Difference between revisions of "Branding iron"
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m (Added some brand removal information) |
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|group=Tools | |group=Tools | ||
|materials=no | |materials=no | ||
− | |result=* | + | |result=* '''{{PAGENAME}}''' (0.30 kg) |
|skill=Blacksmithing | |skill=Blacksmithing | ||
}} | }} | ||
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''A metal brand on a sturdy metal shaft.'' | ''A metal brand on a sturdy metal shaft.'' | ||
− | + | == Usage == | |
− | + | * Used to [[branding|brand]] animals to belong to a certain [[settlement]]. | |
+ | * Also used to remove a brand. | ||
− | == | + | == Method == |
− | + | #Heat the branding iron to searing or glowing hot. | |
− | + | #Make sure you and the animal are within the deed you are a member of. | |
− | + | #Activate the branding iron, right-click the animal, and select ''Brand''. | |
− | + | #After use, the branding iron loses 0.10[[QL]] instead of taking actual damage. | |
− | Messages given when branding | + | === Messages given when branding === |
: ''You prepare to brand [animal, e.g. Young fat horse].'' | : ''You prepare to brand [animal, e.g. Young fat horse].'' | ||
: ''Determined, you raise your branding iron.'' | : ''Determined, you raise your branding iron.'' | ||
: ''The [animal] makes a [horrible / pleasant] sound as you press your branding iron against it.'' | : ''The [animal] makes a [horrible / pleasant] sound as you press your branding iron against it.'' | ||
− | When examining the animal after branding, it will say: "It has been been branded by and belongs to the settlement of [Settlement]." | + | == Notes == |
− | + | * Removal of the brand uses the same procedure as listed above. | |
− | Once branded, members of that village can lead the animal, no matter where it is. | + | * When examining the animal after branding, it will say: "It has been been branded by and belongs to the settlement of [Settlement]."' |
− | + | * Once branded, members of that village can lead the animal, no matter where it is. | |
− | |||
− | |||
− | |||
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* Can only be used on animals that are leadable. | * Can only be used on animals that are leadable. | ||
+ | * Only the deed that created the brand can remove it. | ||
+ | * A settlement cannot remove or overwrite a brand from a different settlement. | ||
[[Category:Iron products]] | [[Category:Iron products]] | ||
[[Category:Tools]] | [[Category:Tools]] | ||
[[Category:Babel/B]] | [[Category:Babel/B]] |
Revision as of 04:36, 24 September 2013
Main / Skills / Smithing / Blacksmithing / Branding iron
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Result |
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Skill and improvement |
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Description
A metal brand on a sturdy metal shaft.
Usage
- Used to brand animals to belong to a certain settlement.
- Also used to remove a brand.
Method
- Heat the branding iron to searing or glowing hot.
- Make sure you and the animal are within the deed you are a member of.
- Activate the branding iron, right-click the animal, and select Brand.
- After use, the branding iron loses 0.10QL instead of taking actual damage.
Messages given when branding
- You prepare to brand [animal, e.g. Young fat horse].
- Determined, you raise your branding iron.
- The [animal] makes a [horrible / pleasant] sound as you press your branding iron against it.
Notes
- Removal of the brand uses the same procedure as listed above.
- When examining the animal after branding, it will say: "It has been been branded by and belongs to the settlement of [Settlement]."'
- Once branded, members of that village can lead the animal, no matter where it is.
- Can only be used on animals that are leadable.
- Only the deed that created the brand can remove it.
- A settlement cannot remove or overwrite a brand from a different settlement.