Difference between revisions of "Demise spells"

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[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''
  
=== Description ===
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== Description ==
 
High-end weapon enchants castable only on weapons at over 70 [[QL]] that increase the chance to hit the designated being.<br>
 
High-end weapon enchants castable only on weapons at over 70 [[QL]] that increase the chance to hit the designated being.<br>
 
Their effects are countered or lessened by [[Vynora's Touch]], [[Fo's Touch]], [[Magranon's Shield]] and [[Libila's Scale]].
 
Their effects are countered or lessened by [[Vynora's Touch]], [[Fo's Touch]], [[Magranon's Shield]] and [[Libila's Scale]].
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They will not shatter the item they are cast upon.
 
They will not shatter the item they are cast upon.
  
=== Requirements ===
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== Requirements ==
 
The demise and their counter spells can be cast only on an item of a ql greater that 70.<br>
 
The demise and their counter spells can be cast only on an item of a ql greater that 70.<br>
 
They are ''NOT'' stackable.
 
They are ''NOT'' stackable.
  
==== Demise spells ====
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== Demise spells ==
 
Increases the hit chance against designated group of beings, they are ''NOT'' stackable.
 
Increases the hit chance against designated group of beings, they are ''NOT'' stackable.
  
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Increases the chance to hit humanoids. (humans, trolls, goblins and similar.)
 
Increases the chance to hit humanoids. (humans, trolls, goblins and similar.)
  
==== Protection spells ====
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== Protection spells ==
 
Protects players against it's corresponding demise spell by charging items with a countereffect. Any player wearing equipment enchanted with a Protection spell renders all Demise enchanted bonuses on enemy equipment void. Only one piece of armour (besides a shield) needs to be enchanted with a Protection spell to void the bonus of any Demise spells.
 
Protects players against it's corresponding demise spell by charging items with a countereffect. Any player wearing equipment enchanted with a Protection spell renders all Demise enchanted bonuses on enemy equipment void. Only one piece of armour (besides a shield) needs to be enchanted with a Protection spell to void the bonus of any Demise spells.
  

Revision as of 20:04, 1 December 2013

Main / Religion / Spells / Demise spells

Description

High-end weapon enchants castable only on weapons at over 70 QL that increase the chance to hit the designated being.
Their effects are countered or lessened by Vynora's Touch, Fo's Touch, Magranon's Shield and Libila's Scale.

Demise spells are known to increase combat rating by a flat value of 1. (Effective 10% extra chance to hit on specialized targets)

They will not shatter the item they are cast upon.

Requirements

The demise and their counter spells can be cast only on an item of a ql greater that 70.
They are NOT stackable.

Demise spells

Increases the hit chance against designated group of beings, they are NOT stackable.

Increases the chance to hit followers of Libila.

  • Animal's Demise: available to priest/priestess of Magranon, Vynora, and Libila at 43 faith.

Increases the chance to hit animals.

  • Selfhealer's Demise: available to priest/priestess of Magranon, Vynora at 41 faith and Libila at 40 faith.

Increases the chance to hit trolls and other regenerating creatures.

  • Dragon's Demise: available to priest/priestess of Vynora and Magranon at 51 faith.

Increases the chance to hit dragons and defense vs attack from them (parrying). Only works on weapons over QL70.

  • Fo's Demise: available to priest/priestess of Vynora and Magranon at 45 faith.

Increases the chance to hit followers of Fo.

  • Magranon's Demise: available to priest/priestess of Vynora at 46 faith.

Increases the chance to hit followers of Magranon.

  • Human's Demise: available to priest/priestess of Vynora at 60 faith and Libila at 61? faith.

Increases the chance to hit humanoids. (humans, trolls, goblins and similar.)

Protection spells

Protects players against it's corresponding demise spell by charging items with a countereffect. Any player wearing equipment enchanted with a Protection spell renders all Demise enchanted bonuses on enemy equipment void. Only one piece of armour (besides a shield) needs to be enchanted with a Protection spell to void the bonus of any Demise spells.

They are available to the followers of their respective deity at 30 faith.