Difference between revisions of "Slope"
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m (cave floors have slopes too, but cannot be determined in dirts. notes might still need looking at) |
m (slope correction) |
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* Maximum slope before starting to fall down is 23 or 24, but a [[player]] can get hurt walking down if the slope is over 20, depending on [[body strength]], how much the player is [[encumbrance|carrying]] or dragging, etc. | * Maximum slope before starting to fall down is 23 or 24, but a [[player]] can get hurt walking down if the slope is over 20, depending on [[body strength]], how much the player is [[encumbrance|carrying]] or dragging, etc. | ||
* At around 30 slope the player will be required to [[climb]] in order to move uphill. | * At around 30 slope the player will be required to [[climb]] in order to move uphill. | ||
− | * [[Horse]]s can scale slopes up to 40 | + | * [[Horse]]s can scale slopes up to 40 when ridden or pulling [[large cart]]s and [[wagon]]s. |
==See also== | ==See also== |
Revision as of 08:22, 30 October 2015
Slope is the angle/incline a tile is set at. Slope, usually expressed in dirts, can be determined by examining a tile border. Slopes of cave floors can not be determined, because underground tiles do not have tile borders.
Notes
- With a shovel activated and enough digging skill, the slope of a tile border (or whether it is flat) will show by hovering the mouse over it.
- The more digging skill, the more tiles away the slope of tile borders will show by hovering the mouse over them.
- Maximum slope before starting to fall down is 23 or 24, but a player can get hurt walking down if the slope is over 20, depending on body strength, how much the player is carrying or dragging, etc.
- At around 30 slope the player will be required to climb in order to move uphill.
- Horses can scale slopes up to 40 when ridden or pulling large carts and wagons.