Difference between revisions of "Settlement:Holmgard"

From Wurmpedia
Jump to navigation Jump to search
(First version of the deed webpage, complete for now.)
Line 4: Line 4:
  
 
The deed currently has:  
 
The deed currently has:  
* '''Mine''': [[iron vein]] and a [[forge]]. Use them to make yourself a [[small anvil]] and other [[Blacksmithing|tools and supplies]] and [[small nails|supplies]]
+
* '''Mine''': [[iron vein]] and [[forge]]. Use them to make yourself a [[small anvil]] and other [[Blacksmithing|tools and supplies]] and [[small nails|supplies]]
 
* '''Oven''' for [[Guide_To_Cooking|cooking food]].  
 
* '''Oven''' for [[Guide_To_Cooking|cooking food]].  
 
* A [[Spirit_Templar|templar]] for '''protection''', plus a few [[Tower_guard|tower guards]] nearby.
 
* A [[Spirit_Templar|templar]] for '''protection''', plus a few [[Tower_guard|tower guards]] nearby.
Line 14: Line 14:
 
* Hunt and [[butcher]]. Lure mobs onto the deed and the [[Spirit_Templar|templar]] will tank them for you. It templar is busy or dead, type "help" in Local chat - [[Tower_guard|tower guards]] will attack your target.  
 
* Hunt and [[butcher]]. Lure mobs onto the deed and the [[Spirit_Templar|templar]] will tank them for you. It templar is busy or dead, type "help" in Local chat - [[Tower_guard|tower guards]] will attack your target.  
 
* [[Forage]] and [[botanize]], to get [[Guide_To_Cooking|food]] and [[Healing_Guide|healing]].  
 
* [[Forage]] and [[botanize]], to get [[Guide_To_Cooking|food]] and [[Healing_Guide|healing]].  
* [[Mining|Mine]] [[Ironore|ore]] (but not rock)
+
* [[Mining|Mine]] [[Iron vein|ore]] (but not rock)
  
 
Here are a few '''rules''':
 
Here are a few '''rules''':
Line 20: Line 20:
 
** Do NOT take the [[Large Anvil]] from the mine. It is heavy, it is low quality, and you can make one using just 10kg iron and a small anvil
 
** Do NOT take the [[Large Anvil]] from the mine. It is heavy, it is low quality, and you can make one using just 10kg iron and a small anvil
 
* Keep area around the deed as it is:  
 
* Keep area around the deed as it is:  
** Cut only Very Old and Overaged [[Tree_Tile#Tree.2FBush_Ages|trees]] - they will give you more logs, and more skill. Try to [[Sprout|replant]] trees if you know how.   
+
** Cut only [[Tree_Tile#Tree.2FBush_Ages|Very Old and Overaged trees]] - they will give you more logs, and more skill. Try to [[Sprout|replant]] trees if you know how.   
 
** Do not destroy [[Grass_tiles|grass]] through digging or dropping sand. If you want to practice digging, dig and drop dirt in a single spot.
 
** Do not destroy [[Grass_tiles|grass]] through digging or dropping sand. If you want to practice digging, dig and drop dirt in a single spot.
  
 
And a few other ideas for what you can do:
 
And a few other ideas for what you can do:
* You can drop your [[Starter_tent|tent]] outside of the deed, both to securely store your belongings, and respawn.  
+
* You can drop your [[Starter_tent|tent]] outside of the deed & perimeter, both to securely store your belongings, and respawn.  
 
* You can [[sell]] unwanted items to the deed [[token]] to raise a bit of money. Common sells are corpses (after you remove the [[butcher]]ed items), since they are QL100 you get you 11 iron.  
 
* You can [[sell]] unwanted items to the deed [[token]] to raise a bit of money. Common sells are corpses (after you remove the [[butcher]]ed items), since they are QL100 you get you 11 iron.  
* There is empty land W, NW, E, and NE of the deed.
+
* If you want to settle, there is empty land W, NW, E, and NE of the deed. If you take over the deed spot near clay, please leave some clay in public access.

Revision as of 02:39, 7 June 2016

Just as the historic Holmgard served as the gateway for Varengian Vikings traveling east through Gardariki and to the riches of Miklagard, the Holmgard deed on Release server aims to help new players learn to survive (and strive) in the world of Wurm. The deed is not a "university", but rather a collection of services that are helpful to new players

The deed is located a bit South of Sloping Sands (the starting point), on the south side of the hill with the Kingdom deed. If you head directly south from Sloping Sands, turn right (West) after you see the guard tower. If you walk past the market, follow the wide highway the a well named Troll Yellow Water, and the continue south.

The deed currently has:

Deed allows you to :

  • Pickup items. So you do not have to worry about dropping your stuff.
  • Hunt and butcher. Lure mobs onto the deed and the templar will tank them for you. It templar is busy or dead, type "help" in Local chat - tower guards will attack your target.
  • Forage and botanize, to get food and healing.
  • Mine ore (but not rock)

Here are a few rules:

  • Feel free to take materials, foods, and simple tools if there are left laying around.
    • Do NOT take the Large Anvil from the mine. It is heavy, it is low quality, and you can make one using just 10kg iron and a small anvil
  • Keep area around the deed as it is:
    • Cut only Very Old and Overaged trees - they will give you more logs, and more skill. Try to replant trees if you know how.
    • Do not destroy grass through digging or dropping sand. If you want to practice digging, dig and drop dirt in a single spot.

And a few other ideas for what you can do:

  • You can drop your tent outside of the deed & perimeter, both to securely store your belongings, and respawn.
  • You can sell unwanted items to the deed token to raise a bit of money. Common sells are corpses (after you remove the butchered items), since they are QL100 you get you 11 iron.
  • If you want to settle, there is empty land W, NW, E, and NE of the deed. If you take over the deed spot near clay, please leave some clay in public access.