Difference between revisions of "Religion"

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'''Religion''' takes a very large role in Wurmonline; from creating enchanted items and casting offensive spells, to using rare and unique artifacts sent from the gods. Although it's entirely possible to have an enjoyable experience without religion it can help to take away some of the monotony of day-to-day life for a Wurmian and provide an extra edge during combat.
 
==Overview==
 
==Overview==
The four original [[gods]] in the world of Wurm Online are the three [[White_light|white light]] gods of [[Fo]], [[Vynora]] and [[Magranon]] and the [[Black Light|black light]] god of [[Libila]]. Ascended players have added three more gods to the pantheon, including the white light god [[Nahjo]] and the black light gods [[Nathan]] and [[Tosiek]].
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In the beginning there were four [[gods]]; the three [[White_light|white light]] gods [[Fo]], [[Vynora]] and [[Magranon]] and the [[Black Light|black light]] god [[Libila]]. In more recent times some Wurmians have succeeded in their efforts to ascend, adding three [[demigod]]s to the pantheon. The white light god [[Nahjo]] and the black light gods [[Nathan]] and [[Tosiek]].
  
Advantages of joining a [[:Category:Religion|religion]] include having the ability to become a [[Priest|priest]] so you can cast [[:Category:Spells|Spells]]. On [[Chaos]] or [[Epic Cluster|Epic]], you can also become a [[Champion_player|champion]] of your god, giving you bonuses to both [[Fighting|fighting]] and religion. As a priest or champion, you will have domain bonuses while you are inside your deity's domain. Each of the gods and goddesses also have their own specific advantages which can be found under their own pages above.
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Following a religion gives many bonuses to a player, the greatest of which is the ability to become a [[priest]], [[Champion_player|champion]] or a [[Scenarios#Player_demigods|demigod]].
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*'''[[Follower]]s''' receive bonuses to some of their skills while in the domain of their god.
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*'''[[Priest]]s''' can cast powerful spells; destroying their enemy or imbuing items and weapons with special abilities.
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*'''[[Champion_player|Champions]]''' gain massive defence and skill bonuses.
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*'''[[Scenarios#Player_demigods|Demigods]]''' may join the ranks of the deities on [[Valrei]] and create their own religion for players to follow, battling for the victory of their followers.
  
To become a follower of a religion, you must have at least 1.5 overall [[body]] and at least 1.0 [[alignment]] for any white light deity, or -1.0 alignment for any black light deity. Once you meet those requirements, there are two ways to become a follower:
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==Worship==
* A current follower may [[convert]] you to their religion by using a statuette of their deity. You must type '''/invitations''' to allow conversion.
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===Followers===
* Travel to either the [[Altar of Three]] for white light deities, or the [[Bone Altar]] for black light deities. These altars exist either on the [[Elevation]] for the Epic Cluster or on Chaos for the Freedom Cluster. ''Note: Chaos is a [[PvP]]-enabled server. Use caution when traveling there.''
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{{main|Follower}}Followers are those who have decided to accept a religion into their lives and by doing so they will trade a small number of restrictions in exchange for deity bonuses and the blessing of their god.
  
You cannot remain in a white light kingdom and follow Libila. You will automatically join the [[Horde of the Summoned]] if you are not already in a black light kingdom. This means that you may not follow Libila and travel back to the [[PVE]] servers as you will automatically join the white light kingdom of Freedom Isles. This is the only instance where you may follow more than one deity, as traveling back to Chaos will revert you back to your former black light deity. You may not be a priest of more than one faith, however. Tosiek and Nathan are neutral black light gods and may be followed while remaining in white light kingdoms. This makes them the only black light deities allowed on PVE servers.
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There are two ways in which a Wurmian may become a follower of a god; by being [[convert]]ed by a current follower or by starting on a pilgrimage to one of the special altars, the [[Altar of Three]] for white light gods or the [[Bone Altar]] for black light. Becoming a follower will provide small bonuses whilst in the domain of the respective god and will also open the path to future abilities through priesthood. Many Wurmians are followers and enjoy their life without ever considering becoming a priest.
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:'''Read more''': [[Follower]] | [[Convert]] | [[Altar of Three]] | [[Bone Altar]] | [[God]]
  
Historical information: Pre-Chaos (before Wild moved to the Freedom custer) players got 1 free Transfer (/transfer in chat to use) to change gods once without losing any faith. It was intended for Libila followers to choose another god as Libila was removed from Wild when it became Chaos. Other priest/followers could use it too though, and occasionally a Priest avatar is put up for sale with it's Transfer unused. That allows the purchaser to follow only Libila if not a follower of her already, after the usage of the Transfer. There are no penalties to using a Transfer other than the removal of your free Transfer.
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===Priests===
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{{main|Priest}}Once a follower has decided to give their full devotion to a god they may seek out another priest to request promotion. In exchange for priesthood they agree to give up certain abilities that would not favour their god, such as digging, mining or theft. Each god will punish their respective followers or priests for engaging in activities they do not agree with however not all gods follow the same ideals; for example some may permit mining while others may not.
  
==Priest and Spells==
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All priests gain the ability to conjure [[spell]]s, the knowledge available to them depends on their [[faith]] and which of the gods they've devoted themselves to, casting these spells uses up their pool of [[favor]]. They also gain reduced [[stamina]] drain whilst on terrain favoured by their deity.
The ability to cast spells is limited to only [[Priest|Priests]] and [[Champion_player|Champions]].
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:'''Read more''': [[Priest]] | [[Spells]] | [[Alignment]] | [[Faith]] | [[Favor]]
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===Champions===
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{{main|Champion player}}A champion has done more than just devote themselves to their god, they have put in blood and sweat to prove themselves second to none. They have done the bidding of their gods and proven themselves worthy by focusing their efforts on practising the functions required to be noticed. Fo and Vynora watch those who have soul depth and Magranon and Libila those who seek soul strength.
  
To cast a spell as a Priest or Champion, you'll need to have a certain [[Faith]] and [[Favor]] with your [[Gods|God]], and have the [[Statuette]] of your God active. Depending on the spell, you can then right click a person, item, tile, or wound to cast a spell on it.
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As a reward for becoming a champion priests are given massive bonuses to their religious and characteristics skills, increased defence and providing faster healing. Becoming a champion is not easy, nor is retaining the title. There are a limited number of champions each god will permit at any time and death will reduce the faith a god has in their champions, they will be demoted for too many failures.
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:'''Read more''': [[Champion player]] | [[Kingdom]]
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===Demigod===
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{{main|Demigod}}A player may become a demigod providing they have assisted their god enough in their [[mission]]s to win [[scenarios]], and obtain a unique item dropped from the heavens. Depending on the outcome of future battles on [[Valrei]] that demigod may then ascend to as a fully fledged god creating their own religion.
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:'''Read more''': [[Demigod]] | [[Valrei]] | [[Mission]] | [[Scenarios]]
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==Domains==
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{{main|Altar}}The domain of a god provides bonuses to all their followers, priests and champions. An [[altar]] provides a portal from which a god may funnel their domain into the lands of Wurm and also a place where followers may [[pray]] or [[sacrifice]] in respect to their deity.
  
Different Gods give different [[:Category:spells|spells]].  
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Whilst in the domain of your deity any follower, priest or champion will receive a small bonus to some of their skills, such as [[fighting]] skill: these bonuses vary between gods. The strength of the bonus is affected by many variables such as the follower's faith and alignment, the distance from the altar and its quality.
  
==Faith and Favor==
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The distance of influence for a domain depends entirely on the quality and [[altar|type of altars]] nearby. The highest quality, and therefore most influential, will control the domain in the area.
To gain [[Faith]], you will need to [[praying|pray]] at an [[altar]] of your [[Gods|God]]. You can pray 5 times a day with at least 20 minutes apart to gain [[Faith]]. Faith is limited to 30 as a normal follower. In order to gain more, you will have to become a [[Priest]]. Note that all spells and most bonuses require more than 30 faith.
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:'''Read more''': [[Altar]]
 
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==Skill==
Favor is used up while casting spells, but regains automatically. The maximum of favor you can have is equal to your current Faith level.
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Religion is also the top branch in its respective skill set, covering [[favor]], [[faith]] and [[alignment]]. The religion skill itself holds no confirmed additional bonuses but does provide special titles for those who meet a milestone. The religion skill increases with gains in the 3 child values.
 
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;Titles
==Domain of the Gods==
 
Altars create a Domain of a God. When you are in this domain and you are a Priest or Champion of your God, you receive tiny bonuses, including a Fighting bonus. These domain bonuses are not the same for each religion. The amount of the bonus is affected by many things, including your faith, alignment, distance to altars, and quality of the altars. Contrary to popular belief, no domain bonus exists for regular followers with 30 or less faith.
 
 
 
If there are several domains overlapping, only the most influential domain will give the domain bonus. The type of bonus is not the same for each god.
 
 
 
Domain influence is determined by the [[Quality]] of the altar and the material type. See the [[Altar]] page for more information on domains.
 
 
 
== Stamina Drain ==
 
Priests with high faith (60-70?) are inspired in their deities favored terrains, and have less stamina drain there. [[Vynora]] followers get the bonus on Roads, [[Magranon]] on Rock, [[Fo]] on Grass, Dirt and Trees, and [[Libila]] followers on [[Mycelium]].
 
 
 
== Animals of the Gods ==
 
* [[Wild boar]]: [[Fo]]
 
* [[Mountain Gorilla]]: [[Magranon]]
 
* [[Anaconda]]: [[Vynora]]
 
* [[Rabid hyena]]: [[Libila]]
 
 
 
== See Also ==
 
* [[Gods]] and [[Kingdom]]s
 
* [[Faith]] and [[Favor]]
 
* Normal [[Altar]]s, the [[Bone Altar]] and the [[Altar of Three]]
 
* [[Priest]]s and [[Champion player|Champion]]s
 
* [[Scenarios#Player_demigods|Scenarios]] on how players may become demi-gods or even full deities
 
 
 
==[[Titles]]==
 
 
*Spiritual at 50 skill
 
*Spiritual at 50 skill
 
*Theological at 70 skill
 
*Theological at 70 skill
[[Category:Religion]]
 
[[Category:Babel/R]]
 

Revision as of 19:52, 26 July 2015

Religion takes a very large role in Wurmonline; from creating enchanted items and casting offensive spells, to using rare and unique artifacts sent from the gods. Although it's entirely possible to have an enjoyable experience without religion it can help to take away some of the monotony of day-to-day life for a Wurmian and provide an extra edge during combat.

Overview

In the beginning there were four gods; the three white light gods Fo, Vynora and Magranon and the black light god Libila. In more recent times some Wurmians have succeeded in their efforts to ascend, adding three demigods to the pantheon. The white light god Nahjo and the black light gods Nathan and Tosiek.

Following a religion gives many bonuses to a player, the greatest of which is the ability to become a priest, champion or a demigod.

  • Followers receive bonuses to some of their skills while in the domain of their god.
  • Priests can cast powerful spells; destroying their enemy or imbuing items and weapons with special abilities.
  • Champions gain massive defence and skill bonuses.
  • Demigods may join the ranks of the deities on Valrei and create their own religion for players to follow, battling for the victory of their followers.

Worship

Followers

Main article: FollowerFollowers are those who have decided to accept a religion into their lives and by doing so they will trade a small number of restrictions in exchange for deity bonuses and the blessing of their god.

There are two ways in which a Wurmian may become a follower of a god; by being converted by a current follower or by starting on a pilgrimage to one of the special altars, the Altar of Three for white light gods or the Bone Altar for black light. Becoming a follower will provide small bonuses whilst in the domain of the respective god and will also open the path to future abilities through priesthood. Many Wurmians are followers and enjoy their life without ever considering becoming a priest.

Read more: Follower | Convert | Altar of Three | Bone Altar | God

Priests

Main article: PriestOnce a follower has decided to give their full devotion to a god they may seek out another priest to request promotion. In exchange for priesthood they agree to give up certain abilities that would not favour their god, such as digging, mining or theft. Each god will punish their respective followers or priests for engaging in activities they do not agree with however not all gods follow the same ideals; for example some may permit mining while others may not.

All priests gain the ability to conjure spells, the knowledge available to them depends on their faith and which of the gods they've devoted themselves to, casting these spells uses up their pool of favor. They also gain reduced stamina drain whilst on terrain favoured by their deity.

Read more: Priest | Spells | Alignment | Faith | Favor

Champions

Main article: Champion playerA champion has done more than just devote themselves to their god, they have put in blood and sweat to prove themselves second to none. They have done the bidding of their gods and proven themselves worthy by focusing their efforts on practising the functions required to be noticed. Fo and Vynora watch those who have soul depth and Magranon and Libila those who seek soul strength.

As a reward for becoming a champion priests are given massive bonuses to their religious and characteristics skills, increased defence and providing faster healing. Becoming a champion is not easy, nor is retaining the title. There are a limited number of champions each god will permit at any time and death will reduce the faith a god has in their champions, they will be demoted for too many failures.

Read more: Champion player | Kingdom

Demigod

Main article: DemigodA player may become a demigod providing they have assisted their god enough in their missions to win scenarios, and obtain a unique item dropped from the heavens. Depending on the outcome of future battles on Valrei that demigod may then ascend to as a fully fledged god creating their own religion.
Read more: Demigod | Valrei | Mission | Scenarios

Domains

Main article: AltarThe domain of a god provides bonuses to all their followers, priests and champions. An altar provides a portal from which a god may funnel their domain into the lands of Wurm and also a place where followers may pray or sacrifice in respect to their deity.

Whilst in the domain of your deity any follower, priest or champion will receive a small bonus to some of their skills, such as fighting skill: these bonuses vary between gods. The strength of the bonus is affected by many variables such as the follower's faith and alignment, the distance from the altar and its quality.

The distance of influence for a domain depends entirely on the quality and type of altars nearby. The highest quality, and therefore most influential, will control the domain in the area.

Read more: Altar

Skill

Religion is also the top branch in its respective skill set, covering favor, faith and alignment. The religion skill itself holds no confirmed additional bonuses but does provide special titles for those who meet a milestone. The religion skill increases with gains in the 3 child values.

Titles
  • Spiritual at 50 skill
  • Theological at 70 skill