Difference between revisions of "Settlement:Dragonia"
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{{s-freedom}} | {{s-freedom}} | ||
− | '''Dragonia - Wilderness Training Facility''' | + | '''Dragonia - Wilderness Training Facility''' |
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+ | '''~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~''' | ||
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Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. | Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. | ||
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'''The Fortress''' | '''The Fortress''' | ||
− | The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies and resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, | + | The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies and resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshops for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low), and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies and potentially hosting tournaments in Freedom for players to come and show off their skill in a fight. |
− | The heart of the fortress is a | + | The heart of the fortress is a triple walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. |
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'''1. Civilian''' | '''1. Civilian''' | ||
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+ | The following are only guidelines and a general idea of things. Rules may change as needed to better suit the demands of people. | ||
+ | |||
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians will of course have more access to certain areas that the public does not. Civilians may join and be given a 2x3 house of their choice. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Writs will be controlled by the leadership. If you wish to permit access on the writ to someone, please contact the leadership to have it arranged. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. | All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians will of course have more access to certain areas that the public does not. Civilians may join and be given a 2x3 house of their choice. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Writs will be controlled by the leadership. If you wish to permit access on the writ to someone, please contact the leadership to have it arranged. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. | ||
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− | This settlement is currently | + | This settlement is currently undecided in which Kingdom it supports in Wild. We will probably not make a solid decision until close to the time to jump, unless one side become very clear and obvious to join. |
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Sasha - Co-commander | Sasha - Co-commander | ||
− | + | Matrim - Captain | |
'''Military members''' | '''Military members''' | ||
− | + | Donar | |
− | |||
+ | '''Civilian members''' | ||
− | ''' | + | Renny - Harbour Master |
+ | |||
+ | |||
+ | '''Retired Members''' | ||
− | + | Garit - Former Admiral and council member. Retired and moved to Jaxville | |
+ | Prophecy - Former Mistress of the Sea and military member. Retired and moved to Jaxville. | ||
'''Images of Dragonia''' | '''Images of Dragonia''' | ||
− | [http://img267.imageshack.us/img267/4118/dragonia1st.jpg Dragonia | + | Stage 1 - Forming the land |
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+ | [http://img267.imageshack.us/img267/4118/dragonia1st.jpg Dragonia (Terraforming)1] | ||
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+ | [http://img96.imageshack.us/img96/2158/wurm201009141833.jpg Dragonia (Terraforming)2] | ||
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+ | [http://img828.imageshack.us/img828/3839/wurm201009141835.jpg Dragonia (Terraforming)3] | ||
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+ | Stage 2 - Construction | ||
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+ | [http://img802.imageshack.us/img802/2528/dragcon.jpg Dragonia (Construction)1] | ||
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+ | [http://img843.imageshack.us/img843/7929/44100683.jpg Dragonia (Construction)2] | ||
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+ | [http://img42.imageshack.us/img42/4821/61260210.jpg Dragonia (Construction)3] | ||
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+ | [http://img840.imageshack.us/img840/6346/wurm201009262037.jpg Dragonia (Construction)4] | ||
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+ | Scenic Screenshots | ||
+ | |||
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+ | [http://img215.imageshack.us/img215/4900/wurm2010092616082.jpg Nightfall in Dragonia] | ||
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+ | '''Other Deed Expansions''' | ||
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+ | Dragonian Harbour - This area is used as a port town and dock and is stationed on the coast down the mountain side from the main base. The deed is owned and operated by Renny. | ||
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− | [http:// | + | [http://img228.imageshack.us/img228/3466/harbour1.jpg Dragonian Harbour (Terraforming)1] |
− | [http:// | + | [http://img841.imageshack.us/img841/3193/15577931.jpg Dragonian Harbour (Terraforming)2] |
Latest revision as of 02:48, 8 August 2015
Dragonia - Wilderness Training Facility
~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members.
The Fortress
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies and resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshops for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low), and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies and potentially hosting tournaments in Freedom for players to come and show off their skill in a fight.
The heart of the fortress is a triple walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war.
There are two general tiers of membership to the settlement. Civilian and Military.
1. Civilian
The following are only guidelines and a general idea of things. Rules may change as needed to better suit the demands of people.
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians will of course have more access to certain areas that the public does not. Civilians may join and be given a 2x3 house of their choice. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Writs will be controlled by the leadership. If you wish to permit access on the writ to someone, please contact the leadership to have it arranged. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create.
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians.
2. Military
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage.
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.
This settlement is currently undecided in which Kingdom it supports in Wild. We will probably not make a solid decision until close to the time to jump, unless one side become very clear and obvious to join.
The Leadership
Sirus - Commander
Sasha - Co-commander
Matrim - Captain
Military members
Donar
Civilian members
Renny - Harbour Master
Retired Members
Garit - Former Admiral and council member. Retired and moved to Jaxville
Prophecy - Former Mistress of the Sea and military member. Retired and moved to Jaxville.
Images of Dragonia
Stage 1 - Forming the land
Stage 2 - Construction
Scenic Screenshots
Other Deed Expansions
Dragonian Harbour - This area is used as a port town and dock and is stationed on the coast down the mountain side from the main base. The deed is owned and operated by Renny.
Dragonian Harbour (Terraforming)1
Dragonian Harbour (Terraforming)2
Credits for assistance
Kole and Eyesgood - For providing a warm welcome to Freedom as well as continued support and assistance with various things.
Dreww - Well spirited and helpful nature. Donated a few things to Dragonia to jump start our progress
Oreohh - Helping with terraforming and providing a pack of tools, armour and other helpful items to get us started.As well as continued donations of various items.