Difference between revisions of "Talk:Rare item"

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I think it depends on at least the mining skill of the user, in my case with 70.88 mining skill i get 72.36 Ql shards, this is a 1.48 increase.
 
I think it depends on at least the mining skill of the user, in my case with 70.88 mining skill i get 72.36 Ql shards, this is a 1.48 increase.
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== Adding a rare item to an unfinished item as the last item  ==
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In one case I had a rare sprout and produced a rare fruitpress by adding the sprout as the last item. In another case I had a rare plank and produced a rare shield by adding it as the last item. Pure luck? It's been a good while since I've played last, but since I started again a week ago these 2 rare resources are the only ones I got so far.

Revision as of 07:12, 24 May 2014

Rare Functionality

I've added in a template of {{confirmed}} to use on this talk page so that we can add this to anything where we've updated the main namespace pages. Also, please keep this tidy by using previous examples as a template. --Marni (talk) 06:26, 1 February 2013 (CST)

Rolf Explains rare "drumroll" on Irc

Confirmed and added.

Link: http://pastebin.com/Q7YpwcCN

So as I understand it you should hear a drum roll whenever you do an action in the time frame zone in which you can make a rare, Fails included. --Axeblade 10:01, 23 April 2012 (UTC)

Sacrificing

Confirmed and added.

http://wurmonline.com/forum/index.php?topic=74259.0 - --Axeblade 09:13, 10 May 2012 (UTC)

Item Discussions

Individual discussions about specific items. Please indent using colons (:) when replying and append your signature to the end (--~~~~).

Signs

As far as I've seen there are no extra letters on rare signs. 50QL pointing sign used as example. "[16:54:45] The text is too long. Only 50 letters can be imprinted on this sign." --Neopherus 15:01, 4 May 2012 (UTC) --They have a slight glow at night tho --Axeblade 09:13, 10 May 2012 (UTC)

Saws

[02:49:37] <Raamkozijn> Rare saw seems to add 1QL to log QL as cap when creating items, in case that wasn't verified yet :)

Rings

Compared a QL70 gold ring and a QL70 rare gold ring. They both gave the same favor when sacrificed and since rings have no other purpose than sacrificing/selling to traders I suppose that a rare ring did nothing. Are items that do nothing put on the wiki or omitted? Aeris (talk) 08:47, 29 December 2012 (CST)

My opinion is that we only update where there is a bonus. No ambiguity then. --Marni (talk) 06:26, 1 February 2013 (CST)

Rare Fish

I caught a rare Carp today, however it appears to yield no drum roll nor visual indication that a rare chance is occurring. This was with a Fine Fishing Rod of 50QL, in the event that it somehow makes a difference (I'm unsure if it does). The carp appeared to be a rather hefty weight, coming up for 3.9kg (significantly higher than the average carp), just in-case the rarity of the fish affects its weight. I haven't tested it's nutritional value difference as I don't have any other carps, and if I can I will try and get some villagers to match their nutrition levels and compare normal and rare carp. Traslogan 02:14, 8 February 2013 (GMT)

Rare pickaxe

The increased ql of the yield is not a plain +1 any more.

I think it depends on at least the mining skill of the user, in my case with 70.88 mining skill i get 72.36 Ql shards, this is a 1.48 increase.

Adding a rare item to an unfinished item as the last item

In one case I had a rare sprout and produced a rare fruitpress by adding the sprout as the last item. In another case I had a rare plank and produced a rare shield by adding it as the last item. Pure luck? It's been a good while since I've played last, but since I started again a week ago these 2 rare resources are the only ones I got so far.