Difference between revisions of "Metal lumps"

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* [[Zinc lump]] ([[:Category:Zinc products|list of products]])
 
* [[Zinc lump]] ([[:Category:Zinc products|list of products]])
 
* [[Lead lump]] ([[:Category:Lead products|list of products]])
 
* [[Lead lump]] ([[:Category:Lead products|list of products]])
 +
* [[Empyrean lump]] ([[:Category:Any-metal products|list of products]])
  
==[[metallurgy|Metallurgy]] metals==
+
==[[metallurgy|Metallurgy]] metals (Alloys)==
 
* [[Steel lump]] ([[:Category:Steel products|list of products]])
 
* [[Steel lump]] ([[:Category:Steel products|list of products]])
 
* [[Brass lump]] ([[:Category:Brass products|list of products]])
 
* [[Brass lump]] ([[:Category:Brass products|list of products]])
 
* [[Bronze lump]] ([[:Category:Bronze products|list of products]])
 
* [[Bronze lump]] ([[:Category:Bronze products|list of products]])
 +
* [[Electrum lump]] ([[:Category:Electrum_products|list of products]])
  
== Special metals ==
+
== Moon metals ==
 
*[[Glimmersteel lump]] ([[:Category:Glimmersteel products|list of products]])
 
*[[Glimmersteel lump]] ([[:Category:Glimmersteel products|list of products]])
 
*[[Adamantine lump]] ([[:Category:Adamantine products|list of products]])
 
*[[Adamantine lump]] ([[:Category:Adamantine products|list of products]])
 
*[[Seryll lump]] ([[:Category:Seryll products|list of products]])
 
*[[Seryll lump]] ([[:Category:Seryll products|list of products]])
 +
  
 
==Notes==
 
==Notes==
 
* An enchanted lump can be combined with unenchanted lumps to maintain the enchant. Activate the enchanted lump, and combine with others.
 
* An enchanted lump can be combined with unenchanted lumps to maintain the enchant. Activate the enchanted lump, and combine with others.
  
==Properties==
+
* Regardless of metal type, lump ql affects how long it takes for a lump to heat to a glowing hot temperature as well as how long it actually holds that temperature. Higher ql lumps will heat up faster.
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
 
===Adamantine===
 
<div class="mw-collapsible-content">
 
'''Armour'''
 
*5% DR
 
*5% Movement Speed
 
'''Weapons'''
 
*10% Damage Dealt
 
'''General'''
 
*-60% Damage Taken
 
*8x Trader Price
 
*15% shatter resistance
 
*-60% decay reduction
 
*5% lockpicking bonus
 
*15% Pendulum Area of Effect bonus
 
*7.5% bash damage bonus
 
*10% ql bonus to items created
 
</div>
 
</div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
 
===Brass===
 
<div class="mw-collapsible-content">
 
'''Armour'''
 
*1% DR bonus
 
'''Weapon'''
 
*-1% damage dealt
 
*5% bonus to damage dealt to armour
 
'''General'''
 
*-5% damage taken
 
*2.5% ql gain per improvement action
 
*6x trader price
 
*-5% decay damage
 
*10% bonus to quality upon creation
 
*2.5% bonus to repairing
 
*2.5% bonus to pendulum area of effect
 
*5% bonus to bash damage
 
</div>
 
</div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
 
===Bronze===
 
<div class="mw-collapsible-content">
 
'''Armour'''
 
*1% DR bonus
 
'''Weapons'''
 
*-1.5% damage dealt
 
*7.5% bonus damage dealt to armour
 
'''General'''
 
*-10% damage taken
 
*5x trader price
 
*-15% decay damage
 
*5% bonus to quality upon creation
 
*5% bonus to pendulum area of effect
 
*2.5% bonus to bash damage
 
</div>
 
</div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
 
===Copper===
 
<div class="mw-collapsible-content">
 
'''Armour'''
 
*-1% DR
 
*1% movement speed bonus
 
*-2% glance rate
 
'''Weapon'''
 
*Deals 35% less damage
 
*Deals extra poison wound at 30% of damage after 35% reduction
 
'''General'''
 
*5x trader price
 
*15% extra damage taken
 
*-5% decay damage taken
 
*5% bonus to quality gain per improvement action
 
*2.5% bonus to repairing
 
*-5% lockpicking penalty
 
*-5% to pendulum area of effect
 
*-10% to bash damage
 
</div>
 
</div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
 
===Glimmersteel===
 
<div class="mw-collapsible-content">
 
'''Armour'''
 
*5% DR Bonus
 
*10% movement speed bonus
 
'''Weapons'''
 
*10% attack speed
 
'''General'''
 
*-40% damage taken
 
*25% shatter resistance
 
*10x Trader prices
 
*-40% decay taken
 
*5% bonus to repairing
 
*5% lockpicking bonus
 
*20% bonus to pendulum area of effect
 
*10% ql bonus to items created
 
</div>
 
</div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
 
===Gold===
 
<div class="mw-collapsible-content">
 
'''Armour'''
 
*-1% DR
 
*-5% movement speed
 
*2.5% bonus to glance rate
 
'''Weapons'''
 
*-5% attack speed
 
*-2.5% damage dealt
 
*5% bonus to armour damage
 
'''General'''
 
*10x trader prices
 
*20% extra damage taken
 
*-60% decay damage taken
 
*20% resistance to shatter
 
*-5% penalty to repairing
 
*-2.5 penalty to lockpicking
 
*10% bonus to pendulum area of effect
 
*15% bonus to bash damage
 
*Can be used to make unicorn Shoes
 
</div>
 
</div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
 
===Lead===
 
<div class="mw-collapsible-content">
 
'''Armour'''
 
*-2.5% DR
 
*-2.5% movement speed
 
'''Weapons'''
 
*-50% damage dealt
 
*Deals extra poison wound at 75% of damage after 50% reduction
 
'''General'''
 
*.75x trader prices
 
*30% extra damage taken
 
*-20% decay damage taken
 
*10% bonus to quality gain per improvement action
 
*5% bonus to quality upon creation
 
*-10% repair speed
 
*-5% penalty to lockpicking
 
*-10% penalty to pendulum area of effect
 
*20% bonus to bash damage
 
</div>
 
</div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
 
 
 
===Seryll===
 
<div class="mw-collapsible-content">
 
'''Armour'''
 
*5% DR
 
*10% bonus to movement speed
 
'''Weapons'''
 
*5% attack speed
 
*5% damage dealt
 
'''General'''
 
*12x trader prices
 
*-50% damage taken
 
*-50% decay damage taken
 
*100% shatter resistance
 
*5% bonus to repair speed
 
*5% bonus to lockpicking
 
*25% bonus to pendulum area of effect
 
*7.5% bonus to bash damage
 
</div>
 
</div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
 
===Silver===
 
<div class="mw-collapsible-content">
 
'''Armour'''
 
*-.75% DR
 
*-2% movement speed
 
*1% glance rate bonus
 
'''Weapons'''
 
*10% damage to hunter mobs (most aggressive)
 
*-2.5% parry rate
 
'''General'''
 
*8x Trader prices
 
*2.5% extra damage taken
 
*-30% decay damage taken
 
*10% resistance to shatter
 
*2.5% bonus to lockpicking
 
*Can be used to make unicorn shoes
 
*5% bonus to pendulum area of effect
 
*10% bonus to bash damage
 
</div>
 
</div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
 
===Steel===
 
<div class="mw-collapsible-content">
 
'''Armour'''
 
*2.5% DR
 
'''Weapons'''
 
*2.5% extra damage to armour
 
'''General'''
 
*2.5x trader prices
 
*-20% damage taken
 
*-30% decay damage taken
 
*2.5% bonus to repair speed
 
*5% lockpicking bonus
 
*2.5% bonus to pendulum area of effect
 
*5% bonus to bash damage
 
</div>
 
</div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
 
===Tin===
 
<div class="mw-collapsible-content">
 
'''Armour'''
 
*-1.75% DR
 
*2% bonus to movement speed
 
'''Weapons'''
 
*4% bonus to attack speed
 
*-7.5% damage dealt
 
*-5% parry rate
 
'''General'''
 
*20% bonus damage taken
 
*-7.5% decay penalty
 
*2.5% bonus to quality gain per improvement action
 
*5% bonus to quality upon creation
 
*-2.5% penalty to repair speed
 
*-2.5% lockpicking penalty
 
*-5% penalty to pendulum area of effect
 
*-10% bash damage
 
</div>
 
</div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
 
===Zinc===
 
<div class="mw-collapsible-content">
 
'''Armour'''
 
*-2% DR
 
*2.5% bonus to movement speed
 
'''Weapons'''
 
*5% attack speed
 
*-10% damage dealt
 
'''General'''
 
*.9x trader prices
 
*25% extra damage taken
 
*20% extra decay damage taken
 
*7.5% bonus to quality gain per improvement action
 
*-5% repair speed
 
*-2.5% lockpicking bonus
 
*-5% penalty to pendulum area of effect
 
*-15% bash damage
 
</div>
 
</div>
 
  
 
== Table of properties ==
 
== Table of properties ==

Latest revision as of 19:33, 13 March 2023

Main / Resources / Metal lumps

Description

A metal lump is the melted form of a metal resource usually made by melting the ore form but, in the case of metallurgy, resources from the combined form of two materials.

Base metals

Metallurgy metals (Alloys)

Moon metals


Notes

  • An enchanted lump can be combined with unenchanted lumps to maintain the enchant. Activate the enchanted lump, and combine with others.
  • Regardless of metal type, lump ql affects how long it takes for a lump to heat to a glowing hot temperature as well as how long it actually holds that temperature. Higher ql lumps will heat up faster.

Table of properties

Armour

Material Damage Reduction Movement Glance
Adamantine 5.00% 5.00%
Brass 1.00%
Bronze 1.00%
Copper -1.00% 1.00% -2.00%
Electrum 0.50% -1.00% 2.00%
Empyrean 2.00%
Glimmersteel 5.00% 10.00%
Gold -1.00% -5.00% 2.50%
Iron
Lead -2.50% -2.50%
Seryll 5.00% 10.00%
Silver -0.75% -2.00% 1.00%
Steel 2.50%
Tin -1.75% 2.00%
Zinc -2.00% 2.50%

Weapon

Material Attack Speed Damage Dealt Armour Damage Parry Rate Extra Wound Extra Wound Type
Adamantine 10.00%
Brass -1.00% 5.00%
Bronze -1.50% 7.50%
Copper -35.00% 30.00% Poison
Electrum -2.50% 5% (Hunter creatures)
Glimmersteel 10.00%
Empyrean 7.5% (Hunter creatures) 5.00%
Gold -5.00% -2.50% 5.00%
Iron
Lead -50.00% 75.00% Poison
Seryll 5.00% 5.00%
Silver 10.00% (Hunter creatures) -2.50%
Steel 2.50%
Tin 4.00% -7.50% -5.00%
Zinc 5.00% -10.00%

General

Material Price Modifier Damage Taken Decay Damage Shatter Resistance Imp Speed Creation QL Repair Speed
Adamantine 8x -60% -60% 15% 10%
Brass 6x -5% -5% 2.50% 10%
Bronze 5x -10% -15% 5% 2.50%
Copper 5x 15% -5% 5% -7.50%
Electrum 9x -10% -20% 15%
Empyrean 9x -15% -15% 25% -15% -5%
Glimmersteel 10x -40% -40% 25% 5%
Gold 10x 20% -60% 20% -5%
Iron
Lead 0.75x 30% -20% 10% 5% -10%
Seryll 12x -50% -50% 100% 5%
Silver 8x 2.50% -30% 10%
Steel 2.5x -20% -30% 2.50%
Tin 20% -7.50% 2.50% 5% -2.50%
Zinc 0.90x 25% 20% 7.50% -5%

Special

Material Lockpicking Bonus Holy Items (Statuettes) Unicorn Shoes Anchor Effectiveness Pendulum AOE Bash Damage Created Item QL
Adamantine 5% 150% 15% 7.50% 10%
Brass 90% 2.50% 5%
Bronze 85% 5% 2.50%
Copper -5% 95% -5% -10%
Electrum YES YES 100% 7.50% 10%
Empyrean 2.5% YES YES 115% 17.5% 7.5%
Glimmersteel 5% 125% 20% 10% 10%
Gold -2.50% YES YES 170% 10% 10%
Iron 85%
Lead -5% 100% -10% 20%
Seryll 5% YES 125% 25% 7.50%
Silver 2.50% YES YES 97.50% 5% 10%
Steel 5% 85% 2.50% 5%
Tin -2.50% 80% -5% -10%
Zinc -2.50% 75% -5% -15%