Difference between revisions of "Sacrificing"
m (added "ingredient" to "Alchemy items" to clarify which items can be used, items created by alchemy don't work. Please feel free to change back if i am mistaken.) |
Ostentatio (talk | contribs) (Some reorganization, correcting outdated/incorrect info) |
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* Refill of Stamina, Nutrition, Food and Water | * Refill of Stamina, Nutrition, Food and Water | ||
* Skill gain | * Skill gain | ||
+ | * [[Faith bonus|Deed Faith bonuses]] | ||
− | + | Deed Faith bonuses are only increased if your Favor is already full. See [[Faith bonus|Faith bonuses]] for details. | |
=== Favor === | === Favor === | ||
− | As mentioned previously sacrificing items may yield a number of various effects, favor gain being one of them. The amount of favor you gain from sacrificing an item depends on what | + | As mentioned previously sacrificing items may yield a number of various effects, favor gain being one of them. The amount of favor you gain from sacrificing an item depends on what its value is. Items typically have a "get price" that you can see when right-clicking them in your inventory. This number is based on item type, material, and QL, and can be used to determine how much favor it will yield when sacrificed. See [[Base Price]] for details. |
− | + | === Double bonus materials === | |
− | + | Each god has a specific material or materials they prefer, which give double the usual favor of deed Faith bonus. That means that if you sacrifice an item of a material your god prefers, you'll get twice as much favor or deed Faith bonus as the item normally would. For example: If a Vynora priest sacrifices a door lock it gets x amount of favor but if a Magranon priest sacrifices the same door lock it gets 2x the amount. | |
+ | |||
+ | *[[Vynora]]: Wood | ||
+ | *[[Fo]]: Pottery; Cotton; Food | ||
+ | *[[Magranon]]: Metals | ||
+ | *[[Libila]]: [[:Category:Natural_substances_items|Alchemy ingredient items]] (see below) | ||
+ | *[[Tosiek]]: Cloth | ||
+ | *[[Nahjo]]: [[:Category:Natural_substances_items|Alchemy ingredient items]] (see below) | ||
+ | |||
+ | Note that for gods that prefer alchemy ingredients, the game does not use the Get Price value to determine favor gain; instead, it uses the formula (QL / 10). For example, sacrificing an 80QL corn would give a Nahjo priest up to 8 favor. For deed Faith bonus, the normal formula based on the Get Price value is still used, and gives double the bonus like other gods' preferred materials. | ||
+ | |||
+ | ==== Common double favor items ==== | ||
+ | Due to high base value and ease of creation, some items are particularly popular and useful for certain gods. For example, yoyos are often used by Vynora priests because a priest can craft them at high quality without need for improvement, and their base value is higher than most other wooden items. | ||
*[[Vynora]]: [[Yoyo]] and [[Torch]] | *[[Vynora]]: [[Yoyo]] and [[Torch]] | ||
Line 38: | Line 51: | ||
=== Alignment gain === | === Alignment gain === | ||
− | Sacrificing items that have a "get price" value of at least 50 copper will increase your alignment. See [[Alignment]] for details. | + | <!-- (Verify specific value!) Sacrificing items that have a "get price" value of at least 50 copper will increase your alignment. See [[Alignment]] for details. --> |
+ | Sacrificing an item with a high enough Get Price value will increase your [[Alignment]]. As with deed Faith bonus and Favor, an item's value counts as double if it is made from a material preferred by your god. For example, the minimum Get Price value a Vynora priest would need to get an Alignment increase from a metal item is double what it would need to be for a Magranon follower or priest. | ||
=== Potion === | === Potion === | ||
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=== Refill of Stamina, Nutrition, Food and Water and Skill gain === | === Refill of Stamina, Nutrition, Food and Water and Skill gain === | ||
− | Sacrificing | + | Sacrificing a rare item of any kind will refill the stamina, food and water bars in the same fashion as the Path of Love ability [[Path_of_Love#Refresh|Refresh]] and will heal a wound, usually the first wound received, regardless of severity. Rare items work exactly as the Refresh spell while supreme and fantastic abilities grant you a tick in a random skill. |
The rare items need to be of full weight in order to give the bonus, i.e. a rare log that weighs 24kgs will refill the bars but a log that weighs 17kgs will not. | The rare items need to be of full weight in order to give the bonus, i.e. a rare log that weighs 24kgs will refill the bars but a log that weighs 17kgs will not. | ||
Line 56: | Line 70: | ||
== Notes == | == Notes == | ||
− | * [[Key]]s can only be sacrificed if the [[lock]] they belong to has already been destroyed. The lock must therefore be sacrificed before the key is (sometimes you can sacrifice them at the same time because the lock is registered by the server before the key is). | + | <!-- (no longer true) * [[Key]]s can only be sacrificed if the [[lock]] they belong to has already been destroyed. The lock must therefore be sacrificed before the key is (sometimes you can sacrifice them at the same time because the lock is registered by the server before the key is). --> |
+ | * Keys can now be sacrificed even if the [[lock]] to which it belongs still exists. Previously, the lock would need to be sacrificed first if it still existed, or together with the key. | ||
* To be able to sacrifice an item it must fit in the altar. If you are sacrificing to get rid of the item you can try using a [[Trash heap|trash heap]]. | * To be able to sacrifice an item it must fit in the altar. If you are sacrificing to get rid of the item you can try using a [[Trash heap|trash heap]]. | ||
* Sacrificing creatures for a [[mission]] is done with a [[Sacrificial knife|sacrificial knife]] see related page for more. | * Sacrificing creatures for a [[mission]] is done with a [[Sacrificial knife|sacrificial knife]] see related page for more. | ||
− | * Sacrificing 10 items one at a time will give the same amount of favor as sacrificing all 10 at once. The items are registered individually and not as part of a unit. | + | * Sacrificing 10 items one at a time will give the same amount of favor or deed Faith bonus as sacrificing all 10 at once. The items are registered individually and not as part of a unit. Combined items also generally give the same favor and bonus, except in the case of favor gain for alchemy ingredients for Libila and Nahjo. |
+ | * For low-value items, there is a minimum amount the Get Price value will contribute. For example, a 20QL tar will provide the same favor or deed Faith bonus as a 40QL tar. | ||
+ | * For deed Enchantment bonus specifically, most low-valuke bulk items such as wood scrap use a formula based on weight instead of value if the value is low enough. This formula does not take your god into account, so large combined woodscrap may give the same Enchantment bonus regardless of god. The Healing and War bonuses always use item value, not weight. | ||
[[Category:Religion]] | [[Category:Religion]] | ||
[[Category:Babel/S]] | [[Category:Babel/S]] |
Revision as of 19:12, 6 March 2016
Main / Religion / Sacrificing
Contents
Description
Putting an item in an altar and right-clicking the altar will give the option to "sacrifice". Items can be sacrificed in an altar representing the god you are following and has several beneficial effects that depend on what you sacrifice and how much. Sacrificing an item will remove it from the world so apart from sacrificing in order to gain any of the beneficial effects it's used in order to get rid of junk.
Requirements:
- Follower of a god, with at least 10 faith
Effects
Sacrificing may yield:
- Favor gain
- Healing of wounds
- Alignment gain
- Potion
- Refill of Stamina, Nutrition, Food and Water
- Skill gain
- Deed Faith bonuses
Deed Faith bonuses are only increased if your Favor is already full. See Faith bonuses for details.
Favor
As mentioned previously sacrificing items may yield a number of various effects, favor gain being one of them. The amount of favor you gain from sacrificing an item depends on what its value is. Items typically have a "get price" that you can see when right-clicking them in your inventory. This number is based on item type, material, and QL, and can be used to determine how much favor it will yield when sacrificed. See Base Price for details.
Double bonus materials
Each god has a specific material or materials they prefer, which give double the usual favor of deed Faith bonus. That means that if you sacrifice an item of a material your god prefers, you'll get twice as much favor or deed Faith bonus as the item normally would. For example: If a Vynora priest sacrifices a door lock it gets x amount of favor but if a Magranon priest sacrifices the same door lock it gets 2x the amount.
- Vynora: Wood
- Fo: Pottery; Cotton; Food
- Magranon: Metals
- Libila: Alchemy ingredient items (see below)
- Tosiek: Cloth
- Nahjo: Alchemy ingredient items (see below)
Note that for gods that prefer alchemy ingredients, the game does not use the Get Price value to determine favor gain; instead, it uses the formula (QL / 10). For example, sacrificing an 80QL corn would give a Nahjo priest up to 8 favor. For deed Faith bonus, the normal formula based on the Get Price value is still used, and gives double the bonus like other gods' preferred materials.
Common double favor items
Due to high base value and ease of creation, some items are particularly popular and useful for certain gods. For example, yoyos are often used by Vynora priests because a priest can craft them at high quality without need for improvement, and their base value is higher than most other wooden items.
- Vynora: Yoyo and Torch
- Fo: Square piece of cloth
- Magranon: Door lock
- Libila: Alchemy ingredient items
- Tosiek: Square piece of cloth
- Nahjo: Alchemy ingredient items
(note: Tested with rare version too)
Healing of wounds
When sacrificing items of high value the gods might heal your wounds. How much is healed depends on the value of the sacrificed items (note: more tests needed unless results of this exists elsewhere on the wiki already)
Alignment gain
Sacrificing an item with a high enough Get Price value will increase your Alignment. As with deed Faith bonus and Favor, an item's value counts as double if it is made from a material preferred by your god. For example, the minimum Get Price value a Vynora priest would need to get an Alignment increase from a metal item is double what it would need to be for a Magranon follower or priest.
Potion
A potion might be awarded when sacrificing items that add up to a high value. The potion will end up inside your intentory.
Refill of Stamina, Nutrition, Food and Water and Skill gain
Sacrificing a rare item of any kind will refill the stamina, food and water bars in the same fashion as the Path of Love ability Refresh and will heal a wound, usually the first wound received, regardless of severity. Rare items work exactly as the Refresh spell while supreme and fantastic abilities grant you a tick in a random skill.
The rare items need to be of full weight in order to give the bonus, i.e. a rare log that weighs 24kgs will refill the bars but a log that weighs 17kgs will not.
Rare Items
- Sacrificing rares gives 99% stamina, nutrition, water, food and and will heal a wound, usually the first wound received, regardless of severity
- Sacrificing supremes gives the same as rares with a small gain in a random skill
- Sacrificing fantastics gives the same as supremes but with greater skill gain.
Notes
- Keys can now be sacrificed even if the lock to which it belongs still exists. Previously, the lock would need to be sacrificed first if it still existed, or together with the key.
- To be able to sacrifice an item it must fit in the altar. If you are sacrificing to get rid of the item you can try using a trash heap.
- Sacrificing creatures for a mission is done with a sacrificial knife see related page for more.
- Sacrificing 10 items one at a time will give the same amount of favor or deed Faith bonus as sacrificing all 10 at once. The items are registered individually and not as part of a unit. Combined items also generally give the same favor and bonus, except in the case of favor gain for alchemy ingredients for Libila and Nahjo.
- For low-value items, there is a minimum amount the Get Price value will contribute. For example, a 20QL tar will provide the same favor or deed Faith bonus as a 40QL tar.
- For deed Enchantment bonus specifically, most low-valuke bulk items such as wood scrap use a formula based on weight instead of value if the value is low enough. This formula does not take your god into account, so large combined woodscrap may give the same Enchantment bonus regardless of god. The Healing and War bonuses always use item value, not weight.