Difference between revisions of "Wurm Server Release Notes 2015"

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== 150625 Bridges and transportation ==
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* It should now be possible to lead creatures and drive/ride from bridges high up into houses.
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* Fix for teleporting when moving out from floors onto steep tiles.
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* Added in ability to see who planted an item (using examine).
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* Fix so items and creatures that were on bridge when it was destroyed, loose their link to the bridge.
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* Made wall collisions wider, to remove the see through feature.
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* If there is only one possible item to craft, it is auto-selected in crafting window by default (like sand+clay).
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* Non-premiums gives less to no skill in pvp due to some exploitability.
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== 150616 Item sizes ==
 
== 150616 Item sizes ==
 
* Fixes for setting weight and sizes when creating items from combined materials.
 
* Fixes for setting weight and sizes when creating items from combined materials.

Revision as of 12:44, 25 June 2015

Main / Wurm Server Release Notes 2015

WurmLogoLarge.png


Release notes by year:
2024 - 2023 - 2022 - 2021 - 2020 - 2019- 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004


150625 Bridges and transportation

  • It should now be possible to lead creatures and drive/ride from bridges high up into houses.
  • Fix for teleporting when moving out from floors onto steep tiles.
  • Added in ability to see who planted an item (using examine).
  • Fix so items and creatures that were on bridge when it was destroyed, loose their link to the bridge.
  • Made wall collisions wider, to remove the see through feature.
  • If there is only one possible item to craft, it is auto-selected in crafting window by default (like sand+clay).
  • Non-premiums gives less to no skill in pvp due to some exploitability.

150616 Item sizes

  • Fixes for setting weight and sizes when creating items from combined materials.
  • Fix for some notake items suddenly being possible to take.
  • Improved the newbie light a bit.
  • More breeding timer tweaks.
  • Changed bridge decay, so if its used the decay is reduced (a lot).
  • Infection in wounds were bugged and will now be a bit harder to get rid of.
  • The spell Ward should make more creatures flee now.
  • Walls no longer keeps their colors when set to plan or rubble.

150610 Valrei bugfixes and balancing

  • A few bugs that may have prevented Nathan from ascending were found, and he was ascended manually since Fo won this scenario.
  • Powers and vitality for deities on Valrei are now recalculated when receiving immortality. The calculated attack and vitality values generated that are higher than 6 will start at 6 and add 0.1 per full point above 6. So a value of 11 will result in 6.5. This will balance the playing field better. Existing deities have had their values recalculated according to this algorithm.

150608 Bugfixflash

  • Fix so chopping a tree down leaves the grass (or mycelium) at same length (except lawn goes to short grass/mycelium).
  • Fix for fsb and bsb becoming unplanted over server resets.
  • Fix so can’t dig at the end of bridges.
  • Fix so the max ql of floors and bridge parts is not restricted to 80.
  • In order to prevent various annoying situations, siege shields (and unfinished ones) are now notake and must be created where they are supposed to be used.
  • Turrets should now properly revert to unenchanted ones if dispelled.
  • Removed false disease status which occurred in certain situations.
  • Fix for fatigue going into the negative and blocking certain actions while mounted.
  • Bulk container double turn menus removed.
  • Scissors now take proper damage when shearing.
  • Fix for floor/roof damage using certain tools.
  • Blocked removing bulk items into tents due to certain exploitability.
  • Harvesting now properly using 100 item inventory limitation.
  • Exiting through a door with enemies players in local should now unlock it as well as when entering.
  • Removed possibility to change creator by dealing damage to items.
  • You can no longer tame creatures led by another player or hitched to a vehicle.
  • Hens and chickens no longer autofollow due to disease issues.
  • Summoned skeletons and wraiths should no longer attack same kingdom but other kingdom players.
  • Made it so newbie tents can’t be put into containers due to exploitability.

150604 Marble Planters! Removed Weapon Enchant Decay

  • Removed enchant decay on weapons due to extreme rarity but overwhelming impopularity.
  • Humid drizzle should now properly save the disease state when used so that it doesn’t reset on server restarts.
  • Added marble planters as craftables. Should function in the same way as flowerpots.
  • Possible fix for minedoors not opening for enemies trying to enter shortly after passing.
  • Skillgain for battle camp guards were brought in line with kingdom guards.
  • Fixed so water doesn’t get the rarity when tempering and improving.
  • Fixed so you now can select a player when hovering over their face mask or ring.
  • Fixed bug in skill tracker where the “show progress to next skill” button is always unchecked by default.
  • Fixed for client crashing with out of bounds.

150602 War machines and creature movement

  • Fix so ballista darts do damage
  • Creatures may now be blocked by doors when entering from bridges
  • War machines now work a bit better against bridges but still needs tweaking

150601 Mycelium spread and containers

  • Attempted fix for mycelium spreading to lawns
  • Changed display of received mail items, so can look in containers
  • Fix so cannot charm animals when you are not allowed to tame them
  • Merchants no longer may be threatened from another floor level
  • Relaxed the checks for structures blocking tunnelling
  • Allow fungus spell to work on lawn
  • Fix for deity loss due to alignment changes
  • A bug with faithful setting on spells was fixed

150526 Mycelium lawn absorbing

  • Mycelium lawn may now be absorbed again with proper bugfix
  • The leader challenge creatures and items were added on Elevation (and Duel Rings exist)

150525 Mail outside containers

  • You may now mail all mailable items outside containers in order to prevent C.O.D scams. Only liquids should be possible to mail inside containers.
  • Enabled DIG (and DREDGE) under bridges.
  • Enabled planting flowers/grass/moss under bridges.
  • Enable planting of thatch in buildings (so makes grass).
  • Made it so lawn off deed is less likely to revert back to grass.
  • Made it so centred trees auto-planting themselves will stay in centre on deed, and have a 75% chance to stay in centre if off deed.
  • Ignore structure permissions for bridges. E.g. treat it like the items were outside.
  • Removed the Scenario Point reward for moving deities on Valrei using Karma since it was considered an exploit by other players.
  • Modified the height requirement for ability items such as the White Tome of Magic.
  • Removed ability to Absorb on mycelium lawns.
  • Added in a way to get height above water when surveying (helper has to be in water).

150519 Models for unfinished staircases

  • Models for unfinished staircases and ladders were added.
  • Enabled renaming of bridges by the planner.
  • Fixed dioptra and range pole QL so they restrict the length of bridge planning correctly.
  • Fixed so emoting bridges (and floors) now works.
  • New staircase added called Standalone, it does not have a floor above it.

150518 Postfixes

  • You should now take normal falling damage again
  • Fix for creatures not pathing properly through doors etc
  • Fix for logging on to wrong floor level
  • New fix for drowning creatures
  • Creatures will now try to hunt between floor levels in a fairly basic way, using openings and stairs. Spirit guards will teleport more often.
  • The new collision system may have made some old inaccessible areas accessible depending on how your deed is set up when it comes to walls and structures. You may consider restructuring your deed in order to prevent such access. Proper roofs still collide endlessly upwards which means these can be used to prevent access from above.

150515 Freedom Permission Fix

  • Fixed a bug with house destroy permissions off-deed on Freedom servers

150513 Slew of buggies

  • Fixed weird fence gates
  • Fixed some wall blocking issues
  • Fixed extensive item piles being formed on bridges
  • Fixed dying sea creatures
  • Cart access bug fix
  • Vehicle permissions fix and ondeed stealing

150507 Lockpicking and a spell

  • Rotting gut no longer should give faith loss if faithful
  • Lockpicking no longer should give faith loss

150505 Valrei prize distribution

  • Most Valrei item prizes were split up in three with one charge each. There is only possibility for one Key to the Heavens, Wand of the Seas and Rod of Eruption each round still. One player may win more than one if lucky.
  • Should now be possible to convert to evil deities in HOTS template kingdoms.

150504 Wall removal and reputation for spell casting

  • Fixed a bug where you were required to demolish walls when removing tiles from a building
  • Some spells were not properly checked for negative aligned deites such as Tosiek when it came to village reputation
  • Kings coffers on Elevation were balanced

150430 Artifact balancing

  • New method for recalculating kingdom influences when a village disbands or a tower is destroyed.
  • Possible fix for breeding timers.
  • Fix for corrupt animals on non-PvP servers.
  • A fix of the fix of walls, now even more chance of not getting bad walls while doing construction work.
  • Champions are now limited to 3 per kingdom.
  • Artifacts will now drop upon death.
  • Artifact damage no longer stacks with enemy presence bonus, Truestrike, Hate path increased damage, Rod effect or Warrior deity bonus damage.
  • Changes to artifact charges: Artifacts still need recharging but the max recharge is 30 uses instead of 120. 10 uses are still removed automatically every week. Orb of Doom consumes 10 charges when used. Current items will *have their charges set to max 30.
  • You no longer can teleport when carrying an artifact.
  • Artifacts no longer deal critical hits.
  • Artifacts should no longer spawn beneath deeds or structures.
  • The Crown Of Might now has better protection stats and shields the face.
  • The Rod of Beguiling now weights half as much and gives 20% damage bonus instead of 10 (not always stackable).
  • Artifacts now properly drop on ground during controlled restarts.
    • The Eye of Vynora now will detect through NoLocate spells.

150428 Wall fix

  • Fixed an issue were some walls were created wrongly resulting in players being unable to remove them.
  • Global PMs are now on as default when you create a new character.

150422 Magical walls fix

  • Prevent people from getting trapped inside magical walls due to teleport lag by blocking casts when a player is on an adjacent tile
  • Prevented some overpowered spell combos from occurring for player made deities
  • Made only premium accounts count when it comes to deciding player made deity favored kingdoms

150420 Tosiek spell list fix

  • The bug where Tosiek spells never were properly generated was fixed. The list is randomly generated per player deity and new spells will be revealed as priests gain faith enough to use them. We let the requirement to join his religion stay at negative alignment since it is possible to attain even on Freedom servers.

150415 New Elevation map live!

  • The Elevation server is open with the new map. Good luck everyone!

150408 New Deity!

  • There’s a new deity in Wurm – Tosiek has ascended and became the first player in the game to found his own religion! There are people converting already. Some quirks still remain and converting is a bit of a gamble.
  • Some initial issues with alignment related to the new religion were fixed in this update.

150402 PvE missions bugfix plus anti griefing measures

  • You can now only spawn in the capital as citizen or ally if it’s not also the starter town
  • Archery towers now shoot kos players on pvp servers
  • A bug with missions generating on PvE servers was fixed
  • Happy Easter!

150401 Warmachine tweaks

  • The trebuchet now has a firing delay
  • The siege shield can now be pushed and pulled easier on pve servers
  • In order to create more land we lowered the ocean water level on most servers by 3-4 meters on average

150331 Valrei balancing

  • The Deities on Valrei now have the same start values.
  • Made it possible for the Key of Heavens to drop every scenario even if the winning Deity already has a demigod companion.

150330 War machines enabled

  • The Trebuchet, Ballista, Siege Shield, Spike Barrier, Magical Turrets and Archery Towers that were tested on Challenge are now live on all servers! Expect further tweaking as more feedback trickles in.
  • Fixed Epic mission names.
  • “Rumours of” typo fix.
  • Meditation path change delay of 24 hours added

150323 Minor Valrei fixes

  • PvE servers should spawn global missions more often
  • Vynora spam and demigods respawning fix

150319 Wall turning!

  • You can now turn walls!
  • Vynora is now properly set as Ally to Fo on the Valrei map and should stop generating missions.
  • Demigods on Valrei have been balanced. They spawned too strong initially and the code has been changed.
  • Removed ability for animals to be lead by using a mooring rope (it was letting multiple animals to be lead by the same mooring rope)

150313 New walls!

  • The new wall types are live: Timber Jetty, Timber Balcony, Wooden Wide Window, Wooden Canopy Door, Plain Stone Oriel, Decorated Stone Oriel. Enjoy!
  • 27 Cavalier Helmets were sent out to the 25% random Cavaliers of the winning Jenn-Kellon kingdom on the last Challenge round.
  • The poll for an Elevation Map reset has been finished, with the result of Yes [172 (68%)] versus No [78 (31%)]. Total Players Voted: 250. Like the poll clearly stated, this is not binding in any way. This is a very drastical change for those involved with investments in time and land and we will not take any immediate action or decision based on this but make a statement next week instead. Even if we don’t reset the map, we will keep doing more tweaks and improvements to how Epic works in the following weeks.
  • Rumours have it that Vynora is focusing on some sort of research and will no longer partake in Valrei Missions like before. Vynora followers are expected to do Fo missions instead.
  • Fix for minedoor permissions not working correctly
  • Fix so cutting grass under bushes will work
  • Some changes to the Elevation depot spawn with more variation

150309 Mine door fix

  • Fixed managing mine doors loosing people added when check boxes used
  • Fix so GATHER keybind will not work on mycelium trees
  • Fix so cannot GATHER on Mycelium
  • Epic cluster server web stats bugfix
  • Epic home server missions bugfix

150306 Some changes to Epic

  • Various changes to Epic missions like removing sacrifice domestic creatures missions, tweaking numbers required and modifying based on item difficulty.
  • Merged Epic numbers in who lists as well as stats pages
  • Made local list premium only on Epic as a sort of spy prevention (already was implemented on Chaos)
  • Wand of the Seas should now properly (only) work in deep water
  • Flattened some areas in the Elevation HOTA zone. It looks pretty ugly right now but is hopefully an improvement.
  • Added a depot spawning a few interesting items once per day in Central Elevation HOTA. First spawn in about 24 hours. A very limited version of the Challenge depots.
  • Added random treasure chests containing a couple of potentially interesting items on Elevation (toned down version of Challenge chests). Max 20 may exist at one time.
  • Changed some creatures on Elevation to use new combat system, for instance Trolls, Deathcrawler and Brown Bear.

150225 Boat transfers and hauling

  • Fixed bug where Select bar and Target bar did not remember if it was toggled on or off when logging in
  • Fixed bug in crafting interface with duplication of menu list in certain circumstances
  • Fixed bug where toolbelt arrangements did not save correctly
  • You now haul heavy things up and down multi storey buildings using a rope. You need to be positioned at floor openings.
  • Sailing across server borders should now position you better (not on mountains) when there is a difference in size.

150209 Modifying conquering

  • We are modifying conquering of Battle Camps which affected guard towers this weekend. The battle camps are a bit wonky still but we will sort them out asap.

150123 Combat Tweaks

  • Tweaks to shield bashing, dodging, and archery

150122 Shield Bashing tweak

  • Shield bashing should now work better. It is harder to bash heavier and fat creatures and defender body control also increases difficulty.
  • Dodging is now easier when you weight less and have less body fat.
  • Archery damage is now a bit more random.

150121 New Tapestries!

  • New tapestries are live
  • Fixed a bug with winching catapults
  • Converting mayors now check kingdom influence
  • Possible fix for dislocation when dropping dirt in a vehicle

150115 Tent issues, replacing missing boat locks

  • Creatures may no longer be tamed or dominated if they are led by someone else than the one taming/dominating
  • You should now always be able to pick up your own tents even if they are in water
  • You no longer receive hunted status from catapulting same kingdom on enemy deeds
  • Added to examine on boats with missing locks… “It looks like the lock has nearly rusted away, it should be replaced.”. Plus Added a “Replace Lock” as an option for players in above situation

150107 Achievement triggers fix

  • Many achievements should now trigger more properly
  • Ballista damage was tweaked