Difference between revisions of "Enchanted grass"

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== Description ==
 
== Description ==
'''Enchanted grass''' is a special type of [[tile]] that can be created by using the [[Path of Love]] ability 'Enchant' on a normal [[grass tile]]. Herbivorous animals like [[horse|horses]] can graze on it, and it provides a healing bonus to all wounds when standing on it.
 
  
Enchanted grass has a 1 in 240 chance to revert to grass on deeds with a good ratio when an animal grazes. If the deed has a bad ratio, less than 15 tiles per animal, it has a 1 in 120 chance of reverting to grass. Off deed enchanted grass has a 1 in 80 chance to revert to grass when an animal grazes.  
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'''Enchanted grass''' is a special type of [[tile]] that can be created by using the [[Path of Love]] ability 'Enchant' on a normal [[grass tile]]. Herbivorous animals like [[horse|horses]] can graze on it with less than typical degradation, and it provides a healing bonus to all wounds when stood upon.
  
== Removing ==
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== Notes ==
Enchanted grass is not destroyed by digging or dropping dirt, but it can be removed by packing it with a shovel. [[Fire pillar]], [[Ice pillar]] and [[Fungus]] spells can also be used to remove it and turn it to sand, marsh or mycelium. It cannot be [[Dispel|dispelled]].
 
  
== Notes ==
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* Acts as a potency 4 [[healing cover]] when stood on.
* Acts as a potency 6 [[healing cover]] when stood on.
 
 
* [[Sprout|Sprouts]] and [[Flower|flowers]] cannot be planted on enchanted grass.
 
* [[Sprout|Sprouts]] and [[Flower|flowers]] cannot be planted on enchanted grass.
* Cannot be [[foraging|foraged]] or [[botanizing|botanized]].
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* Does not spread naturally.
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* Does not spread or otherwise occur naturally.
 
* Can be [[trap|trapped]].
 
* Can be [[trap|trapped]].
* The Enchant ability has an 18 hour cooldown.
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* The enchant ability used to create enchanted grass tiles has an 18-hour cooldown period between uses.
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* Enchanted grass has an unknown chance to revert to grass on deeds with a good ratio when an animal grazes on it. If the deed has a bad ratio (less than 15 tiles per animal), the enchanted grass tile then has a higher chance of reverting to grass when grazed upon. Off-deed, enchanted grass also has a chance to revert to grass when grazed upon.
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* The following [[Resource nodes]] can spawn on Enchanted grass: [[Umbellifers]], [[Nightshades]], [[Mints]], [[Roots and bulbs]], [[Vines]], [[Briar patch]], [[Undergrowth]], [[Animal burrow]], [[Critter nest]], [[Mineral debris]], [[Tropical foliage]] and [[Fairy garden]].
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== Removal ==
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Enchanted grass is not destroyed by digging or dropping dirt, but it can be removed by packing it with a shovel, levelling, or cultivating it (turning it into dirt). [[Fire pillar]], [[Ice pillar]], and [[Corrupt]] spells can also be used to remove it and turn it to sand, marsh, or mycelium. It cannot be [[Dispel|dispelled]].
  
 
== See Also ==
 
== See Also ==

Latest revision as of 04:15, 20 December 2023

Main / Terrain / Enchanted grass

Enchanted grass
A Enchanted grass
Properties
  • Max flat speed: 12.20km/h
  • Can be created by players?: Yes
  • Underground: No
Creation
Material


Description

Enchanted grass is a special type of tile that can be created by using the Path of Love ability 'Enchant' on a normal grass tile. Herbivorous animals like horses can graze on it with less than typical degradation, and it provides a healing bonus to all wounds when stood upon.

Notes


Removal

Enchanted grass is not destroyed by digging or dropping dirt, but it can be removed by packing it with a shovel, levelling, or cultivating it (turning it into dirt). Fire pillar, Ice pillar, and Corrupt spells can also be used to remove it and turn it to sand, marsh, or mycelium. It cannot be dispelled.

See Also