Difference between revisions of "Botanizing"

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* At skill level 0, you can botanize on [[grass tile|grass]], [[trees|trees]], and [[Steppe_tile|steppe]].
 
* At skill level 0, you can botanize on [[grass tile|grass]], [[trees|trees]], and [[Steppe_tile|steppe]].
 
* At skill level 20, you can choose what to botanize (Anything, Herbs, Seeds, and Resources).
 
* At skill level 20, you can choose what to botanize (Anything, Herbs, Seeds, and Resources).
* At skull level 26, you can get two items.
+
* At skill level 26, you can get two items.
 
* At skill level 27, you can botanize on [[Marsh|marsh]].
 
* At skill level 27, you can botanize on [[Marsh|marsh]].
 
* Higher skill reduces the action timer, increase the average QL of the items found, and increase the likelihood of finding more than a single resources in a single tile
 
* Higher skill reduces the action timer, increase the average QL of the items found, and increase the likelihood of finding more than a single resources in a single tile

Revision as of 20:34, 10 December 2013

Main / Skills / Nature / Botanizing

Description

Botanizing is the skill used when searching a tile for herbs, seeds and resources for healing cover, seeds for farming, and creation of dye.

  • At skill level 0, you can botanize on grass, trees, and steppe.
  • At skill level 20, you can choose what to botanize (Anything, Herbs, Seeds, and Resources).
  • At skill level 26, you can get two items.
  • At skill level 27, you can botanize on marsh.
  • Higher skill reduces the action timer, increase the average QL of the items found, and increase the likelihood of finding more than a single resources in a single tile

Method

  • Right-click a tile.
  • Select "Nature > Botanize".

Items

Herbs

Seeds

Resources

Messages

"This area looks picked clean." 
There is nothing to be botanized on the tile.
"You find nothing interesting." 
There is nothing to be botanized but you will find something foragable here.

Tips

  • A tile can be botanized every 24 real hours. It is believed that the timer is triggered by an attempt, and not by an actual item being found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one. Yet tiles not foraged or botanized for a long time can still be empty.
  • Tiles that are not foraged for long periods of time (a week or longer) have a higher chance of giving something than tiles that are checked 24 to 36 hours apart.
  • It also seems that there is a higher chance of getting something if the tile has flowers on it.
  • It is possible to both forage and botanize on the same tile as these actions are on separate timers.
  • Different tiles, player condition, and other possible variables affect the percentage of items that can be botanized.

Titles

  • Herbalist at 50 skill

See also

Reference

Botany