Difference between revisions of "Skills"
(→Skill decay: Edited section to provide more information, renamed to skill loss to make the section useful.) |
m (Removed the struck sections. There's no need to leave potentially outdated information on a live page as we can use View History to see what changes have been made.) |
||
Line 11: | Line 11: | ||
You may gain skill even failing an action; though, it can vary per skill. | You may gain skill even failing an action; though, it can vary per skill. | ||
− | Stamina affects skill gain. | + | Stamina affects skill gain. It is still possible to gain skill if you start an action while having 0% stamina, however the penalty to the skill tick is massive. |
− | It is still possible to gain skill if you start an action while having 0% stamina, however the penalty to the skill tick is massive. | ||
Here are 3 examples of skill ticks at various points of stamina usage with sleep bonus on: | Here are 3 examples of skill ticks at various points of stamina usage with sleep bonus on: | ||
*100% stamina -- [23:22:30] Mining increased by 0.000908 to 90.10496 | *100% stamina -- [23:22:30] Mining increased by 0.000908 to 90.10496 | ||
Line 40: | Line 39: | ||
===Titles=== | ===Titles=== | ||
Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70, 90, and now even 100. See the [[titles]] page for more details. | Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70, 90, and now even 100. See the [[titles]] page for more details. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
==Skill list== | ==Skill list== |
Revision as of 09:55, 24 July 2015
Contents
Description
Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action. Depending on skills, they also affect the time to complete an action. Skill levels cap at 100 (99,999999)
Skill gain
Your skill-gain is the highest when your success chance is 50%. A lower or higher success chance lowers the amount of skill gained when succeeding. The further away from 50% success chance you are, the lower the skill gain.
Improving actions will usually give more skill than creating actions.
You may gain skill even failing an action; though, it can vary per skill.
Stamina affects skill gain. It is still possible to gain skill if you start an action while having 0% stamina, however the penalty to the skill tick is massive. Here are 3 examples of skill ticks at various points of stamina usage with sleep bonus on:
- 100% stamina -- [23:22:30] Mining increased by 0.000908 to 90.10496
- 60% stamina -- [23:25:42] Mining increased by 0.00161 to 90.1092
- 0% stamina -- [23:22:04] Mining increased by 0.000351 to 90.10405
Action time also affects skill gain. The longer the action, the more skill you gain for that action.
Nutrition also affects skill gain. Starting at 60% nutrition you receive a 1% bonus, continuing at 1% every 10% nutrition up to a 5% bonus at 99%. Below 40% you receive an inverse 1% penalty every 10% nutrition.
Family skills
Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill.
Characteristics
Each skill uses a certain characteristic. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic helps the success chance of all the skills that use that characteristic.
For details on which skills increase which characteristics, see the characteristics page.
Skill loss
There is no skill decay in Wurm. Skill gained can only be lost by dying.
A PvE death is when you die fighting an NPC, creature, or when you use the /suicide command. You will lose 0.25 points from 5 random skills, 0.25 fighting skill, 0.01 body, and 0.01 body strength. The body strength only updates every second death unless you log out. If you die inside your homestead or village, the penalty is only 0.025 points instead. Having bad reputation with a deed and dying within the boarders of that deed may increase your skill loss.
A PvP death is when you die fighting another player. You will lose 0.25 points from the main fighting skill only, along with the same body and body strength losses. You will also lose one level of a random affinity if your fight skill is above 20 and you are killed by an enemy.
See Also: Death penalty | PvP Combat | Fighting
Titles
Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70, 90, and now even 100. See the titles page for more details.
Skill list
- Alchemy
- Archery
- Axes
- Carpentry
- Climbing
- Clubs
- Coal-making
- Cooking
- Digging
- Fighting
- Firemaking
- Hammers
- Healing
- Knives
- Masonry
- Mauls
- Milling
- Mining
- Miscellaneous items
- Nature
- Paving
- Polearms
- Pottery
- Prospecting
- Religion
- Ropemaking
- Shields
- Smithing
- Swords
- Tailoring
- Thatching
- Thievery
- Toys
- Tracking
- War machines
- Woodcutting