Difference between revisions of "Settlement:Bay of Swedes"
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− | == | + | ==History of BoS== |
− | + | As remembered by the inhabitants. | |
− | + | The story of BoS actually starts without any of its current members, with a fellow by the name Amader. He, in turn, attracted Solver to the game and Einnel, Daash, Theacke, Madboy, Rmt and Tottman were soon to follow. The site where we all settled down was dubbed Wolf Hill (first incarnation), due to the frequency of said lupine at the site, even though it was too close to Serenity Port for an actual deed to be planted without permission. We asked for that from the Serenity Port mayor, but were rudely denied and so eventually we packed up and left for other lands. | |
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− | + | Amader, together with his RL friend Madonna, went separate ways from the rest of us and settled in the far north while the rest of us finally found ourselves at a tranquil bay in the south, approximately SSW of Mesa Verde, where we settled down and founded the Bay of Swedes in December 2007. | |
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− | + | Bay of Swedes (second incarnation) was the name of our community, as most of us wanted their own homestead deed and founded them separately. With time, our reputation on the Home server grew and our gathering became widely known. During this time some of our members stopped playing, but most remained. Several ambitious projects were attempted, and some even completed ;), and by the end of its time the bay had been transformed into a lush park of walkways, flower fields and oak tree groves. Supplies of Champ enchanted tools and iron lumps in QL70-95 were never a problem with the close connections we had with others (for example Udgaard). | |
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− | + | It was not ruled by a single individual, such as a mayor, but instead held together by a sense of friendship and camaraderie. The founders where [[Player:Daash|Daash]], [[Player:Einnel|Einnel]], Gustavl, [[Player:Lillmad|Lillmad]], [[Player:Madboy|Madboy]], [[Player:Rmt|Rmt]], [[Player:Solver|Solver]], Theacke and [[Player:Tottman|Tottman]]. They regularly came together to work on larger projects. | |
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− | + | The members started out with the thought of independent places in the bay. Before the KvK raid where implemented most members of BoS had some kind of deed. Villages size 5([[Kendra]]:[[Player:Solver|Solver]] and Oppboga:[[Player:Madboy|Madboy]]). Homestead size 5(Arboga:[[Player:Tottman|Tottman]], Fellingsbro:Minimad, [[Guldsmedshyttan]]:[[Player:Rmt|Rmt]], Magrathea:[[Player:Daash|Daash]] and Nora:Aske). One decided to stay undeeded(Einnels mansion:[[Player:Einnel|Einnel]]). | |
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− | + | When Rolf implemented KvK raids, we realized that none of the deeds were suited for defense since they were built to have easy access and look good. Instead of demolishing and rebuilding all the deeds we joined forces in founding a new size 10 village and naming it Fort BoS. From an Island of 5x6 tiles it was enlarged into a 19x19 tiles flat area. We then built a tower in the middle and Ql80 walls around the edge. With no land bridge, boats became our transportation between main land and the island. | |
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− | + | One week before the freedom server opened, the remaining members each packed a boat and traveled south. We made camp on an island on the outskirts of the map waiting for the border to open. On opening day we all set sail looking for a new place to plant the BoS concept. We found an island suitable for our needs, and named it [[BoS Island]] | |
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− | = | + | ===BoS Featured=== |
− | + | * A [[Colossus]] looking down on the bay. | |
− | + | * Highway leading directly to NT. It was considered a public 2-tile cobblestone road with gravel on the sides, completely free from towers. | |
− | + | * A nice looking port with docks for both large and small ships/boats. | |
− | *[[ | + | * All roads in BoS were 2 or 3-tile wide, but these, unlike the NT road, were '''NOT public roads'''. |
− | + | * Most of the settlements were close to water and encompassed the complete coastline of the bay. | |
− | * | + | * It had all the regular convenient resources available, such as clay, peat and ores. |
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− | + | ===BoS Allies=== | |
− | + | *Mesa Verde - Lilbear | |
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*[[Aegis]] - [[Player:Riverboy|Riverboy]] | *[[Aegis]] - [[Player:Riverboy|Riverboy]] | ||
*[[Tenakill]] - [[Player:Asidecay|Asidecay]] and [[Player:Becket|Becket]] | *[[Tenakill]] - [[Player:Asidecay|Asidecay]] and [[Player:Becket|Becket]] | ||
− | + | *Udgaard - [[User:Mith|Mith]], Anthon (main supplier of iron and rock shards) | |
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− | *Udgaard - | ||
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Latest revision as of 09:24, 21 August 2015
This was a Jenn-Kellon (white light) settlement on the now deleted home server.
History of BoS
As remembered by the inhabitants.
The story of BoS actually starts without any of its current members, with a fellow by the name Amader. He, in turn, attracted Solver to the game and Einnel, Daash, Theacke, Madboy, Rmt and Tottman were soon to follow. The site where we all settled down was dubbed Wolf Hill (first incarnation), due to the frequency of said lupine at the site, even though it was too close to Serenity Port for an actual deed to be planted without permission. We asked for that from the Serenity Port mayor, but were rudely denied and so eventually we packed up and left for other lands.
Amader, together with his RL friend Madonna, went separate ways from the rest of us and settled in the far north while the rest of us finally found ourselves at a tranquil bay in the south, approximately SSW of Mesa Verde, where we settled down and founded the Bay of Swedes in December 2007.
Bay of Swedes (second incarnation) was the name of our community, as most of us wanted their own homestead deed and founded them separately. With time, our reputation on the Home server grew and our gathering became widely known. During this time some of our members stopped playing, but most remained. Several ambitious projects were attempted, and some even completed ;), and by the end of its time the bay had been transformed into a lush park of walkways, flower fields and oak tree groves. Supplies of Champ enchanted tools and iron lumps in QL70-95 were never a problem with the close connections we had with others (for example Udgaard).
It was not ruled by a single individual, such as a mayor, but instead held together by a sense of friendship and camaraderie. The founders where Daash, Einnel, Gustavl, Lillmad, Madboy, Rmt, Solver, Theacke and Tottman. They regularly came together to work on larger projects.
The members started out with the thought of independent places in the bay. Before the KvK raid where implemented most members of BoS had some kind of deed. Villages size 5(Kendra:Solver and Oppboga:Madboy). Homestead size 5(Arboga:Tottman, Fellingsbro:Minimad, Guldsmedshyttan:Rmt, Magrathea:Daash and Nora:Aske). One decided to stay undeeded(Einnels mansion:Einnel).
When Rolf implemented KvK raids, we realized that none of the deeds were suited for defense since they were built to have easy access and look good. Instead of demolishing and rebuilding all the deeds we joined forces in founding a new size 10 village and naming it Fort BoS. From an Island of 5x6 tiles it was enlarged into a 19x19 tiles flat area. We then built a tower in the middle and Ql80 walls around the edge. With no land bridge, boats became our transportation between main land and the island.
One week before the freedom server opened, the remaining members each packed a boat and traveled south. We made camp on an island on the outskirts of the map waiting for the border to open. On opening day we all set sail looking for a new place to plant the BoS concept. We found an island suitable for our needs, and named it BoS Island
BoS Featured
- A Colossus looking down on the bay.
- Highway leading directly to NT. It was considered a public 2-tile cobblestone road with gravel on the sides, completely free from towers.
- A nice looking port with docks for both large and small ships/boats.
- All roads in BoS were 2 or 3-tile wide, but these, unlike the NT road, were NOT public roads.
- Most of the settlements were close to water and encompassed the complete coastline of the bay.
- It had all the regular convenient resources available, such as clay, peat and ores.