Difference between revisions of "Mind logic"
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Note: A head [[wound]] can lower your effective mind logic until the wound has healed. | Note: A head [[wound]] can lower your effective mind logic until the wound has healed. |
Revision as of 14:51, 18 February 2014
Main Page / Characteristics / Mind / Mind logic
Mind logic is a characteristic that can be raised by skills like carpentry, digging and repairing; see list below.
With 20 mind logic, you can queue 3 actions, For every 10 mind logic more, you can queue one additional action. Trying to queue more will give you the message: "You're too busy."
Most ships also require some mind logic to command:
Vehicle | Mind Logic |
---|---|
Large cart | 20.10 |
Small sailing boat | 20.10 |
Corbita | 21.05 |
Cog | 22 |
Knarr | 23 |
Caravel | 24 |
Wagon | 31 |
Note: A head wound can lower your effective mind logic until the wound has healed.
List of Skills that Raise Mind Logic
- Alchemy
- Carpentry
- Coal-making
- Cooking
- Digging
- Firemaking
- Healing
- Masonry
- Mining
- Miscellaneous items
- Nature
- Pottery
- Smithing
- Tailoring
- Tracking
- War machines
NB: List continuously under construction and not complete yet.
Notes
- Building wooden house walls is a very fast, if wasteful, way to raise Mind logic.