Difference between revisions of "Guides:New Player Walkthrough"

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(Replaced content with "=== If you play this game you will be punished by law!!! === Wurm is a bad game and run by criminals who avoid tax, if you play this game you will suffer harsh punishments...")
(Undo revision 83549 by Boston (talk))
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=== If you play this game you will be punished by law!!! ===
+
==Part 1: Gear up!==
Wurm is a bad game and run by criminals who avoid tax, if you play this game you will suffer harsh punishments by law.
+
First off: Stick around the starting [[settlement]]. Use the [[spirit guard]]s for protection, and the [[bartenders]] for [[food]]. Also, there is often [[clay]], [[iron]] and water nearby.
 +
===Starter kit===
 +
Some of the gear you start with will just weigh you down in the first half hour. Open a [[bank]] account at the [[token]] and deposit the following:
 +
*[[rake]]
 +
*[[backpack]]
 +
*[[toolbelt]]
 +
*[[birchwood shield]]
 +
 
 +
===10kg of wood===
 +
*Find a [[log]] at least 4.0 kg in weight, and create the following:
 +
**[[mallet]]
 +
**(optional) [[spindle]]
 +
**(optional) [[clay shaper]]
 +
**(optional) [[spatula]]
 +
*Also, collect about 6kg of [[wood scrap]] or logs. (use this as fuel for a fire in the next step)
 +
 
 +
===[[Clay Jar]]s===
 +
Clay Jars can be used to carry drinking water.
 +
*Find out where the nearest [[clay]] is, and dig clay until your [[digging]] skill gets to 5 or 10, this will also improve your [[body strength]].
 +
**press F2 and check out what your [[Body Strength]] is. The maximum weight in kg you can carry is equal to 2 times your Body Strength, before taking a 25% walking speed penalty. (3.5 x Body Strength) results in a 75% speed penalty.
 +
*create 2 [[jar]]s, and use the woodscrap to make a fire and cook the jars.
 +
*fill up the jars with water from a lake or ocean.
 +
 
 +
===Get some fuel===
 +
Tip: You can ''equip'' and ''carry'' about 40kg total before being [[encumbered|slowed down]]
 +
*pick up as much tar, peat or woodscrap as you can without a speed penalty.
 +
**dont forget kindling if you are using tar or peat
 +
*head to the nearest mine in search for Iron
 +
 
 +
===Get some iron===
 +
*Mine [[rock shards]] from a [[cave wall]] until your [[mining]] skill is 5 or 10. This will also improve your body strength.
 +
*Mine an [[iron vein]] 5, or 15 times. (15 if you cannot find a public [[large anvil]]).
 +
*create a [[campfire]], if no [[forge]] exists, and make the following:
 +
**[[small anvil]]
 +
**2 or 4 [[large nails]] (2 for a [[mine door (wood)|mine door]]; 4 for a 1-tile [[house]])
 +
**1 [[door lock]] (for a mine door)
 +
**7 or 9 [[small nails]] (for a [[bucket]], [[small cart]] and maybe some [[wooden fences]] later on)
 +
 
 +
===Check the trader===
 +
Often times the [[trader]] will have cheap items that are very helpful to new players. As a new player you can trade [[forage]]d items, [[pottery]] and [[spindle]]s for the following. Sometimes you may have to bargain excessivly in order for the trade to be equal. If the trader says "I am low on cash right now" ''it is still possible to trade'', you just need to demand more items to make the trade equal.
 +
*[[pelt]]
 +
*[[tooth|teeth]] and [[gland]]s (low weight highly effective healing covers)
 +
*[[cotton]] or cotton [[string]] (fishing rod)
 +
*[[seeds]] (to start a farm)
 +
*[[rope]] to catch stray cow or horse if you are lucky enough to find one.
 +
 
 +
==Part 2: Embark on your adventure==
 +
It's time to leave the comforts of your hometown. Eat at the bartenders for the last time. Fill up jars with about 6kg of water. Look at your compass, and hit the open road!
 +
===Your First Kill===
 +
Now that your Body Strength is 20 you should be able to defend yourself in a fight (to some extent). Make sure your short sword is in your right hand. And turn off Autofight, so that you can see if you are too far, or too close to your target.
 +
'''Most animals are still stronger than you.''' However you should be able to kill the following:
 +
*[[deer]]
 +
*[[large rat]]s
 +
*[[pig]]s
 +
*[[horse]]s
 +
*[[dog]]s
 +
*[[bull]]s
 +
*[[wild cat]]s
 +
You might be able to kill the following, but only if they are a [[young]] [[age]].
 +
*[[cave bug]]
 +
*[[mountain lion]]
 +
*[[black wolf]]
 +
*[[goblin]]
 +
Do not attempt to kill a [[wild boar]], [[anaconda|snake]] or [[unicorn]] these three are deceptivly strong and very dangerous '''if provoked'''.
 +
 
 +
Once you have a fight skill of 5 or 10 you can try more challenging game. If you are losing a battle, retreat into the nearest lake, most animals in Wurm cant swim. Also, you can call [[tower guard]]s by entering "guards!" in local chat.
 +
 
 +
If you want more practice you can train your skills, by chopping down trees with your weapon. This will damage your weapon, but you will fighting experience. Also, see [[practice doll]] for becoming a better fighter.
 +
 
 +
===Settle Down===
 +
Find a place to settle. Look for areas with lots of:
 +
*water very close
 +
*trees very close
 +
*iron nearby ([[Iron rock]] can be an alternative to an [[iron vein]])
 +
*clay nearby
 +
 
 +
The following are not essential, but can be useful after you get settled.
 +
*[[Sand]]
 +
*[[Copper]]
 +
*[[Lead]] is important for [[shipbuilding]]
 +
*[[Tar]] is great for filling [[Lantern]]s
 +
*[[Peat]] is good for fueling fires.
 +
 
 +
But, [[Water]], [[Iron]] and [[Trees]] are the most critical. See also: [[Prospect]]
 +
 
 +
====A quick house====
 +
Here are some fast ways to create a secure area to store your items.
 +
*find a small cave, and put a [[mine door]] on it.
 +
**about 20 planks
 +
*build 3 fences and the door of an unfinished house.
 +
**about 26 planks
 +
*build a [[bsb]] and a [[large chest]] and put locks on them.
 +
**about 30 planks
 +
*build a 1 tile house
 +
**about 80 planks
 +
Hint: 1 log = 6 planks
 +
 
 +
Hint: 1 old tree = 4 logs = 24 planks
 +
 
 +
 
 +
[[Category:Guides]]

Revision as of 21:36, 23 January 2014

Part 1: Gear up!

First off: Stick around the starting settlement. Use the spirit guards for protection, and the bartenders for food. Also, there is often clay, iron and water nearby.

Starter kit

Some of the gear you start with will just weigh you down in the first half hour. Open a bank account at the token and deposit the following:

10kg of wood

  • Find a log at least 4.0 kg in weight, and create the following:
  • Also, collect about 6kg of wood scrap or logs. (use this as fuel for a fire in the next step)

Clay Jars

Clay Jars can be used to carry drinking water.

  • Find out where the nearest clay is, and dig clay until your digging skill gets to 5 or 10, this will also improve your body strength.
    • press F2 and check out what your Body Strength is. The maximum weight in kg you can carry is equal to 2 times your Body Strength, before taking a 25% walking speed penalty. (3.5 x Body Strength) results in a 75% speed penalty.
  • create 2 jars, and use the woodscrap to make a fire and cook the jars.
  • fill up the jars with water from a lake or ocean.

Get some fuel

Tip: You can equip and carry about 40kg total before being slowed down

  • pick up as much tar, peat or woodscrap as you can without a speed penalty.
    • dont forget kindling if you are using tar or peat
  • head to the nearest mine in search for Iron

Get some iron

Check the trader

Often times the trader will have cheap items that are very helpful to new players. As a new player you can trade foraged items, pottery and spindles for the following. Sometimes you may have to bargain excessivly in order for the trade to be equal. If the trader says "I am low on cash right now" it is still possible to trade, you just need to demand more items to make the trade equal.

  • pelt
  • teeth and glands (low weight highly effective healing covers)
  • cotton or cotton string (fishing rod)
  • seeds (to start a farm)
  • rope to catch stray cow or horse if you are lucky enough to find one.

Part 2: Embark on your adventure

It's time to leave the comforts of your hometown. Eat at the bartenders for the last time. Fill up jars with about 6kg of water. Look at your compass, and hit the open road!

Your First Kill

Now that your Body Strength is 20 you should be able to defend yourself in a fight (to some extent). Make sure your short sword is in your right hand. And turn off Autofight, so that you can see if you are too far, or too close to your target. Most animals are still stronger than you. However you should be able to kill the following:

You might be able to kill the following, but only if they are a young age.

Do not attempt to kill a wild boar, snake or unicorn these three are deceptivly strong and very dangerous if provoked.

Once you have a fight skill of 5 or 10 you can try more challenging game. If you are losing a battle, retreat into the nearest lake, most animals in Wurm cant swim. Also, you can call tower guards by entering "guards!" in local chat.

If you want more practice you can train your skills, by chopping down trees with your weapon. This will damage your weapon, but you will fighting experience. Also, see practice doll for becoming a better fighter.

Settle Down

Find a place to settle. Look for areas with lots of:

  • water very close
  • trees very close
  • iron nearby (Iron rock can be an alternative to an iron vein)
  • clay nearby

The following are not essential, but can be useful after you get settled.

But, Water, Iron and Trees are the most critical. See also: Prospect

A quick house

Here are some fast ways to create a secure area to store your items.

  • find a small cave, and put a mine door on it.
    • about 20 planks
  • build 3 fences and the door of an unfinished house.
    • about 26 planks
  • build a bsb and a large chest and put locks on them.
    • about 30 planks
  • build a 1 tile house
    • about 80 planks

Hint: 1 log = 6 planks

Hint: 1 old tree = 4 logs = 24 planks