Difference between revisions of "Path of Insanity"
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== Path of Insanity tiles == | == Path of Insanity tiles == | ||
− | Insanity path tiles are | + | Insanity path tiles are found inside mines, on any tile more than 2 tiles away from any ore veins or cave exits. Note that reinforcements and rock salt do not count as "ore" and will not block Insanity tiles from appearing. |
− | + | After completing a meditation on a path of insanity tile the usual message of "This is indeed a special place" will not appear. Due to this you may need to try moving to different tiles and repeatedly meditating until you get a path question in order to advance. Certain Path of Insanity-specific "trance" messages may also appear when beginning to meditate, making it clearer that the tile is special. | |
− | |||
− | After completing a meditation on a path of insanity tile the usual message of "This is indeed a special place" will not appear. Due to this you may need to try moving to different tiles and repeatedly meditating until you get a path question in order to advance. | ||
== Bonus == | == Bonus == | ||
Line 17: | Line 15: | ||
Gained at level 4 | Gained at level 4 | ||
− | You get the option on wounds. This will clean the wound of any [[ | + | You get the option on wounds. This will clean the wound of any [[Rotting touch]] "You gleefully clean the wound." |
If the wound is not dirty or infected it will not clean the wound. | If the wound is not dirty or infected it will not clean the wound. | ||
Line 25: | Line 23: | ||
Gained at level 7 | Gained at level 7 | ||
− | You get the option on your body. This will fill your | + | You get the option on your body. This will fill your food bar to 99% and move your nutrition 98%. You can Fill once per day. |
It seems that 'fill' works in a similar way to fasting. The message displayed is | It seems that 'fill' works in a similar way to fasting. The message displayed is | ||
* You relax and forget about your hunger. | * You relax and forget about your hunger. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==== Shield of the Gone ==== | ==== Shield of the Gone ==== | ||
− | Gained at level | + | Gained at level 7 |
− | Gives a constant damage reduction | + | Gives a constant damage reduction that scales up per level. |
− | |||
− | |||
6% Damage Reduction at level 7 | 6% Damage Reduction at level 7 | ||
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24% Damage Reduction at level 10 | 24% Damage Reduction at level 10 | ||
30% Damage Reduction at level 11 | 30% Damage Reduction at level 11 | ||
+ | |||
+ | ==== Teleport ==== | ||
+ | |||
+ | Gained at level 9 | ||
+ | |||
+ | You get the option on your body. This will teleport you to a <i>totally random</i> tile on the server (including water tiles, cliffs, fenced areas, and lava). Can be used once every hour. | ||
+ | |||
+ | * You close your eyes and let your spirit fly. | ||
==== Recall Home ==== | ==== Recall Home ==== | ||
Gained at level 12 | Gained at level 12 | ||
− | You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours. It | + | You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. </p> |
+ | * <p> Can be used once every 12 hours. <br/> This cooldown is lowered by 1 hour for every level past 12. | ||
+ | * It only works if you have been part of the village for more than 24 hours. | ||
+ | * Only transports the player character; any mount, cart or boat is left behind. | ||
− | + | ||
+ | ''You close your eyes and let your spirit fly home.'' | ||
==== Final Breath ==== | ==== Final Breath ==== | ||
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=== Hallucinations === | === Hallucinations === | ||
− | Sometimes, insane characters see mobs that are invisible to everybody but themselves. These can be noted from a distance as they always have unusual names. They can't be interacted with, tamed, or killed. They | + | Sometimes, insane characters see mobs that are invisible to everybody but themselves. These can be noted from a distance as they always have unusual names. They can't be interacted with, tamed, or killed. |
− | * | + | |
− | * | + | They can be named any of the following names: |
− | * | + | *Omen |
− | * | + | *Pain |
− | * | + | *Pus |
− | * | + | *Ratatosk |
− | * | + | *Rotten Blood |
− | * | + | *Scorn |
+ | *Sickness | ||
+ | *Silent Death | ||
+ | *Terror | ||
+ | *Watcher | ||
+ | |||
+ | |||
+ | They can be any of the following creatures: | ||
+ | *Bear | ||
+ | *Black Dragon | ||
+ | *Crocodile | ||
+ | *Goblin | ||
+ | *Lava Fiend | ||
+ | *Tower Guard | ||
+ | *Troll | ||
+ | *White Dragon Hatchling | ||
[[Image:watcher.png|thumb|right|A troll named Watcher up close.]] | [[Image:watcher.png|thumb|right|A troll named Watcher up close.]] |
Latest revision as of 11:19, 17 November 2024
Contents
Description
The Path of Insanity is one of the paths you can join by meditating. Some followers have admitted to seeing strange hallucinations, or have been seen to interact with nothing there. Followers may get the event message "You feel strange and out of time." off and on, regardless of meditation level and rank. It is unknown whether this is triggered by something or completely random.
Path of Insanity tiles
Insanity path tiles are found inside mines, on any tile more than 2 tiles away from any ore veins or cave exits. Note that reinforcements and rock salt do not count as "ore" and will not block Insanity tiles from appearing.
After completing a meditation on a path of insanity tile the usual message of "This is indeed a special place" will not appear. Due to this you may need to try moving to different tiles and repeatedly meditating until you get a path question in order to advance. Certain Path of Insanity-specific "trance" messages may also appear when beginning to meditate, making it clearer that the tile is special.
Bonus
Clean Wound
Gained at level 4
You get the option on wounds. This will clean the wound of any Rotting touch "You gleefully clean the wound."
If the wound is not dirty or infected it will not clean the wound.
Fill
Gained at level 7
You get the option on your body. This will fill your food bar to 99% and move your nutrition 98%. You can Fill once per day.
It seems that 'fill' works in a similar way to fasting. The message displayed is
- You relax and forget about your hunger.
Shield of the Gone
Gained at level 7
Gives a constant damage reduction that scales up per level.
6% Damage Reduction at level 7 12% Damage Reduction at level 8 18% Damage Reduction at level 9 24% Damage Reduction at level 10 30% Damage Reduction at level 11
Teleport
Gained at level 9
You get the option on your body. This will teleport you to a totally random tile on the server (including water tiles, cliffs, fenced areas, and lava). Can be used once every hour.
- You close your eyes and let your spirit fly.
Recall Home
Gained at level 12
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed.
Can be used once every 12 hours.
This cooldown is lowered by 1 hour for every level past 12.- It only works if you have been part of the village for more than 24 hours.
- Only transports the player character; any mount, cart or boat is left behind.
You close your eyes and let your spirit fly home.
Final Breath
Gained at level 13
Your willpower now gives you the ability to deal a powerful short range blow to the enemies.
Final Breath deals medium infection wounds on the opponent.
You sharpen your thoughts into a shining arrow of energy with which you assault Young troll. You thought pulse Young troll very hard in the crotch and harm it. Your thought pulse affects Young troll. You see a wound with ominously red edges and some yellow pus at the crotch.
Final Breath has a 2 hour cooldown.
Questions & Answers
The answers for the path questions can be found here.
Path of Insanity Quirks
A large part of following The Path of Insanity is the player's character going crazy. This adds some fun roleplaying quirks that have no true effect on gameplay. Insane characters will occasionally see oddly named monsters that aren't really there. Also, randomly they may occasionally see the following message in their event window: You feel strange and out of time. This seemingly out of place message is actually the insane character performing involuntary, often disturbing emotes that other players see in their event window.
Hallucinations
Sometimes, insane characters see mobs that are invisible to everybody but themselves. These can be noted from a distance as they always have unusual names. They can't be interacted with, tamed, or killed.
They can be named any of the following names:
- Omen
- Pain
- Pus
- Ratatosk
- Rotten Blood
- Scorn
- Sickness
- Silent Death
- Terror
- Watcher
They can be any of the following creatures:
- Bear
- Black Dragon
- Crocodile
- Goblin
- Lava Fiend
- Tower Guard
- Troll
- White Dragon Hatchling
You feel strange and out of time
Nearby players may see the following emotes in their event window when an insane character receives the 'Out of Time' message:
- (Player) suddenly whimpers.
- (Player) suddenly coughs and looks nervously around.
- (Player) spits and froths disgustingly.
- (Player) stares at you with black eyes.
- (Player) drools a bit.
- (Player) shows (his/her) teeth and snarls at you.
- (Player) gives you a scared look.
- (Player) scratches (his/her) skin wildly for a few seconds.
- (Player) curses loudly.
- (Player) makes some erratic twitching moves.
- (Player) stares at his palm.
Titles
Level | Skill | Path of Insanity Titles |
---|---|---|
0 | 15 | Uninitiated |
1 | 15 | Initiate |
2 | 15 | Disturbed |
3 | 15 | Crazed |
4 | 15 | Deranged |
5 | 15 | Sicko |
6 | 20 | Mental |
7 | 30 | Psycho |
8 | 40 | Beast |
9 | 50 | Maniac |
10 | 60 | Drooling |
11 | 70 | Gone |
12 | 80 | 12th Eidolon |
13 | 90 | 13th Eidolon |
14 | 90 | 14th Eidolon |
15 | 90 | 15th Eidolon |
16 | 90 | 16th Eidolon |