* Can only be used on animals that are leadable.
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* Only the deed that created the brand can remove it.
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* A settlement cannot remove or overwrite a brand from a different settlement.
  
 
[[Category:Iron products]]
 
[[Category:Iron products]]
 
[[Category:Tools]]
 
[[Category:Tools]]
 
[[Category:Babel/B]]
 
[[Category:Babel/B]]

Revision as of 04:36, 24 September 2013

Main / Skills / Smithing / Blacksmithing / Branding iron


Branding Iron
A Branding Iron
Creation
  1. Activate iron lump (0.30 kg)
  2. Right-click small anvil
  3. Open submenu "Create > Tools"
Result
  • Branding iron (0.30 kg)
Skill and improvement




Description

A metal brand on a sturdy metal shaft.

Usage

  • Used to brand animals to belong to a certain settlement.
  • Also used to remove a brand.

Method

  1. Heat the branding iron to searing or glowing hot.
  2. Make sure you and the animal are within the deed you are a member of.
  3. Activate the branding iron, right-click the animal, and select Brand.
  4. After use, the branding iron loses 0.10QL instead of taking actual damage.

Messages given when branding

You prepare to brand [animal, e.g. Young fat horse].
Determined, you raise your branding iron.
The [animal] makes a [horrible / pleasant] sound as you press your branding iron against it.

Notes

  • Removal of the brand uses the same procedure as listed above.
  • When examining the animal after branding, it will say: "It has been been branded by and belongs to the settlement of [Settlement]."'
  • Once branded, members of that village can lead the animal, no matter where it is.
  • Can only be used on animals that are leadable.
  • Only the deed that created the brand can remove it.
  • A settlement cannot remove or overwrite a brand from a different settlement.