Difference between revisions of "Animal taming"

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==Description==
 
==Description==
'''Taming''' is a [[skill]] used to make an [[animal]] a [[pet]]. Taming allows for special features such as protecting the animal, having the animal fight with you, or placing equipment on the animal, if applicable. Not all creatures can be tamed.
+
'''Taming''' is the [[skill]] used to make an [[creatures|animal]] a [[pet]]. Taming allows for special features such as protecting the animal, having the animal fight with you, or placing equipment on the animal, if applicable. Not all creatures can be tamed.
 
 
===Skills gained===
 
Animal taming, [[Nature]]
 
 
 
===Characteristics gained===
 
Soul, [[Soul strength]], [[Soul depth]]
 
  
 
== Method ==  
 
== Method ==  
 
You can tame an animal by activating an item that it will eat, then right-click the animal and choose '''Tame'''.  
 
You can tame an animal by activating an item that it will eat, then right-click the animal and choose '''Tame'''.  
*For some animals the item is [[seeds]], for others it is [[meat]] or [[fish]] (also [[Butchering#Fileting|fileted]]).
+
* For some animals the item is [[seeds]], for others it is [[meat]] or [[fish]].
**For information on what animals eat, check the [[:Category:Bestiary|creature's Wurmpedia page]].
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** For information on what animals eat, check the [[:Category:Bestiary|creature's Wurmpedia page]].
*The [[QL]] of the taming item speeds up the taming action, for about 1 second per 20 QL.
+
* The [[QL]] of the taming item speeds up the taming action, for about 1 second per 20 QL.
*Note: Food eaten while taming does go towards their hunger level.
+
* Note: Food eaten while taming does go towards their hunger level.
*You can only have one pet at a time; so if you have a pet and tame another, your first pet will become untamed.  
+
* You can only have one pet at a time; so if you have a pet and tame another, your first pet will become untamed.  
**Pets that become untamed will return to their normal hostile or non-hostile stance; ie. if the animal is normally hostile then it will begin attacking guards and players.   
+
** Pets that become untamed will return to their normal hostile or non-hostile stance; ie. if the animal is normally hostile then it will begin attacking guards and players.   
 
 
===Notes===
 
*The animal being tamed can go aggressive and attack you if you fail the taming action by too large a margin. Such critical failures become much less frequent with increased taming skill.
 
*If you want to stop attacking a pet that has gone aggressive, move a few tiles away, right-click on ground and choose No target (if you have "Display 'no target' in menus" option checked in Settings).
 
*Only animals can be tamed; to gain control over [[monster]]s, you need to be a [[Priest]]/Priestess and a follower of [[Magranon]] or [[Libila]]. For more information on this, refer to [[Dominate]], [[Rebirth]].
 
*Tamed horses move much faster.
 
*Taming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
 
*Despite achieving a high loyalty/tame level on an animal, some animals appear to lose loyalty and go untame much quicker than others.
 
  
==Taming skill and status of animal==
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==Taming Skill and Status of Animal==
  
 
* 0-10 Upset
 
* 0-10 Upset
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* 60-70 Trusting
 
* 60-70 Trusting
 
* 70-99 Extremely loyal
 
* 70-99 Extremely loyal
 +
* 100 Completely devoted
  
 
The taming status can be used to know when your animal will go untame. When you tame an animal numerous times, then at a 42 taming skill, for example, your animal will have a maximum "tamed level" of [42]. Over time, this value will [[decay]]. Examining the animal to check its status can tell you on average how high this level is, with "upset" being the least reliable status, as your animal could go untame without further warning.
 
The taming status can be used to know when your animal will go untame. When you tame an animal numerous times, then at a 42 taming skill, for example, your animal will have a maximum "tamed level" of [42]. Over time, this value will [[decay]]. Examining the animal to check its status can tell you on average how high this level is, with "upset" being the least reliable status, as your animal could go untame without further warning.
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Praying to your deity can improve your taming level.  Example: {{event|inline|Aged seal suddenly seems more loyal.}}
 
Praying to your deity can improve your taming level.  Example: {{event|inline|Aged seal suddenly seems more loyal.}}
  
==Handling pet==
+
Praying can raise the animal taming status up to 100. Example: {{event|inline|The aged fat Sunnyausimus looks completely devoted.}}
*A pet can be ordered to go somewhere or to attack other animals (in PvE and PvP) or people (in PvP only). You can also lead a pet with a [[rope]].
+
 
*A pet can't be tamed by another person while it is your pet.
+
==Handling a Pet==
*You can decide if your pet should go offline or stay online when you log off. Right-click on any tile or creature and select <tt>Pet > Go offline/Stay online.</tt>
+
* A pet can be ordered to go somewhere or to attack other animals (in PvE and PvP) or people (in PvP only). You can also lead a pet with a [[rope]].
*You can give your pet to another person: right-click on the person and select <tt>Pet > Give away pet</tt>. They may need to type <tt>/[[Chat commands|invitations]]</tt> command first.
+
* A pet can't be tamed by another person while it is your pet.
 +
* You can decide if your pet should go offline or stay online when you log off. Right-click on any tile or creature and select <tt>Pet > Go offline/Stay online.</tt>
 +
* You can give your pet to another person: right-click on the person and select <tt>Pet > Give away pet</tt>. They may need to type <tt>/[[Chat commands|invitations]]</tt> command first.
 
**They must not have a pet, and their own taming skill must be high enough to keep the animal.
 
**They must not have a pet, and their own taming skill must be high enough to keep the animal.
  
==Hitching creatures==
+
==Hitching Creatures==
Hitchable animals such as horses, while tamed, can still being hitched to a [[Large cart]], but the [[pet]] commands will not move them nor move the cart when ordered to go somewhere. Instead, they will stay on the place, and a message will say they cannot perform that action.
+
* Hitchable animals such as horses, while tamed, can still being hitched to a [[large cart]], but the [[pet]] commands will not move them nor move the cart when ordered to go somewhere. Instead, they will stay on the place, and a message will say they cannot perform that action.
*A cart hitched with a tamed creature can be moved in the normal way (being mounted and driven by a commanding player).
+
* A cart hitched with a tamed creature can be moved in the normal way (being mounted and driven by a commanding player).
*A cart hitched with a tamed creature '''that is normally aggressive''' can be mounted and driven.  If they go untamed, they will unhitch automatically and '''will turn aggressive'''.
+
* A cart hitched with a tamed creature '''that is normally aggressive''' can be mounted and driven.  If they go untamed, they will unhitch automatically and '''will turn aggressive'''.
*Only bears of [[age]] mature and younger may be hitched to a Large Cart.
+
* Only bears and hell horses of [[age]] aged and younger may be hitched to a large cart.
  
==Pets and combat==
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==Pets and Combat==
*In PvP, players can attack your tamed creature, and you can command it to attack other players.
+
* In PvP, players can attack your tamed creature, and you can command it to attack other players.
*In PvE, players cannot attack your tamed creature, and you cannot command it to attack other players.
+
* In PvE, players cannot attack your tamed creature, and you cannot command it to attack other players.
 +
* Bringing a pet into combat can be desirable, if it is strong enough it can give you a combination bonus and can more easily survive the fight.
 +
* Note that if you tame your mount, creatures you fight will often target your mount instead of you.
 +
* If a pet is hit in combat, it will lose loyalty. Stronger animals lose more loyalty when hit than weaker animals. If it takes enough hits without dying it can go untame. This cannot be achieved with archery however; it must be a melee weapon. As a result, when entering combat with a pet, it's helpful to assure that the pet has the highest loyalty level you can achieve.
  
Bringing a pet into combat can be desirable, if it is strong enough it can give you a combination bonus and can more easily survive the fight.
+
==Messages==
*Note that if you tame your mount, creatures you fight will often target your mount instead of you.
+
{{event|inline| [The animal] sniffs the air and looks too nervous to focus. }} Move the animal to another spot or off deed before taming.
  
If a pet is hit in combat, it will lose loyalty. Stronger animals lose more loyalty when hit than weaker animals. If it takes enough hits without dying it can go untame. This cannot be achieved with archery however; it must be a melee weapon. As a result, when entering combat with a pet, it's helpful to assure that the pet has the highest loyalty level you can achieve.
+
== Taming Skill Levels ==
  
==Messages==
+
'''Beware: The following are recommendations, not hard requirements. Your results may slightly vary.'''
{{event|inline| [The animal] sniffs the air and looks too nervous to focus. }} Move the animal to another spot or off deed before taming.
 
  
== Taming skill levels ==
 
 
*00 [[Pig]]s, [[Dog]]s, [[Rat]]s, [[Deer]], [[Mountain Lion]]s, [[Wildcat]]s
 
*00 [[Pig]]s, [[Dog]]s, [[Rat]]s, [[Deer]], [[Mountain Lion]]s, [[Wildcat]]s
 
*05 [[Wolf|Wolves]], [[Cow]]s/[[Bull]]s
 
*05 [[Wolf|Wolves]], [[Cow]]s/[[Bull]]s
Line 74: Line 64:
 
*15 [[Wolf|Young Champion Wolves]]
 
*15 [[Wolf|Young Champion Wolves]]
 
*20 [[Black Bear]]s
 
*20 [[Black Bear]]s
*35 [[Cavebug]]s
+
*35 [[Cave bug]]s
 
*35-40 [[Unicorn]]s
 
*35-40 [[Unicorn]]s
 
*40 [[Crocodile]]s
 
*40 [[Crocodile]]s
 
*45 [[black bear|Champion Black Bears]]
 
*45 [[black bear|Champion Black Bears]]
*40-50 [[hell hound|Hell Hounds]]
+
*55-60 [[hell hound|Hell Hounds]]
 +
*60 [[Brown Bear|Champion Brown Bear]]s
 
*70 [[hell horse|Hell Horses]]
 
*70 [[hell horse|Hell Horses]]
 
*90+ [[unicorn|Champion Unicorns]]
 
*90+ [[unicorn|Champion Unicorns]]
  
Beware: These levels are recommendations, not hard requirements. It is to your advantage to wait, however, as trying to tame at too low a level can result in your death or the loss of potentially hundreds of food items in the attempt.
+
==Notes==
 +
* The animal being tamed can go aggressive and attack you if you fail the taming action by too large a margin. Such critical failures become much less frequent with increased taming skill.
 +
* Diseased horses seem to be able to be tamed with much less-than-normal risk of going aggressive in the process.
 +
* If you want to stop attacking a pet that has gone aggressive, move a few tiles away, right-click on ground and choose No target (if you have "Display 'no target' in menus" option checked in Settings).  
 +
* Only animals can be tamed; to gain control over [[monster]]s, you need to be a [[priest]]/priestess and a follower of [[Magranon]] or [[Libila]]. For more information on this, refer to [[Dominate]], [[Rebirth]].
 +
* Taming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
 +
* Despite achieving a high loyalty/tame level on an animal, some animals appear to lose loyalty and go untame much quicker than others.
 +
* While not fully proven, it appears that higher levels of taming skill can influence how some animals react when a character is close to them (for example, cows no longer running when the player is near). Further research is needed.
  
== Guides ==
+
==Skills & Characteristics==
* [[Food for taming]]
+
* [[Nature]] > Animal taming
 +
* [[Soul]] > [[Soul strength]]
 +
* [[Soul]] > [[Soul depth]]
  
 
==[[Titles]]==
 
==[[Titles]]==
Line 91: Line 91:
 
* Beast Speaker at 70 skill
 
* Beast Speaker at 70 skill
 
* Beastmaster at 90 skill
 
* Beastmaster at 90 skill
 +
* Who let the dogs out at 100 skill
  
[[category:Skills]]
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==See Also==
 +
* [[Age]]
 +
* [[Nature]]
 +
** [[Animal husbandry]]
 +
** [[Animal taming]]
 +
** [[Botanizing]]
 +
** [[Farming]]
 +
** [[Fishing]]
 +
** [[Foraging]]
 +
** [[Forestry]]
 +
** [[Gardening]]
 +
** [[Meditating]]
 +
** [[Milking]]
 +
** [[Papyrusmaking]]
 +
[[Category:Skills]]
 
[[Category:While_moving]]
 
[[Category:While_moving]]
 
[[category:Babel/A]]
 
[[category:Babel/A]]

Latest revision as of 16:47, 4 October 2024

Main / Skills / Nature / Animal taming

Description

Taming is the skill used to make an animal a pet. Taming allows for special features such as protecting the animal, having the animal fight with you, or placing equipment on the animal, if applicable. Not all creatures can be tamed.

Method

You can tame an animal by activating an item that it will eat, then right-click the animal and choose Tame.

  • For some animals the item is seeds, for others it is meat or fish.
  • The QL of the taming item speeds up the taming action, for about 1 second per 20 QL.
  • Note: Food eaten while taming does go towards their hunger level.
  • You can only have one pet at a time; so if you have a pet and tame another, your first pet will become untamed.
    • Pets that become untamed will return to their normal hostile or non-hostile stance; ie. if the animal is normally hostile then it will begin attacking guards and players.

Taming Skill and Status of Animal

  • 0-10 Upset
  • 10-20 Nervous
  • 20-30 Submissive
  • 30-40 Calm
  • 40-50 Tame
  • 50-60 Loyal
  • 60-70 Trusting
  • 70-99 Extremely loyal
  • 100 Completely devoted

The taming status can be used to know when your animal will go untame. When you tame an animal numerous times, then at a 42 taming skill, for example, your animal will have a maximum "tamed level" of [42]. Over time, this value will decay. Examining the animal to check its status can tell you on average how high this level is, with "upset" being the least reliable status, as your animal could go untame without further warning.

Praying to your deity can improve your taming level. Example: Aged seal suddenly seems more loyal.

Praying can raise the animal taming status up to 100. Example: The aged fat Sunnyausimus looks completely devoted.

Handling a Pet

  • A pet can be ordered to go somewhere or to attack other animals (in PvE and PvP) or people (in PvP only). You can also lead a pet with a rope.
  • A pet can't be tamed by another person while it is your pet.
  • You can decide if your pet should go offline or stay online when you log off. Right-click on any tile or creature and select Pet > Go offline/Stay online.
  • You can give your pet to another person: right-click on the person and select Pet > Give away pet. They may need to type /invitations command first.
    • They must not have a pet, and their own taming skill must be high enough to keep the animal.

Hitching Creatures

  • Hitchable animals such as horses, while tamed, can still being hitched to a large cart, but the pet commands will not move them nor move the cart when ordered to go somewhere. Instead, they will stay on the place, and a message will say they cannot perform that action.
  • A cart hitched with a tamed creature can be moved in the normal way (being mounted and driven by a commanding player).
  • A cart hitched with a tamed creature that is normally aggressive can be mounted and driven. If they go untamed, they will unhitch automatically and will turn aggressive.
  • Only bears and hell horses of age aged and younger may be hitched to a large cart.

Pets and Combat

  • In PvP, players can attack your tamed creature, and you can command it to attack other players.
  • In PvE, players cannot attack your tamed creature, and you cannot command it to attack other players.
  • Bringing a pet into combat can be desirable, if it is strong enough it can give you a combination bonus and can more easily survive the fight.
  • Note that if you tame your mount, creatures you fight will often target your mount instead of you.
  • If a pet is hit in combat, it will lose loyalty. Stronger animals lose more loyalty when hit than weaker animals. If it takes enough hits without dying it can go untame. This cannot be achieved with archery however; it must be a melee weapon. As a result, when entering combat with a pet, it's helpful to assure that the pet has the highest loyalty level you can achieve.

Messages

[The animal] sniffs the air and looks too nervous to focus. Move the animal to another spot or off deed before taming.

Taming Skill Levels

Beware: The following are recommendations, not hard requirements. Your results may slightly vary.

Notes

  • The animal being tamed can go aggressive and attack you if you fail the taming action by too large a margin. Such critical failures become much less frequent with increased taming skill.
  • Diseased horses seem to be able to be tamed with much less-than-normal risk of going aggressive in the process.
  • If you want to stop attacking a pet that has gone aggressive, move a few tiles away, right-click on ground and choose No target (if you have "Display 'no target' in menus" option checked in Settings).
  • Only animals can be tamed; to gain control over monsters, you need to be a priest/priestess and a follower of Magranon or Libila. For more information on this, refer to Dominate, Rebirth.
  • Taming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
  • Despite achieving a high loyalty/tame level on an animal, some animals appear to lose loyalty and go untame much quicker than others.
  • While not fully proven, it appears that higher levels of taming skill can influence how some animals react when a character is close to them (for example, cows no longer running when the player is near). Further research is needed.

Skills & Characteristics

Titles

  • Animal Trainer at 50 skill
  • Beast Speaker at 70 skill
  • Beastmaster at 90 skill
  • Who let the dogs out at 100 skill

See Also