Difference between revisions of "Charcoal pile"
Jump to navigation
Jump to search
m |
|||
| (18 intermediate revisions by 8 users not shown) | |||
| Line 1: | Line 1: | ||
[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}''' | [[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}''' | ||
| + | |||
{{ItemBox | {{ItemBox | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|image=Charcoal pile.png | |image=Charcoal pile.png | ||
| + | |examine=A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal. | ||
|active=[[kindling]] | |active=[[kindling]] | ||
|passive=[[log]] (24 kg) | |passive=[[log]] (24 kg) | ||
| − | |group= | + | |group=Pile |
| − | |materials=* | + | |materials=* 1x [[kindling]] |
* 1x [[log]] (24 kg to start) | * 1x [[log]] (24 kg to start) | ||
* 20x [[log]]s (17 kg each to continue) | * 20x [[log]]s (17 kg each to continue) | ||
| Line 12: | Line 14: | ||
|result=*'''{{PAGENAME}}''' (0.10 kg) | |result=*'''{{PAGENAME}}''' (0.10 kg) | ||
|skill=Coal-making | |skill=Coal-making | ||
| + | |improve=no | ||
| + | |dyeable = no | ||
}} | }} | ||
== Description == | == Description == | ||
| − | |||
| − | ''' | + | A '''charcoal pile''' is a large [[coal-making]] structure made from [[log]]s and [[pile of dirt|dirt]]. When lit, it slowly produces [[charcoal]], [[tar]], and [[ash]]. |
| + | |||
| + | == Creation == | ||
| − | + | * The [[quality]] of the [[kindling]] affects the chance of creating a charcoal pile. | |
| − | * The [[quality]] of the kindling affects the chance of creating a charcoal pile. | + | * The maximum quality of a charcoal pile is limited by the average quality of the raw materials. |
| − | * The maximum quality of a | + | * The [[coal-making]] skill affects how much each added ingredient contributes to the pile's quality. |
| − | * | + | * A charcoal pile uses 1 [[kindling]] and 1 [[log]] to create. |
| − | * | + | * Charcoal piles cannot be created or continued inside a [[house]]. |
| + | * The last [[log]] added determines the wood type of the pile. | ||
== Usage == | == Usage == | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | + | * After finishing the pile, light it with [[steel and flint]] while carrying [[kindling]]. | |
| − | + | * Once lit, the pile produces [[charcoal]], [[tar]], and [[ash]] based on the initial quality of the pile. | |
| − | + | * Production occurs whenever a decay tick increases the pile's damage. | |
| − | + | * Produced materials can be removed at any time without harming further production. | |
| + | * A charcoal pile will burn for one to six real-life days until it reaches 100 damage. | ||
| + | * When the pile reaches 100 damage, it disappears and all remaining products form an item pile on the ground. | ||
| + | * Higher quality piles produce higher quality items and burn longer, producing more items. | ||
| + | * Light charcoal piles as soon as possible. Unlit piles will quickly start to take "invisible" damage until lit, at which point the damage becomes visible. | ||
| + | * Products are produced with the effective quality of the pile at the time of lighting. | ||
| + | |||
| + | Battlepants' test for the approximation of pile quality and number of produce: | ||
| − | * | + | * 29.75 QL birch pile produced 17 charcoals. |
| + | * 56.58 QL birch pile produced 30 charcoals. | ||
| + | * 46.01 QL walnut pile produced 25 charcoals. | ||
== Notes == | == Notes == | ||
| − | * A single charcoal, ash, and tar is produced at each decay tick. | + | |
| + | * A single [[charcoal]], [[ash]], and [[tar]] is produced at each decay tick. | ||
* Wood type affects production: | * Wood type affects production: | ||
| − | ** Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as | + | ** Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as non-special wood types. |
| − | ** Oakenwood piles produce more | + | ** Oakenwood piles produce more materials because they take less decay per tick and therefore have more ticks. |
| − | ** Walnut | + | ** Walnut piles give a 10% bonus to the quality of the items they produce. |
** Other wood types have no effect on burn time or charcoal production. | ** Other wood types have no effect on burn time or charcoal production. | ||
| − | * | + | * Making 20 piles from discovery without sleep bonus will give around 24 coal-making skill. |
| − | + | * Per testing, decay of items produced by the charcoal pile will start in approximately 2 to 3 days if left inside the active, producing pile. | |
| − | * | + | * Removing produced items and placing them back inside may remove this decay-free period. |
| − | * It is possible to | + | * It is possible to create a rare charcoal pile. |
| + | * A rare charcoal pile will burn slightly longer and can randomly produce rare [[charcoal]], rare [[ash]], and rare [[tar]]. | ||
| + | * All charcoal piles fully occupy one tile. | ||
| + | * Despite wood type, all charcoal piles visually appear the same. | ||
| − | |||
[[Category:Containers]] | [[Category:Containers]] | ||
[[Category:Babel/C]] | [[Category:Babel/C]] | ||
Latest revision as of 19:39, 14 May 2026
Main / Skills / Coal-making / Charcoal pile
| Examine |
|---|
| A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal. |
| Creation |
| Total materials |
|
| Result |
|
| Skill and improvement |
|
| Properties |
|
Contents
Description
A charcoal pile is a large coal-making structure made from logs and dirt. When lit, it slowly produces charcoal, tar, and ash.
Creation
- The quality of the kindling affects the chance of creating a charcoal pile.
- The maximum quality of a charcoal pile is limited by the average quality of the raw materials.
- The coal-making skill affects how much each added ingredient contributes to the pile's quality.
- A charcoal pile uses 1 kindling and 1 log to create.
- Charcoal piles cannot be created or continued inside a house.
- The last log added determines the wood type of the pile.
Usage
- After finishing the pile, light it with steel and flint while carrying kindling.
- Once lit, the pile produces charcoal, tar, and ash based on the initial quality of the pile.
- Production occurs whenever a decay tick increases the pile's damage.
- Produced materials can be removed at any time without harming further production.
- A charcoal pile will burn for one to six real-life days until it reaches 100 damage.
- When the pile reaches 100 damage, it disappears and all remaining products form an item pile on the ground.
- Higher quality piles produce higher quality items and burn longer, producing more items.
- Light charcoal piles as soon as possible. Unlit piles will quickly start to take "invisible" damage until lit, at which point the damage becomes visible.
- Products are produced with the effective quality of the pile at the time of lighting.
Battlepants' test for the approximation of pile quality and number of produce:
- 29.75 QL birch pile produced 17 charcoals.
- 56.58 QL birch pile produced 30 charcoals.
- 46.01 QL walnut pile produced 25 charcoals.
Notes
- A single charcoal, ash, and tar is produced at each decay tick.
- Wood type affects production:
- Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as non-special wood types.
- Oakenwood piles produce more materials because they take less decay per tick and therefore have more ticks.
- Walnut piles give a 10% bonus to the quality of the items they produce.
- Other wood types have no effect on burn time or charcoal production.
- Making 20 piles from discovery without sleep bonus will give around 24 coal-making skill.
- Per testing, decay of items produced by the charcoal pile will start in approximately 2 to 3 days if left inside the active, producing pile.
- Removing produced items and placing them back inside may remove this decay-free period.
- It is possible to create a rare charcoal pile.
- A rare charcoal pile will burn slightly longer and can randomly produce rare charcoal, rare ash, and rare tar.
- All charcoal piles fully occupy one tile.
- Despite wood type, all charcoal piles visually appear the same.