Difference between revisions of "Blood"
Jump to navigation
Jump to search
m (Fixing the hatchling links) |
m (fixing dragon links) |
||
Line 25: | Line 25: | ||
*[[White Dragon]] - [[Potion of blacksmithing]] | *[[White Dragon]] - [[Potion of blacksmithing]] | ||
'''Hatchlings''' | '''Hatchlings''' | ||
− | *[[Black | + | *[[Black dragon hatchling|Black Dragon Hatchling]] - [[Oil of the armour smith]] |
− | *[[Green | + | *[[Green dragon hatchling|Green Dragon Hatchling]] - [[Potion of acid]] |
− | *[[White | + | *[[White dragon hatchling|White Dragon Hatchling]] - [[Salve of frost]] |
*[[Blue Dragon|Blue Dragoon Hatchling]] - [[Fletching potion]] | *[[Blue Dragon|Blue Dragoon Hatchling]] - [[Fletching potion]] | ||
Revision as of 20:07, 26 September 2015
Main / Skills / Alchemy / Natural substances / Blood
Blood from special creatures is said to have magic enchanting powers.
Creation |
---|
Obtained by being in local range and having premium when a unique creature is slain. |
Result |
|
Skill and improvement |
|
Properties |
|
Description
Blood from a unique creature that, when combined with source salt, makes a potion specific to the creature it came from to enhance tools.
Creatures and potions
- Goblin Leader - Potion of mining
- Kyklops - Potion of leatherworking
- Forest Giant - Potion of woodcutting
- Troll King - Ointment of stonecutting
Dragons
- Red Dragon - Oil of the weapon smith
- Green Dragon - Ointment of tailoring
- White Dragon - Potion of blacksmithing
Hatchlings
- Black Dragon Hatchling - Oil of the armour smith
- Green Dragon Hatchling - Potion of acid
- White Dragon Hatchling - Salve of frost
- Blue Dragoon Hatchling - Fletching potion
Notes
- 0.10 kg of blood is given to all premium characters in local when a unique is slain. It is not treated as a liquid by the game so it does not have to be held within a container.
- The blood of each unique creates a potion particular to that unique.
- Examine line of enhanced tools says: It has been imbued with special abilities, and it improves (one of the following depending on type: [leather working, carpentry, mining, etc]) max ql [0-100]
- The effect gradually wears off with use. The greater the strength of imbuement, the longer the effects will last.