Difference between revisions of "Animal conditions"

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A list comprised of distinct conditions for many [[animal]]s or creatures that [[player]]s may encounter:
 
A list comprised of distinct conditions for many [[animal]]s or creatures that [[player]]s may encounter:
  
*Alert - yellow, larger aggro range, increased attack power
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*Alert - Larger aggro range, increased attack power
*Angry - red, faster attack speed, less stamina, focuses more, frenzies more
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*Angry - Faster attack speed, less stamina, focuses more, frenzies more
*Champion - size increased greatly, larger aggro range, faster attack speed, increased attack power, increased defence
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*Champion - Size increased greatly, larger aggro range, faster attack speed, increased attack power, increased defence
*Diseased - yellow-green, attack speed decreased, attack power decreased, stamina decreased
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*Diseased - Attack speed decreased, attack power decreased, stamina decreased
*Fierce - red, increased attack speed, increased stamina, frenzies more
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*Fierce - Increased attack speed, increased stamina, frenzies more
*Greenish - green, size increased, attack speed increased, attack power increased
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*Greenish - Size increased, attack speed increased, attack power increased
*Hardened - gray, size increased, increased stamina, increased defence
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*Hardened - Size increased, increased stamina, increased defence
*Lurking - dark green, size decreased, faster attack speed
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*Lurking - Size decreased, faster attack speed
*Raging - red, size slightly increased, larger aggro range, attack speed increased, frenzies more, focuses more
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*Raging - Size slightly increased, larger aggro range, attack speed increased, frenzies more, focuses more
*Scared - yellow, size slightly increased, smaller aggro range, attack speed decreased, attack power decreased, stamina decreased
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*Scared - Size slightly increased, smaller aggro range, attack speed decreased, attack power decreased, stamina decreased
*Slow - blue, size slightly increased, attack speed decreased, attack power decreased, stamina increased
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*Slow - Size slightly increased, attack speed decreased, attack power decreased, stamina increased
*Sly - dark blue, size slightly decreased, attack speed decreased, attack power increased, stamina decreased, movement speed decreased
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*Sly - Size slightly decreased, attack speed decreased, attack power increased, stamina decreased, movement speed decreased
  
 
==Notes==  
 
==Notes==  

Revision as of 10:25, 8 February 2015

Main / Animals / Animal conditions

A list comprised of distinct conditions for many animals or creatures that players may encounter:

  • Alert - Larger aggro range, increased attack power
  • Angry - Faster attack speed, less stamina, focuses more, frenzies more
  • Champion - Size increased greatly, larger aggro range, faster attack speed, increased attack power, increased defence
  • Diseased - Attack speed decreased, attack power decreased, stamina decreased
  • Fierce - Increased attack speed, increased stamina, frenzies more
  • Greenish - Size increased, attack speed increased, attack power increased
  • Hardened - Size increased, increased stamina, increased defence
  • Lurking - Size decreased, faster attack speed
  • Raging - Size slightly increased, larger aggro range, attack speed increased, frenzies more, focuses more
  • Scared - Size slightly increased, smaller aggro range, attack speed decreased, attack power decreased, stamina decreased
  • Slow - Size slightly increased, attack speed decreased, attack power decreased, stamina increased
  • Sly - Size slightly decreased, attack speed decreased, attack power increased, stamina decreased, movement speed decreased

Notes

  • Only animals that spawn from a lair or scenario (Spawn of Uttacha for example) can have one of these conditions. Animals that spawn on terrain such horses and cows cannot have a condition.
  • Animals can be bred with a condition only from breeding a female animal with the desired condition. If the male animal also has the condition it may have a greater chance of being passed on to the offspring.