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Settlement:The Order Of The Mares Nest

2,510 bytes added, 07:04, 12 August 2015
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Adding local laws and more information to Mares Nest
{{settlement
|name= The Order of the Mare's Nest
|motto= PreserveSovereignty, Research, MinimalismLoyalty and Knowledge.
|type= V
|size=
Members will be accepted with the rules set out below, in mind. A member will receive a fair part of land, with which he or she will be free to arrange and lay out as needed. This means utter freedom, in that section of land. Mare's Nest will gain structure and land-reform from this process, and the member will gain a place to call his own, a safe home eliminating the need to find a village to join or to expensively found their own deeds.
 
==Roles==
Different roles with varying permissions are being created, and in talks with the silent partner Meerkatjie. All members will fall within this structure of roles once they are finalised.
 
== Local Laws ==
 
First and foremost, we start with, and inherit the laws of the King of the Freedom isles.
 
After this, we expand on local laws as needed. Local laws are enforced on the settlement in our own manner. In extreme cases, which we always strive to avoid, death by [[Kos]] will be applied by our templars. For the love of the King, we hope to never have to do this.
 
The Order does not believe in imposing rules on members, but some points cannot be avoided. A member is trusted with the role he is endowed with, and this could easily be abused (sometimes by accident). For example, a member will receive building rights, to setup and register his writ in his section. This permission could be abused by building structures outside of the allotted area for example.
 
'''Common laws that apply:'''
 
Feel free to do as you please in your assigned section/lot, but check in with others when doing things outside of these areas, especially:
 
* Digging & Terra forming - this could detail or ravage another member or the order's planning. Check with necessary parties before making changing to the land that may extend beyond your personal area.
* Mining - Check with the proprietor or other members about the direction and plan of the mine. Mining often aims to get somewhere while obtaining resources.
* Warnings - Adhere strictly to warnings when terra-forming, mining, etc. Drop shafts, dangerous slopes and broken roads are not acceptable.
* Picking up, leading, moving items and animals - If it's not yours or on your area, don't lead it, don't move it, don't turn it. If you want it, ask.
* Cutting of trees - Unless pre-arranged, do not cut trees (especially in organised areas). If you do cut the occasional rogue tree, store unused raw materials in a bin.
* Writs(and boats) - If you plan to leave, please hand over your writs. It is impolite and unacceptable to leave destruction of unused buildings to other members. Furthermore, a new member might benefit from your writ if you don't want it any more.
* Animals - Keep the creature to tile ratio in mind, it affects everyone.
* Common sense prevails for anything else. Communication resolves all doubt.
* The proprietor will never invade your personal area, unless absolutely needed (dying animals, etc)
 
Rule 0: Have a fantastic time.
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