* Items do not decay in inventories or on merchants (note that merchants can be threatened on [[Elevation|Elevation]]), with the exception of food items, lanterns, construction markers, torches, and huge shod clubs.
* Houses that are abandoned get greatly increased decay. A house is considered abandoned when the owner does not log in to the same server for more than 3 months (real life). An abandoned house within a perimeter will sustain an additional damage bonus. The decay rates for abandoned houses are currently unknown.
:: '''Note:''' N.B.: This calculation is server specific. If you have a building on a server that you do not visit for more than 3 months it will be treated as abandoned.
* For non-abandoned houses that are off deed the decay rate is (perish-ability/QL) total damage per decay tick.
* A [[Stone house|stone house]]s(walls/windows/doors) perish-ability is 3, making its average decay per tick (3/wall QL).