Difference between revisions of "Talk:Guard tower"

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=== Facing ===
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It might be a bit confusing on the guard tower-main page so a info about facing here: looking to northwest if you want the door facing north( or 45 degrees to your right as mentioned) is correct, actually tried it out. Mentioned this just to make things sure, annoying when a tower is facing in unwanted directions.  ~ [[User:Aelfred|Aelfred]] ([[User talk:Aelfred|talk]])
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Although I edited it, I don't recall towers facing directly north/south/east/west. Usually I see them facing NE/SE/NW/SW, is it different for each tower type?  ~  [[User:KyleBooze|KyleBooze]] ([[User talk:KyleBooze|talk]]) 20:09, 3 March 2013 (CST)
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Yeah, they can face N/S/E/W as well.
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([[User:Taxton|Taxton]]) ([[User talk:Taxton|talk]])
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After 3 different tests done to determine the placement of the guard tower door, changes made to remove the reference to degrees as this was causing confusion for some people.  I have confirmed that the doorway always appears to the left of the players point of view.  Position of the player decides whether or not the tower position is adjusted from a straight N-S alignment or to and angled NW-SE position  ~~ [[user:Skyefox|Skyefox]] Jan 2, 2014
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I built a BL tower on Deli 2014-01-04.  i stood at south border facing north. the door ended up NE corner. so not to the left. but 45 degrees right of my facing. ~~[[User:Solver|Solver]]
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=== Call rates ===
 
=== Call rates ===

Latest revision as of 21:35, 4 January 2014


Facing

It might be a bit confusing on the guard tower-main page so a info about facing here: looking to northwest if you want the door facing north( or 45 degrees to your right as mentioned) is correct, actually tried it out. Mentioned this just to make things sure, annoying when a tower is facing in unwanted directions. ~ Aelfred (talk)


Although I edited it, I don't recall towers facing directly north/south/east/west. Usually I see them facing NE/SE/NW/SW, is it different for each tower type? ~ KyleBooze (talk) 20:09, 3 March 2013 (CST)


Yeah, they can face N/S/E/W as well. (Taxton) (talk)

After 3 different tests done to determine the placement of the guard tower door, changes made to remove the reference to degrees as this was causing confusion for some people. I have confirmed that the doorway always appears to the left of the players point of view. Position of the player decides whether or not the tower position is adjusted from a straight N-S alignment or to and angled NW-SE position ~~ Skyefox Jan 2, 2014


I built a BL tower on Deli 2014-01-04. i stood at south border facing north. the door ended up NE corner. so not to the left. but 45 degrees right of my facing. ~~Solver


Call rates

10 seconds delay between responses - tested a few times. [10:28:34] Guards from guard tower runs to the rescue! [10:28:39] You already called the guards. Wait a few seconds. [10:28:41] You already called the guards. Wait a few seconds. [10:28:42] You already called the guards. Wait a few seconds. [10:28:43] You already called the guards. Wait a few seconds. [10:28:44] Guards from guard tower runs to the rescue! --Axeblade (talk) 03:34, 18 August 2012 (CDT)

Towers spawn at least one guard no matter the quality

I have removed this information from the Guard tower page:

It would seem that this is incorrect as sub 10ql towers do not seem to be spawning guards.

If further confirmation is possible please notate and comment. Thanks! ~ Levedara Oct 19/2008


Tower Guard activating on KoS calls

- tested with an alt: --Axeblade 17:43, 22 September 2011 (UTC)

18:29:38] You enter Port Side.

[18:29:38] Portsideinviter raises the village alarm!

[18:29:38] A horn sounds and the gates are locked. Port Side is put on alert!

[18:29:38] You feel the presence of Vynora.

[18:29:43] The deities bless you with a faint light.

[18:30:09] You are dead.

[18:30:09] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.

[18:30:09] The spirit touches you and you feel drained.

[18:30:28] Portsideinviter raises the village alarm!

[18:30:30] You are cast back into the light.

[18:30:33] The deities bless you with a faint light.

[18:30:45] You are now too far away to Attack Freedom Isles tower guard.

[18:30:59] You are dead.

[18:30:59] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.

[18:30:59] The spirit touches you and you feel drained.

[18:31:05] You are cast back into the light.

[18:31:09] The deities bless you with a faint light.

[18:31:28] You are now too far away to Attack Freedom Isles tower guard.

[18:31:30] You are now too far away to Attack Freedom Isles tower guard.

[18:31:34] You are dead.

[18:31:34] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.

[18:31:34] The spirit touches you and you feel drained.

[18:31:39] You are cast back into the light.

[18:31:46] The deities bless you with a faint light.

[18:31:50] Portsideinviter raises the village alarm!

[18:31:50] A horn sounds and the gates are locked. Port Side is put on alert!

.....


Logging started 2011-09-22

[18:29:33] You are dead.

[18:29:45] Spirit templar moves in to attack you.

[18:29:47] Spirit templar seems to target your lower right parts.

[18:29:48] You try to hit a Spirit templar.

[18:29:48] Spirit templar targets your lower right parts.

[18:29:50] Freedom isles tower guard moves in to attack you.

[18:29:52] Spirit templar hits you hard in the right foot and hurts it.

[18:29:55] Spirit templar suddenly goes into a frenzy.

[18:29:56] Spirit templar seems to target your upper left parts.

[18:29:56] Freedom Isles tower guard mauls you extremely hard in the right hand and damages it.

[18:29:56] Freedom Isles tower guard freezes you.

.....


The Test was done at -100 , -75 , - 70 , -50 and -30

Tower guards don`t respond below -30 , same as the spirit Templar

Something should said about being able to put unfinished towers in inventory. -- Kanif 14:04, 14 November 2011 (UTC)

Range

I've been testing and it seems guard response range is exactly 20 tiles. However only one guard answered per call on this distance. Aldur (talk) 10:25, 1 July 2012 (CDT)Aldur