Difference between revisions of "Armour"
Jump to navigation
Jump to search
NintendoJoe (talk | contribs) |
m (→Comparison) |
||
Line 14: | Line 14: | ||
|- | |- | ||
! [[Cloth armour|Cloth with jacket]] | ! [[Cloth armour|Cloth with jacket]] | ||
− | | Very low || | + | | Very low || 17.28 || 96.75% || 1.80 |
|- | |- | ||
! [[Leather armour|Leather]] | ! [[Leather armour|Leather]] |
Revision as of 00:31, 23 June 2014
Armour is equipment worn to protect against damage, at the cost of attack speed and mobility. Different types of armor are effective against different attack types.
Comparison
Armour type | Base protection | Speed on cobble (km/h) | Percent of unarmored speed | Weight (kg) |
---|---|---|---|---|
Unarmoured | None | 17.30 | 100% | 0.00 |
Cloth with jacket | Very low | 17.28 | 96.75% | 1.80 |
Leather | Low | 15.40 | 89.02% | 3.20 |
Studded leather | Moderate | 14.77 | 85.38% | 4.90 |
Chain | Moderate | 13.90 | 80.35% | 8.20 |
Plate with great helm | High | 10.90 | 63.01% | 20.5 |
Drake hide (no cap) | High | 15.60 | 90.17% | 3.20 |
Dragon scale (no helm) | Very High | 16.32 | 94.33% | 5.8 |
Protection
Armour protects by increasing glance rates and reducing damage taken from hits. The damage taken can be calculated by multiplying the damage that would be taken with no armour with a multiplier. The multiplier is given by the following equation; multiplier = (modifier * ql * ql) / 200000 - (modifier * ql) / 1000 + 0.95, where ql is the armour quality (if the quality is below 2, it is counted as 2) and the modifier is given for the armour types below:
Cloth | 7 |
Leather | 8 |
Studded Leather | 9 |
Chain | 10 |
Drake Hide / Steel Plate | 13 |
Dragon Scale / Adamantine Plate | 14 |
Glimmersteel Plate / Seryll Plate | 15 |
See also Category:Armour